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Showing content with the highest reputation since 02/08/22 in Posts

  1. Many of you might not know who Kotos is but if you did you would know he was a good guy. He recently passed at his young age. He spent most of his free time on TitsRP and going to the gym. You might know him from fishing at fountain all day or having the chem barrel leaderboard however you know him I'm sure you knew how good of a person he truly was. Kotos is an older player so many of the OG's will know him he was a staff member a few times as well I just thought I'd make this post to morn the loss of one of our own. RIP Kotos He always gave us great laughs and will be missed.
    30 points
  2. Literally caught in 4k. @YeenNico If you're gonna say a child is equivalent to a dog when it comes to an accusation, then your post here and its associated comments by your own logic could be swapped for a child. Do you still want them to be treated equally? Either way you are a revolting person who should not be in this community. If you act, speak or post in a predatory way whether your predation applies to an animal or a child you can expect to be treated as such, not just in our community but in any self respecting community you might find yourself in. If you want to be a low life scum bag and direct your sexual frustration on a helpless non consenting being, imaginary or otherwise then go find your crowd because we don't tolerate that shit here. Literally go get therapy. The internet has poisoned your mind. This is not okay. This is not normal. You are damaged and you need psychological help immediately.
    16 points
  3. Something is rotten in TitsRP, and it's name is Ironfish. He's (in my opinion) why everyone is leaving. He loves demotions and community removals, and for some reason the admins support it. He added a rule without making a changelog then used that rule to justify community removing someone right after. Rubik had to add the changelog after the fact. He also changed a rule while someone's report was up in order to give a staff member a strike, and then demanded the staff member's demotion on the next strike. If that right there doesn't get someone demoted idk what will. He's an icefuse cancer. Mans told me in the call the day before I was demoted that he doesn't view anyone on the staff team as his friend, he views them as subordinates. He'll deny that because it will make him look bad, but anybody that knows me would know that I'm not much of a liar. There's a reason why staff are being demoted and leaving at a crazy rate. Ironfish makes demotion votes at every possible chance. And then all of his followers support it. ^this is a gamenight type beat The only reason I'm saying anything is because I can't count how many people have reached out to me about Ironfish. I can't do nothing about the guy. Anybody that says anything about him or dislikes him seems to be ousted pretty quickly. I guarantee you that if Ironfish was removed from staff, most of the issues brought up here would be squashed. Goatnuts said something about how the smod team seems to run everything, and that is 100% what's happening. See the above picture of 7 different people with fish1 at the end of their name and tell me it ain't walter happening all over again.
    13 points
  4. Hi, old player SwaVe (DJ SwaVe) who came back from a long break from when I quit in 2019 here. I came back recently cause my friends have been playing and I genuinely have been having a good time with them on the server. I have been viewing the rules and getting adjusted to them as a lot has changed and I'm not used to a lot of them and slowly I'm getting used to all of them. However there is one issue with a rule that keeps getting me and others in trouble constantly. There are a lot of issues with the name on doors rule and it's causing multiple people to get in trouble for nonsense that can be solved and also causing staff to go out of their way to get people in trouble for it cause they're so used to this rule. Rule that I have an issue with: In order to defend a base, you must be on the front doors of the base or inside of the base before raid starts. Reasons why this rule causes so many issues (I've experienced these personally as well). If you lag out, crash, disconnect somehow someway, your props stay but your name instantly gets removed from the door. Admins will view this as "Well you don't own the door so when you reconnect you can't defend the raid." SOLUTION: Tying the door's ownership to the player's SteamID just like how DarkRP's base gamemode prop protection keeps the props in the server for a few minutes to allow the player to reconnect. This could also be fixed by creating a function off of the hook in the code when a player disconnects to view if said player owns a door and instantly assigns said door (alphabetically or whatever way) to another owner own the door instantly. Hobo bases or as they're called -- "free-standing-bases" would be heavily affected by this rule because if a group of hobos are being raided or attacked, no one can defend their base because there is no DOOR to own to defend it? POSSIBLE SOLUTION: Review the server's in-game party rules and raiding rules and possibly think of a way to allow people to defend their party members or simply make a base limit just like like Rust. Another solution that is more challenging and weirdly new for people if implemented would be (thought of by Moderator -- Sewer "Nong danCX") to create an entity that registers base members to the entity such as a flagpole or base claim system that can only hold a certain amount of people. Cause if we allow people to defend purely by party then people could have up to 10 people defending one base which would seem overpowered to some. Garage doors do NOT show names on the garage door. The reason this is such a problem is because there are some base locations that PURELY use a garage door as an entrance. I know this is an easy simple fix to put the text on the garage doors and this can easily be fixed. SOLUTION: Get off your cute asses and put god damn names on the garage doors if we're going to keep this name-on-doors shit, it's causing so many issues (only joking with the vulgar comments). Waterfall bases or other base locations that are completely allowed to the playerbase to base in but don't have doors. This causes so many issues by having a "name on door" defending rule because there is no doors on these bases and the rule "Must be behind dupe in order to defend waterfall base" is probably the dumbest rule I have ever seen to try to fix this issue. You are basically limiting a player to ONLY grinding in their base and not allowing them to leave their base because of a potential raid. You're basically telling a player to sit in their base all day and encourage grinding like a gremlin in their base instead of roaming around doing fun stuff and not being able to defend their base raid if it happens while they're out and about. POSSIBLE SOLUTION: Check the second possible solution listed above as this falls under the same issue. This thread isn't to bitch about things that bother me, just a friendly post to try to view ways we can change things that are constantly causing issues for players and also STAFF. I've never seen staff situations take so long over a rule change. This rule has caused me to sit through 30 minute sits to try to figure out what's going on.
