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    1. Announcements / Changelogs

      This is where we announce important stuff like changelogs & server rules.

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    2. Documents

      Posts related to staff ranks, permissions, and training. Changes to these posts require the approval of an Admin+ and must be logged. 

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  2. TitsRP Community

    1. Discussion

      General discussion about Garry's Mod and the TitsRP server. For off-topic discussions use General Discussion instead.

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    2. Moderator Applications

      Apply for staff on the DarkRP server here! Read the rules before applying. Applications for Rust staff are not available at this time.

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    3. Reports

      Post here to report players or admins.

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    4. Ban / Warn Appeals

      Banned or warned? Write an appeal here!

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    5. Bugs / Exploits

      Report all bugs and exploits here. We most likely don't know about them or they would be fixed already. You can also report bugs and exploits privately via Discord. #bug-report

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    6. Suggestions

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    8. Gang Recruitment

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    9. Player Services

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    10. Support

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    11. Tutorials / Guides

      Player created video tutorials, guides & other helpful info. 

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  3. General

    1. Introductions / Signoffs

      Introduce yourself or let everyone know you’re moving on to other things. Keep it civil & do not flame or shit talk the community on your way out. 

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    2. Music

      Share and discuss your favorite tunes

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    3. Developers

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    4. Technology & Gaming

      Your favorite game, new releases, PC specs or anything tech

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  • Recent Threads

  • Recent Posts

    • October 24th Changelog (Staff) added the option to spectate the reported player from the sit menu Added a toggle to the help menu to disable all dumpster effects for max performance Smooching a player as a spooky alien will preserve any Max HP buffs Made it so you will only be team banned if demoted from a Police job Blood sucker talent will preserve any Max HP buffs Gersh device HUD and QOL improvements Fixed a rare lua error when reloading with a deployer (maxwell) swep equipped Deployable entities such as maxwell can no longer be used in spawn Prevent spawning of blacklisted constraints using AdvDupe2 for performance and stability 
    • October 20th Changelog Fixed boombox and theater conversion failures Patched a physics related server crash due to meth lab Fixed a bug where a user might be able to free-cam while shamed Fixed scratch offs not giving quest progress if you hit a jackpot
    • October 15th Changelog    Updated Thief/Raiding Rules   Rearranged Raiding Rules Add: Raid District rules from forums to rules page with some modifications to the writing: During a raid you may go anywhere in the district to defend your raid. However, you may not kill anyone in the district that isn't involved in the raid. Raid counters/takeovers are not allowed so someone just existing in the district should not be default KOS to you unless they are on the doors or interfering with the raid in some way.   Once you leave the district you end the raid/raid defence.   If you die while defending the base you may not return to the base until the raid is over. Returning to the other side of the district is fine if you are not spectating or interfering with the raid.   When raiding any base in sewers, when you enter the ring that surrounds the sewers this counts as leaving the district. Use common sense when raiding for how far is too far from the base when raiding. Only exception is when chasing down an external defender.   Kingdom is its own district, leaving Kingdom during a raid will end the raid.    Raid District rules do not apply for PD and Bank Raids. Same rules just rewritten to clarify it further to remove confusion and grey areas. New additions listed below.   Add: Raid counters/takeovers are not allowed. Exception for PD, Bank and Kingdom raids. Add: If you die while defending the base you may not return to the base until the raid is over. Returning to the other side of the district is fine if you are not spectating or interfering with the raid. Add: Kingdom is its own district, leaving Kingdom during a raid will end the raid.  Note: These 2 rules were changed from what they were so to encourage better roleplay, Events such as PD and Bank raid should be countered so it's higher stakes to loot inside or to overthrow the current power.    The returning to the district is so that people who may die during a raid are not locked off from an entire section of that map for at most 10 minutes. Returning to spectate a raid is still not allowed.    Updated Citizen Rules Removed: You may counter bank heists if you are: a cop, bank guard, bank manager, or are inside the bank with the raid begins Removed: You may not counter PD Raids if you are not a cop or are in the PD when the Raid begins
    • October 14th Changelog Patched an exploit that allowed a user to crash the server Readded Halloween map and BP tiers Added the option to disable all inventory effects and rounded boxes for maximum FPS Added a HUD to the bank drill that shows you if it is on cooldown or not Added an icon to the HUD that shows if precious life is active for you Added a timer to the inventory if there is a cooldown on using the item Chat tags will now show their rarity like pets do from the inventory Made it so staff cannot accidentally move the kingdom area walls Fixed a bug where there could be two mayors simultaneously Fixed a bug where the leaderboards would reset too soon Fixed a bug where you would be unable to use the printer screen Fixed a bug where the talisman hud might not draw in the right position
    • October 6th Changelog Added a new "Dead Meme" companion lootbox to the Suga Shop. It contains 2 common, 2 rare, 1 epic, and 1 legendary You can now select individual items to keep when claiming your coinflip winnings in case you don't want everything You can now see who's behind you in the leaderboards. This is to help combat leaderboard sniping Leaderboards will now reset at the same time every week (Sunday at 8am Eastern) Stalking a player as Master Stalker will now show a "Sanity" bar which correlates to the severity of the effect on them Faded props will attempt to check if a player is colliding with it before unfading. This helps players from getting stuck Added a no-build zone to the casino to prevent players from blocking off slot machines and tables Capped the number of NPCs you can spawn at any time to 5. This is to prevent players from causing FPS drops Fixed a bug where you would not be able to spend your lootbox tokens if you had more than 63 tokens Fixed sorting the scoreboard by playtime where it would only take into account the first number Fixed a bug where you may be able to see an extra Goon Egg without unlocking the talent Added a HUD element that shows you how much premium gas you have left Disabled the precache model limit since the engine handles this now Fixed a bug that may cause your screen to blur until relog Patched a bug that allowed you to revive a downed cop while dead Fixed bounty hunter being unable to complete a job Fixed a typo in the CC creator menu
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