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  1. Many of you might not know who Kotos is but if you did you would know he was a good guy. He recently passed at his young age. He spent most of his free time on TitsRP and going to the gym. You might know him from fishing at fountain all day or having the chem barrel leaderboard however you know him I'm sure you knew how good of a person he truly was. Kotos is an older player so many of the OG's will know him he was a staff member a few times as well I just thought I'd make this post to morn the loss of one of our own. RIP Kotos He always gave us great laughs and will be missed.
    30 points
  2. For too long, we have been forced to drag click items manually into the bank. I propose that the bank system gets a new shift click feature. This could also be added to the trade system. Below is a terrible but 10/10 effective demonstration. Like = +1
    18 points
  3. Literally caught in 4k. @YeenNico If you're gonna say a child is equivalent to a dog when it comes to an accusation, then your post here and its associated comments by your own logic could be swapped for a child. Do you still want them to be treated equally? Either way you are a revolting person who should not be in this community. If you act, speak or post in a predatory way whether your predation applies to an animal or a child you can expect to be treated as such, not just in our community but in any self respecting community you might find yourself in. If you want to be a low life scum bag and direct your sexual frustration on a helpless non consenting being, imaginary or otherwise then go find your crowd because we don't tolerate that shit here. Literally go get therapy. The internet has poisoned your mind. This is not okay. This is not normal. You are damaged and you need psychological help immediately.
    16 points
  4. troll face from titsrp
    16 points
  5. Make a reaction that is a clown I feel like I would use that 10x more than the normal thumbs down you don't even need to make it subtract rep from someone.
    14 points
  6. Something is rotten in TitsRP, and it's name is Ironfish. He's (in my opinion) why everyone is leaving. He loves demotions and community removals, and for some reason the admins support it. He added a rule without making a changelog then used that rule to justify community removing someone right after. Rubik had to add the changelog after the fact. He also changed a rule while someone's report was up in order to give a staff member a strike, and then demanded the staff member's demotion on the next strike. If that right there doesn't get someone demoted idk what will. He's an icefuse cancer. Mans told me in the call the day before I was demoted that he doesn't view anyone on the staff team as his friend, he views them as subordinates. He'll deny that because it will make him look bad, but anybody that knows me would know that I'm not much of a liar. There's a reason why staff are being demoted and leaving at a crazy rate. Ironfish makes demotion votes at every possible chance. And then all of his followers support it. ^this is a gamenight type beat The only reason I'm saying anything is because I can't count how many people have reached out to me about Ironfish. I can't do nothing about the guy. Anybody that says anything about him or dislikes him seems to be ousted pretty quickly. I guarantee you that if Ironfish was removed from staff, most of the issues brought up here would be squashed. Goatnuts said something about how the smod team seems to run everything, and that is 100% what's happening. See the above picture of 7 different people with fish1 at the end of their name and tell me it ain't walter happening all over again.
    13 points
  7. Hi, old player SwaVe (DJ SwaVe) who came back from a long break from when I quit in 2019 here. I came back recently cause my friends have been playing and I genuinely have been having a good time with them on the server. I have been viewing the rules and getting adjusted to them as a lot has changed and I'm not used to a lot of them and slowly I'm getting used to all of them. However there is one issue with a rule that keeps getting me and others in trouble constantly. There are a lot of issues with the name on doors rule and it's causing multiple people to get in trouble for nonsense that can be solved and also causing staff to go out of their way to get people in trouble for it cause they're so used to this rule. Rule that I have an issue with: In order to defend a base, you must be on the front doors of the base or inside of the base before raid starts. Reasons why this rule causes so many issues (I've experienced these personally as well). If you lag out, crash, disconnect somehow someway, your props stay but your name instantly gets removed from the door. Admins will view this as "Well you don't own the door so when you reconnect you can't defend the raid." SOLUTION: Tying the door's ownership to the player's SteamID just like how DarkRP's base gamemode prop protection keeps the props in the server for a few minutes to allow the player to reconnect. This could also be fixed by creating a function off of the hook in the code when a player disconnects to view if said player owns a door and instantly assigns said door (alphabetically or whatever way) to another owner own the door instantly. Hobo bases or as they're called -- "free-standing-bases" would be heavily affected by this rule because if a group of hobos are being raided or attacked, no one can defend their base because there is no DOOR to own to defend it? POSSIBLE SOLUTION: Review the server's in-game party rules and raiding rules and possibly think of a way to allow people to defend their party members or simply make a base limit just like like Rust. Another solution that is more challenging and weirdly new for people if implemented would be (thought of by Moderator -- Sewer "Nong danCX") to create an entity that registers base members to the entity such as a flagpole or base claim system that can only hold a certain amount of people. Cause if we allow people to defend purely by party then people could have up to 10 people defending one base which would seem overpowered to some. Garage doors do NOT show names on the garage door. The reason this is such a problem is because there are some base locations that PURELY use a garage door as an entrance. I know this is an easy simple fix to put the text on the garage doors and this can easily be fixed. SOLUTION: Get off your cute asses and put god damn names on the garage doors if we're going to keep this name-on-doors shit, it's causing so many issues (only joking with the vulgar comments). Waterfall bases or other base locations that are completely allowed to the playerbase to base in but don't have doors. This causes so many issues by having a "name on door" defending rule because there is no doors on these bases and the rule "Must be behind dupe in order to defend waterfall base" is probably the dumbest rule I have ever seen to try to fix this issue. You are basically limiting a player to ONLY grinding in their base and not allowing them to leave their base because of a potential raid. You're basically telling a player to sit in their base all day and encourage grinding like a gremlin in their base instead of roaming around doing fun stuff and not being able to defend their base raid if it happens while they're out and about. POSSIBLE SOLUTION: Check the second possible solution listed above as this falls under the same issue. This thread isn't to bitch about things that bother me, just a friendly post to try to view ways we can change things that are constantly causing issues for players and also STAFF. I've never seen staff situations take so long over a rule change. This rule has caused me to sit through 30 minute sits to try to figure out what's going on.