    13 points
  5. exactly ass the title says add blunts and crackpipes to buy as a drug dealer or just for fun i think it would be pretty cool
    11 points
  6. This suggestion has been made time and time again but... I have been gone for about a year from TitsRP touching grass a bit more. Now I feel like growing my neckbeard back. When I say I hate the new way of basing I genuinely mean it. I'm sure a lot of you can agree with me on this. As it stands the "best way" of making money is getting a shitload of tilling plots and growing drugs, which has to be the single handed most tedious and boring thing on the planet. The next "okay way" of making money is using printers. With 3 full racks of printers I got a lump total of 3 million in almost 3 1/2 hours of basing which is just sad. With everything from the suga shop to buying raiding materials being expensive af I think it really needs to revert back to some of the old ways of making money. I propose we bring back old printer tokens (not mini) as a rare chance from t2s and from the quest shop. What this will do is incentivize people even more than ever to do quests in order to get the old style printers back. Or if you don't want to bring back the old style of printers at least buff these ones it's pitiful how little they make. Un-Nerf processors as they are just absolutely sheisty now. Bring back proc tokens as a rare drop in t2s they are already on the quest shop. Stop the goddamn shocking and make rare drops just a bit more common in them. Scrap this new shit meth cooking system that is more complicated than the female brain that also pays you less than working at Burger King part time, and bring back the Zero's meth lab 1. Or if you feel we should keep the new system of meth cooking buff that shit. If anything is complicated and tedious it's cooking meth now. To all of you here who only RP in a bootleg style void club from VRChat you probably don't need to be involved in this suggestion. Get laid
    11 points
  7. Hello I ran 1 proc and 2 printers for 1 hour and realized that printers are much better currently (yes). The printer made $268,520 darkrp in one hour. The Processor made $74,043 in the same hour. You might say "haha jewann unlucky" processors produce shipments every 300 seconds, which is five minutes. an hour has 3600 seconds in it, 3600/300 = 12 $268,520/12 = $22,376.667 per 5 minutes, or proc shipment. This means the average processor shipment would have to be $22,376.667 just to be equal with printers. Only about 5 items possible to get from processors out of the entire pool ever give this value or greater. My 1 hour processor, as an example, I know there will be some variance with processors, produced an average of $74,043/12 = $6170.25 per shipment. 22376.667/6170.25 = 3.6265 so my processor was generating money 3.6265 times slower than printers. Testing method was buying and instantly turning off printers, buying all upgrades on printers, and a rack, putting both in the rack, buying all upgrades on processor, using proc once and disregarding shipment, and turning on printers at same time to have an equal starting point, constantly collecting from "give me choice" perk processor (always picking higher value item), also shutting printers off at 70C to avoid generating money at depleted rate, and turning back on at 0C. Doing this in any more efficient manner would only create a bigger gap between printers and processors. I started at 7:40, and ended at 8:40. Funny note, printers state that they generate $2,660 per 50 seconds, but they were consistently containing $26,660 per processor shipment which suggests they make $2,660 per 60 seconds, and are making money slower than intended =D. I know ents making money at different rates is fine, but I don't think processors should be this bad. Please ask me any questions you may have Buff processors please. (printers are about 4 times better, processors would need an average shipment price of $22,376.667 to keep up)
    11 points
  8. So I'm sure some of you have heard we had a vote up regarding Haze of Dream. To keep everyone in the loop regarding this situation. Haze will not be returning to TitsRp at all. He is not allowed to appeal, either; it's time for Haze to officially find another community. Hope you guys have a good day and this information helps with any worry you had.
