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Rubik -
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Everything posted by Rubik
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The issue is not the amount of space you have, it's people with more inventory space then you adding more items than you have the total capacity to accept. This results in the coinflip eventually expiring because you cannot claim it and you lose all of your money. You will be able to toggle the items you want to claim and discard the junk. By default everything will be set to claim all unless you decide to junk some items.
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Your suggestion has been accepted. It will be included in a future server update. Thank you!
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Your suggestion or feedback has been archived for now. This doesn't mean it's denied, rather it's not currently being worked on. We may revisit these suggestions the future.
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Your suggestion or feedback has been archived for now. This doesn't mean it's denied, rather it's not currently being worked on. We may revisit these suggestions the future.
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Your suggestion or feedback has been archived for now. This doesn't mean it's denied, rather it's not currently being worked on. We may revisit these suggestions the future.
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Your suggestion or feedback has been archived for now. This doesn't mean it's denied, rather it's not currently being worked on. We may revisit these suggestions the future.
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Your suggestion or feedback has been archived for now. This doesn't mean it's denied, rather it's not currently being worked on. We may revisit these suggestions the future.
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Your suggestion or feedback has been archived for now. This doesn't mean it's denied, rather it's not currently being worked on. We may revisit these suggestions the future.
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Your suggestion or feedback has been archived for now. This doesn't mean it's denied, rather it's not currently being worked on. We may revisit these suggestions the future.
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Your suggestion or feedback has been archived for now. This doesn't mean it's denied, rather it's not currently being worked on. We may revisit these suggestions the future.
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Your suggestion has been accepted. It will be included in a future server update. Thank you!
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Your suggestion or feedback has been archived for now. This doesn't mean it's denied, rather it's not currently being worked on. We may revisit these suggestions the future.
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Your suggestion or feedback has been archived for now. This doesn't mean it's denied, rather it's not currently being worked on. We may revisit these suggestions the future.
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Your suggestion or feedback has been archived for now. This doesn't mean it's denied, rather it's not currently being worked on. We may revisit these suggestions the future.
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Your suggestion or feedback has been archived for now. This doesn't mean it's denied, rather it's not currently being worked on. We may revisit these suggestions the future.
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Your suggestion or feedback has been archived for now. This doesn't mean it's denied, rather it's not currently being worked on. We may revisit these suggestions the future.
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Your suggestion or feedback has been archived for now. This doesn't mean it's denied, rather it's not currently being worked on. We may revisit these suggestions the future.
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Your suggestion or feedback has been archived for now. This doesn't mean it's denied, rather it's not currently being worked on. We may revisit these suggestions the future.
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What is the DiscordID or SteamID you need to unlink?
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September 15th Major Changelog [Halloween 2024 Update] Added the Halloween map with backrooms Added Halloween 2024 battlepass Added 2 new pets to the Halloween pet lootbox for 2024 Added new emotes for 2024; unlockable through the battlepass Zombie apocalypse world event Free Halloween-themed playermodels to the CC editor and !ms Pumpkins that spawn around the map that can be squished for XP Halloween-themed loading screen and forums Fixed the settings menu switches not saving on relog Added an optional context menu popup for your current battlepass task (disabled in help menu by default) Clicking retry from the crash menu will try to reconnect you Fixed rare lua error with the zombie bunny pet Fixed crouch-walk animations for pets if it has one
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The reason for this is due to a limitation of the source engine. Basically the engine can only have 3000 unique props at a time. Before recently if you tried to spawn more than this it would crash, now it will just spawn them as an ERROR but instead of having a million errors in-game, we block users from spawning models that are not already pre-cached once it hits this limit. Most of the time this is not an issue, but because the server did not reboot yesterday, the precache limit filled up pretty quickly.
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I'll remove it but how is this any different then the 40 meter revolver that was in the server for years without issue? js