    10 points
  9. Gang wars... We all know what they are. And they're kind of lame right now. The winning gang getting xp is cool and all, but I feel like there come be some interesting additions made. One of my ideas was a gang war leaderboard for each month. This could be located inside of the already existing gang menu. There could be like top 3 gangs in terms of wins. And within the top 3 I think the players that put in the most dmg across all gang wars that month should be rewarded in some way like a t3. This encourages more gang wars! also it would kind of be funny to have a this months biggest loser being visible. Which would obviously be the gang with the most racked up gang war losses. good place for gang war leaderboard menu Another suggestion, is for the there to be a % chance to win a t1 or a t2 for players that have gotten atleast a few kills throughout the duration of a gang war. New players especially would appreciate this. This encourages more gang wars! Now I know that not everybody likes doing just gang wars, so heres another one. A second gang leaderboard. This leaderboard would essentially be the already existing leaderboard but for gangs. The rewards would be given out monthly. So lemme break down how it would/could work. A gang could contribute to a certain leaderboard category lets say parcels for example. Lets say Fonem as a whole in the month delivered more parcels than any other gang. The top 3 contributing players could get a t3. good place for second gang leaderboard This one I feel like a lot of people would be interested in. Farming is fun and all but does it really contribute to your gang once you hit lvl 70? of course not. Gang prestiges. Hear me out so once you hit lvl 70 in a gang its like ok Im done. Some people really got that grind in them though I think it should be rewarded with an extra talent point immediately on Gang Prestige, or at lvl 10 youd get 2, so on and so fourth. When I thought about this I was like this would just be broken right? And well, it could be I'm not going to lie. I think there should be a limit to this like prestige 5 or something. The gang talents are fine and all but once you get past the most important ones which there is like 6 or 7 of, they kind of become really niche so I dont think anybody would bitch about 5 more. good place for prestige progress bar and max prestige would be 100% completion lemme know ur thoughts
    10 points
  10. I believe that Civil Protection jobs should require a time limit of some sort, whether it be an hour or five hours spent in the server. These are some of the most egregiously abused jobs on the server by new people looking to RDA/RDM. I believe that adding a timer to these jobs would cut down on people looking to use these jobs to abuse them.
    10 points
  11. "You want my treasure? You can have it! I left everything I gathered together in one place. The One Tits..." -Professional Jay Walker (2020-2023)-
    9 points
  12. The max fine limit should be double to 10k since 5k isn't a lot. Although there are alot of new players that play cp that difference of 5k would mean alot and would encourage players to play cp.
    9 points
  13. Wow, I couldn't have put it any better myself, I think tier 3s definitely deserve a buff and are simply falling behind in both their content and rarity now, maybe reduce how many you can get from 1 prestige token and instead buff tier 3s as more of a reward for leaderboards / future battlepasses. Would be really cool!!
    9 points
  14. Lets throw the punchline - Terrorist need a buff Now that @HIDDEN had a heart attack we may proceed. Terrorist were pretty heavily nerfed in 2017-2018 sometime around there this nerf consisted off no more use for SBC Cannons and Talismans. I know some time after that jetpacks were also not allowed which I mean that's fair, but lets go on the other two. Talismans - 2017-2018 Talismans worked a lot different 1. There was no cap 2. Reduced size was way stronger. The fact that you can only have 3 now and the really strong ones were nerfed I feel that terrorist should be able to use them again. SBC cannon - In 2017 this was the one shot machine everyone knew and loved and was able to be inventoried and brought back out for full ammo. present day this has changed. The SBC Does a max of 150 dmg and may not be inventoried again. Why can't terrorist have access to a few cannons. It won't last forever. It won't 1 shot you if you are cop/full armor and any good player can shut it down from being a roof as terrorist don't have the luxury of being up on those. The 5 minute timer - This is a stretch but I feel like standing around for 5 minutes is just too boring, players and cops have more than enough time to sweep the playable area for terrorist (streets and sidewalks) in less than 5 minutes. I feel like lowering this to 4 maybe even 3 minutes would make the terrorist experience a little less boring. This class is really dead af and is a good source of some peak hour fun from people hunting the madmen down to getting a crew together for some legal mass murder.
    9 points
  15. mee too im also concered with how this server is ending up. in the total 6 years i have been playing this server. I have NEVER had a girlfriend during my playtime. sorry guys. Im out too
    8 points
  16. I think how raiding in titsrp is at the moment is very unique but in all end everyone can agree the defender has an advantage which I think should be the case the base owner should have an advantage, but the fact you said (closest to 2017 basing imo) is laughable. C4 and Timebombs back then could work through walls. I see these changes as aging backwards. If we look at Darkrp Servers from what ive played we have the super op suit servers that live by the moto if everything is op then nothing is op. Then we have the darkrp servers that you need to lockpick or keypad through a base and raids become either hope the person is afk or sit there going back and fourth shooting through defender sided peak holes. With the changes your propose imagine raiding in rust but you can only jackhammer every wall down while the people are online, the makes bases no longer an way to stall defends and look for a possible pick while they are blowing through the base it makes the base everything. If you want to remove these raiding tools you will need to do a LOT more than just ban one-way props. Because Rubik lets be honest what your changes propose is removing complexity. I think everyone can agree that timing c4 and timebombs and blowing inside a side of the base while attempting not to get killed is way more skillful than lockpicking. "But what about the gun fights with no one way props" then what it comes down to "who has better aim" something you said that you wanted to apparently solve. If anything it makes aiming way more important. Timebombs are more than a raiding tool shooting them into a defenders base while they are posted up can and have resulted in 1 or 2 defender members killed. tldr I think this statement here happens if you do the changes not if you don't and quite honestly crazy. Users will no longer be discouraged from using 90% of the buildings in titsrp to base due to the use of C4 and other non-LOS raiding methods Users will be encouraged to build more intricate base designs Users will once again be able to combine a business (such as a gun store) and a base rather than using just warehouses for basing Yes a lot of buildings are less effective because of C4/Timebombs but there still leaves a lot of locations. When has ANYONE got on the server and wanted to base and was like "Damn all the good places are taken" that has NEVER happened there are plenty of viable locations. More intricate base designs there will always be a meta you can try and deny it but there will these changes will just make people have to think for one day build a dupe everyone copies that one person and then we are back to square one because just like in other darkrp servers who don't have the tools we have now its all the same shit. The fix for this has already happened we have automatic gun stores we have trading if someone wants to run a base and business it is easily done. Also all this update is going to do is change bases up? People arn't going to be like oh yes let me waste 30% of this base for a gun store. That will never happen if people base they try to base optimally and the amount of shit you can have in your base is directly correlated to how much space you have in there. New users will not be discouraging from basing because more experienced players will not have any advantages Raiding will be easier / more fun and will require actual skill because you will have to face your opponent face to face New users will always have disadvantages. We know what guns to use we have enchanted guns(the problem in question more on that later) and fucking gun jam. Like gun jam will need to be insanely changed because if you are raiding a person and they have gun jam what the fuck are you going to do. "Oh they have 70% less dmg" well you can't blast into there base fast anymore you need to be in their los the entire time you want to progress, but yes I think raiding harder for new players because its a fucking unique raiding system that's something that makes this server unique and you want to remove it? What happened to giving new players some raiding tools like sugar raid. How about you have a way to explain the fundamentals of raiding and let them master it. Raiding will be made easier yes in fact it will be made braindead. More fun I think you are crazy it is way more fun and exciting blowing into the base and rushing in for an epic gun battle because in this raiding you still have to face your opponent face to face. You rarely get kills without a face to face gun fight. These changes will make it almost certain you never have a face to face gun fight. The Real Problem I think the main issue in question is simple. Enchanted weapons. Legendaries and now even Artifacts provide such a HUGE advantage and they are not even that rare. You kill someone and take their gun they have another 40 lined up. Sugar made a good change making SBC's not 1 shot anymore but when some weapons time to kill is .2 seconds we have an issue. Why don't we try something like we did with mat bombs. Lets disable the increased stats of enchanted weapons. Allow for this change to be reverted but see how that would be. People won't run in bases and one shot people anymore. Keep the specials on the weapons I don't think the specials are a big issue and it will still allow enchanted weapons to have impact but not as big as an impact as they do now. @Rubik I look forward to your response
    8 points
  17. Hi today I had a great Idea It seems like everyone is grinding to the GOD chat tag so I have gathered some Ideas that would be cool for the server. Today we will talk about how this idea will work when you get to God tag which is prestige 15 that will be the level 1 God tag when you prestige further on you can get levels of God tag and the tag changes color when you move forward. To change the color of the tag you must use your prestige tokens to upgrade them but I'll leave that to the Rubik and Sugar. EXAMPLE: (15 Prestige Tokens) Prestige 15 Level 1 -﹝GOD﹞(White) (25 Prestige Tokens) Prestige 25 Level 2 -﹝GOD﹞(Blue Gem) (50 Prestige Tokens) Prestige 50 Level 3 -﹝GOD﹞(Amethyst) (75 Prestige Tokens) Prestige 75 Level 4 - ﹝GOD﹞(Pink) (100 Prestige Tokens) Prestige 100 Level 5 ﹝GOD﹞(Garnet) NOTE: These do not have to be this hard to get. They can change color depending on what prestige you Are, and you would not need to use prestige tokens, but I'll leave that up to Rubik and Sugar.
    8 points
  18. I think we shutdown the server and everything is fixed
    8 points
  19. omg it's almost like the community didn't want them here to begin with!
    7 points
  20. Tutorial to stop online bullying Unplug your router Unplug the Computer/Gaming Console Now you can live free without bullying
    7 points
  21. This class should be like Juggernaut class but on steroids. Without having the movement depuffs of the jug class and being slightly faster than the normal cp classes. It also should have double the health and armor of the jug class. An ability with like 30 min cooldown to see printers through walls with that is near them. Can see a player's bounties above their head. Has a op stun gun that will stun someone for 5 seconds completely if they have a bounty over 10k. AOE passive that gives nearby cps damage resistance and buffs their damage. Equipped with jetpack swep It has a normal pistol that isn't a stun gun that just slows a person when they get hit by it. Make it a legacy job since its very powerful class A powerful minigun will do bleed/damage overtime if they get hit by it so many times within a short time.
    7 points
  22. OMG NEW BRUHTHER SUGGESTION!!!! This suggestion is to make pets even more coool. pets like the monkey or kobers already have hats so this I thought this idea could be added to all pets. the thought is that their is now a pet clothing npc or have it be added in a tab to the reg clothing npc (it doesn't matter). pets clothing is different from reg clothing so if you had party hat on your character you would also have to buy it on the pet clothing npc to get it onto your pet aswell. also add npc spawners for clothing npc and pet clothing npc:). photos below to show what i mean.
    7 points
  23. The Fisherman npc is a npc who request any random fish(mainly uncommon fish) in exchange for xp and money Once a fish is turned in you get 10xp and 1.5x the money the fish is worth to gen buyer. If you have the fish in your inventory you can give it to the fisherman you can have quests for it such as: Handed in fish 5/10/15 for easy medium and hard quests a leaderboard it could take over could be jackpots won in casino because its super niche and usally only ever has 1 or 2 maybe or it can be its own category a pet for this npc could be: a diff fish kinda like the parrot fish. its 1 out of 15k and the special on it being fish sell for 20% more here are some images of examples I made
    7 points
  24. My opinion on it is basically just it should be warnable if continuosly used against a person, like harrassment and shit like that. But just saying it shouldn't be warnable, you aren't really targetting anyone with it so nobody should get mad honestly.
    7 points
  25. The bank once a place to make money has now turned into nothing. Why did this happen? One day a team attacked the bank leaving it with nothing this caused the banks money generation to greatly decrease. As everyone FULL amount was taken out. Usually in a bank raid your money is never fully taken out but as a resort of having nothing left the bank took everything. 4 years of random players putting in money to never take it out gone. In fact no system changes were made to the bank to my knowledge. What must be done We have lost a good money source a lot of money could be made from the bank with investors and raiders. The bank c4 item is now useless. With the gambling update and pet lootboxes im sure everyone could use a new way to earn money to fund their addictions. We as a server must defend the bank. Halt all raids on it. Everyone must invest money and get others to do so as well. It has been clear that sugar does not want to change the bank with many suggestions getting high attention nothing has come out of it for years. So this is a mistake we must reserve ourself as we caused it. If you wish to be apart of this project msg me on discord. Mori#7258 Save the bank.
    7 points
  26. Make gangs more competitive, add a gang wars won leaderboard with it only counting gang wars won against different/unique gangs (or only on the same day, similar to how hacker can only hack 1 of the same object per day). This way gangs have to compete with eachother to win a leaderboard (the tier 3s would go to the leader I guess, or you could make it into the 2nd suggestion.) Add gang quests, where it's a very very hard quest, 3 quests per 2 weeks, (farm 10,000 wood, farm 10,000 metal, win 25 gang wars etc) and all gang members can work towards it, when a quest is completed the gang gets a gang quest token which can be redeemed for something (maybe like 10-15 can be redeemed for a gang talent point, allowing for gangs to be able to unlock more shit and make them more fun to be in/more engaging). this was suggested in supporter but zesty started dicking around so i wrote a forums post add this too
    7 points
  27. Day 197 Was hoping for this not to last 200 days but it's looking like it's going to be. As expected I have not found it yet; even after digging through roughly 100 today alone as I've been doing the other days. Won't lose hope, but I might start slowing down when it comes to how long I'm on. Starting today I am collecting all of the trash items I come across and will be dropping all of it the day I find it which should cause some good chaos. Here's to me finding it soon!
    7 points
  28. hello so admin rank on the forums can see every single user's ip adress in the top right of everyones post, around a year or 2 ago an admin accidently leaked me a user who is now community removed's ip adress as they sent me a screenshot of a post by the user, but forgot that uh oh their ip is in the top right! admins shouldnt be able to see literally everyones ip for 0 reason, especially since its something so forgettable as its in a dark font in the top right, so if an admin is streaming screen 1 or something and goes on the forums OOPS there is someones ip ! boom dox ! its not even like they use it to alt check, if u are scared of titsrp forums alts maybe make a seperate page that allows them to put in a users forums link and then it comes back and says if they are an alt or not, btw if someone wants to alt on forums they will literally just VPN so having them be able to see everyones ip makes 0 sense k thx xx
    7 points
  29. +1 rep this message for 5k sugar dollars (dm kdawgE for suga dollars)
    7 points
  30. 02/15/2024 Staff Tips Modified Keep your ban reasons clean professional. No personal comments from yourself or quotes from the banned player is allowed. Any context surrounding the ban is fine. Good example of a ban message: "MNLR | FailRP | Kept interfering in raids as sewer lord". Bad example of a ban message: "ARDM, learn how to aim shitter" RDM Modified Accidental: Verbal warning would be given unless it could have obviously been avoided. Intentional: Verbal/Warning or a 1 hour -3 day ban. Punishment is at your discretion. Remember, education>punishment. If the player is RDMing for false reasons and is asked to stop (ex: Revolution is over but still killing CP) the ban should result in a Verbal/Warn or a 1 hour - 24-hour ban depending on the player's attitude If the player killed the person for "Revenge RDM" because they are angry they lost then it should result in a warn or 1 hour - 3-day ban depending on the player's attitude and punishment history If the player killed the person for no reason but to just kill them, a 3-day ban should be issued for "No Intention to RP" If the player RDM'd someone and has multiple recent warns(i.e: three RDM warns within 2 weeks) then a 3 day ban can be issued for "IRDM | NITRP" Mass RDM: Intentional or not can default to a one week ban. Use your best judgement here. As a staff member you have final say in punishment, there is no minimum time for any mass ban, if it was an accident you can verbal, or even give a 1 hour ban. (ex: Someone forgets to advert PD raid and kills 3+ players, you can then verbal for fail raiding instead of banning for MRDM) Mass RDM w/ NITRP: Will default up to a one week ban (ex: Someone joins, instantly goes bounty hunter to shoot everyone on the street and LTAP when they are jailed) NLR Modified NLR exists. Consider the risk / loss if someone breaks NLR Single NLR: Verbal or warn. Repeat offender probably deserves a warn. Intentional NLR: NLR involving a raid is more serious and can result in either a warn or 1 hour - 3 day ban. Mass NLR: Intentional NLR or NLR involving a raid is more serious and can result in either a warn or ban. Use your best judgement on this, mass anything can result in a 7 day ban. RDA Modified Accidental: Usually A verbal warning would be given unless it could have obviously been avoided. In this case usually an apology is all that's needed + a refund if necessary. Intentional: But with a false reason, then a warning or a CP ban should be given. Intentional: With no reason then the ban should result in a warning up to a 6 hour - 3-day ban. Intentionally RDA'ing would result in a punishment of a warning/cp ban, up to a 1 hour - 3 day ban. If the cop arrested someone for being RDMed earlier, the ban should be 6 hour - 24 hours depending on the attitude of the player Verbal/Warn or CP ban the player. If the cop arrested someone due to some personal grudge against the user, the ban should be 6 hour - 24 hours depending on the attitude of the player Warn/1 hour - 3 day ban or 3 hour cp ban. If the cop arrested someone for absolutely no reason, the ban should be 24 hours at a minimum Mass RDA: Intentional or not can lead to one week ban. Acceptable CP Ban lengths: 15-30 minutes - 1 hour - 3 hour - 6 hour. For the six hour ban, use this for serious offenses in which you would rather use a lesser punishment, or have them educated. For example: A cop arrests 7 people but apologizes or has a good attitude in the sit, you can then 6 hour cp ban instead of the normal 7 day MRDA ban. FTC Removed FTC entirely Not listening to a staff member / continues to cause issues / not helping staff resolve their issue 1-day - 3-day ban depending on the player attitude Running away from a sit / not listening 1-day ban - 3-day ban depending on the player attitude Notes: With FTC being removed I would like to remind all the staff reading this changelog that you can include context in ban reasons. The only thing not allowed in ban messages are personal comments. An example of something allowed in a ban message: "MNLR, kept interfering in raids as sewer lord after being verbaled", an example of a ban message still NOT allowed "MNLR, bro is missing brain cells, I told him not to go back and now he's banned..."
    6 points
  31. Aren't you the guy that got demoted because you tried to have e-sex with a landwhale in your HA vc?
    6 points
  32. Just here to say, Ironfish1 sucks. Should've never had him be staff. Ever.
    6 points
  33. Uncommunity remove bone thank you. rushed vote that took place in like 2 hours at 3am
    6 points
  34. I can already feel the shitstorm forming before this happens ima lock this.
    6 points
  35. Hello! I am here on behave of a lot of people asking me to make this post. In the CC editor, "The Rock" is a swep that is a brick reskin! It behaves just like a brick, being able to be thrown once, and doing the same amount of damage. However, unlike the regular brick which you can add, "The Rock" can NOT be picked up by other players! I suggest that this should be changed. If the rock is valued at $0, just like the brick, I see no problem in being able to inventory them just like you can with the regular brick. The fact that it could be duped and made infinite is irrelevant, because it would be worth nothing and there would be no monetary gain to doing so. This would also benefit the rock by being able to throw it multiple times, and not having to kill bind in order to receive the rock back. Any suggestions on how this should be done in the comments is greatly appreciated!
    6 points
  36. This would be extremely useful and definitely something they should consider implementing!
    6 points
  37. Add this as a required link along with the current staff guides https://www.free-iqtest.net/
    6 points
  38. The purpose of this post is to discuss the concept of Wheelchair Raiding, where a raider uses the wheelchair vehicle during a raid. The purpose of this strategy is to focus enemy fire onto you, that way your teammates are able to push or peek without the worry of being shot down. Strengths: - Massive defense increase - The wheelchair is capable of tanking a large sum of direct fire and sticky grenades. - Information gathering - Due to your massive health pool from the wheelchair, you can get a good look at the base and it's vulnerabilities. This can lead to your team having the upper hand in a raid for knowing where to fire. - Price - The wheelchair itself is at most 200 darkrp, with the Basically Free talent it's lowered to only 20 darkrp. - Element of surprise - If there is only one base defender or there are multiple that can't multitask ( darken reference ) and decide to focus fire at the other raiders, you can use that moment to leave the wheelchair to launch a surprise attack. Weaknesses: - Massive offense decrease - Aside from the possible sneak attack, there is no real form of offense with using a wheelchair for raiding. When in a wheelchair, you are locked out of all your weapons and tools. - On destruction - On wheelchair destruction, you pop out without a weapon in hand, leaving you vulnerable to attacks without a way of fighting back. - Limited movement - The wheelchair's movements are limited to ground-only control. The best movement for wheelchairing is keeping a constant forward movement. Moving backwards slows down the wheelchair by half it's speed. The wheelchair is incapable of climbing steep ramps and cannot jump. - Accessibility - By default, classes in the Hobo category can spawn wheelchairs. To access the wheelchair on other classes, one must buy the bypass through the Suga Shop. - Hitbox - The wheelchair is incapable of going through the average doorway despite appearing as it could. This could be due to wonky hitboxes with the wheelchair. The strength of the wheelchair depends on both the user and the base layout. The wheelchair shines in open-spaced bases where it's given room to move around. Keep in mind you are NOT invincible inside of a wheelchair. Your survivability depends on the weapons the enemy is using. High fire-rate weapons exceed at destroying wheelchairs. Wheelchairing should be used with at least one other raider. Experiment with the wheelchair, get yourself a bind for a quick buy, see how it works in a raid. Base defenders can experiment with the wheelchair if they wish. admin read this post and remove my warn i'm reinventing the game my nigga
    6 points
  39. What if a fresh start server was put up that lasted a month and when it ended gave bonuses on the main server to anyone who participated and you are able to select a couple of slots from your inventory and bank to transfer back over when it ends and you could even get a subway pet or some shit to be the Fresh Pet for prestiging once on the server. On this server custom content could be disabled meaning lootboxes and all other random loot doesnt give any cc sweps and every player has a CC that only has a max of 4 slots and can only use the default !ms models. Damage cap is removed from the server and makes cannons more enticing as no one has them stockpiled. prop limit is lowered to 50 to make dupes have to be redone and doors can only have a maximum of 4 people on them and double doors not getting around that. Can't think of any more suggestions but I don't think this would not make the main server die and could get a lot of players that like the more hardcore basing and raiding playing on it to enjoy. I also think all bans on this server should be wiped so permabanned players could play or some shit for the memes.
    6 points
  40. Personally, basing is better and worse, there are pros and cons to each entity set. I believe procs need a buff, but new basing is better in the sense that there are a use for printers, as well as drugs can hold their own as a money making method. Entity Decay SHOULD NOT be a thing, or at least make it a gang/level perk to remove that shit from your ents. Processors deserve a buff, as well as Drug processors should get a buff as well. Drug processors getting a processing period of 15 seconds would make them better imo, Processors should still work the same as they do now. Maybe change the chances around a little bit, I’ve actually talked to new players about this before but 70% of new players think its dogshit, which in comparison it is, proc basing in 2022 is laughable. Lets go over new bit miners, cool plugin, i like the system. What I don’t like, is how you lose money using them, if you dont use the gas generators, you lose money buying gasoline that outweighs the profit. Please buff that shit. Please. If we are talking about new player longevity, I’ve seen sits called about how they think they are doing something wrong with the bit miners because they are losing money. Bring back tokens. Add new tokens, fuck off sugar, no one cares you don’t like them. You talk about tokens like the boogie man but we both know the 60 proc bases made from tokens reduced the amount of people raiding. Including people slamming new players. Please bring back tokens, make mini printer tokens printer tokens/something else. That is my opinion on basing in 2022
    6 points
  41. keep it 5 minutes make them able to use sbc cannons again since it only has 15 shots now. chances are u will get instakilled anyways by the 30 people attacking back.
    6 points
  42. Though it be a small victory, I want the community to remember this. In our day and age a vast portion of people have begun to slip into a delusional acceptance of sexuality as the forefront of their identity. If your idea of who you are as a person is solely associated to your sexual orientation or fetishes you are one of many severely misguided by internet culture. It is not quirky or unique to get in everyone's face about your sexual exploits, nobody wants to hear or see it and it is rude to assume that they do. Sexual preferences are to be shared with sexual partners, not flaunted as 'personality traits'. If you find yourself being called out by this post I am literally begging you, do more with yourself, be an actual person, make an impact in the world, do something, be someone that isn't completely centered around your sexual desires. I wholeheartedly believe it to be possible for anyone of any background or sexuality to be a successful and upstanding individual given that you do not allow these things to rule you. There is a time and place for everything, virtue is dictated not by what you do but in which moment you choose to do it. And to the people in our community who remain humble, courteous and self respecting, to those among you who lead a life that isn't completely centered in your own selfish needs, thank you. You are the people who in decency, being exactly as you are make this world a more livable place, never allowing primal excuses for human beings to outshine your virtue. Thank you, for the goodness that shows forth in you. - Love Minge Man
    6 points
  43. OMG gang quests should scale with number of gang members because there are many gangs that are filled with hundreds of people. Lets say the quest is to farm 5k wood, then with 2 people it scales up to needing 8k wood, then with 3 10k wood. This keeps people from just having literal randoms slave quests for them, and also incentivizes people to not have gangs full of inactive players. For quest rewards you could have a perk that gives every gang member a 1.5x xp buff for 24 hours or a week.
    6 points
  44. Was promised a cat video (thumbnail) instead got sadness.
    6 points
  45. Rest in Peace Kotos. His memory will live on forever
    6 points
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