    13 points
  8. December 9th Major Changelog [Gambling Update] Added Coinflip Added Double or Nothing Added Blackjack Added different types of slots Added a staff physgun panel to disable / enable picking up other players + props Added how to earn XP as certain jobs in the F4 menu Added a way to buy 2 more accessory slots Added CC colors to work properly and owner of CC is displayed in F4 menu Added a new CC refund system Added a Hobo and Fish pet to be caught by going through trash or fishing Added a "!dailyreward" command in case you didn't claim your reward Added a Thomas the Train grenade into the pocket of rare sweps in a lootbox Added the ability to spectate Train explosions if you spawned one Added the ability to lock inventory items by right clicking them Added a search bar to the hit menu and hits are now sorted by name Added a search bar to the party menu and players are now sorted by name Added health and armor to party members + a death icon if dead Added an update detector, shows major updates on screen with patch notes Improved the explosion effect from Thomas the Train Improved the fine modal when being fined, now shows the estimated jail time Improved cuffing detection, should feel slightly better Improved cuffing icons to be more high res Changed description of "Crime Doesn't Pay" perk to be more accurate Increased the speed in which the F4 menu opens Increased the Shipwreck Diver count from 1 -> 2 Lowered the chance of "Ahead of the Game" to proc from 20% -> 5% Lowered the chance plants have to need water. Now 3% chance per grow Made it so the Kings Portal now removes props around it Made it so the Planter Accelerator now works on up to 3 tilling plots + the zone its in Made it so the Planter Accelerator has defined visuals when picked up Made it so the "Quick Farm" talisman works on chemical nodes Made it so when you create a CC, you are immediately put onto the job + the frame closes Made it so leaderboard winners are properly logged for future events Made it so Master Pet can use all pet models Made it so the Demolitionist required 2 hours of playtime Made it so Mr Bones does not show up in the !staff list Made it so Mr Bones Boner is slightly more intuitive to use Made it so party rings are on by default Made it so when you press E on a plant that needs water, display some text on what to do Minor optimizations when rendering rainbow physguns Minor modifications to text that displays when you purchase a cc item (you will always be refunded) Removed the fadmin admin command (not used & abused) Fixed an issue where taking money out of a printer did not grant you XP Fixed an issue where the scoreboard black lines were off on some monitors Fixed an issue where players would sometimes display as an unknown job in the scoreboard Fixed minor rare issues when using potions Fixed an issue where the Dark Spirit Jar did not have a proper model in your inventory Fixed an issue when a hacker hacks the bank for a money bag Fixed an issue with fishing rod colors Fixed some spacing in Chucky's announcement text Fixed an issue where you could become the Mayor or Legacy jobs after you have died from them Fixed several pet issues Fixed a weapon exploit Fixed an issue where being stunned and dying didn't always remove the stun Fixed an issue where you could overdose on drugs and spam the kill feed Fixed the ban ip command when being ran in console Fixed a rare issue with the mayor voting menu Fixed a rare issue when being kissed / constricted Potentially fixed an issue where daily reward button wouldn't be on the bottom of the screen Potentially fixed some issues with the buddy system
    13 points
  9. This has been discussed many times but I like the idea so much I figured I'd make my own post about it. When gangs were introduced several years ago, they were valued and taken advantage much more. Which was because you didn't need to yell to defend gang members and/or their bases. This isn't the case anymore though and really the only reason to join a gang is for the perks. I think it would be an awesome idea to add a new rank called Co-Owner. Before you go boooo do realize that only the owner of the gang would be able to set this rank. With the new rank should come some new permissions yes? Such as the ability to start gang wars, and set officers. Both of these permissions are needed as the only way to get officers is of course by speaking to the owner of the gang. This is a problem because many of the times 'Owners' of gangs are banned or just quit the server. And with only Owners being of to do those two things, it leads to gangs dying more frequently, no real gang competition, and just not a whole lot of reasons not to just have a solo gang. Right now gang wars are very underutilized and everybody likes having some friendly competition.
    12 points
  10. could just make it so people get swapped to citizen model when they enter the rdm zone
    12 points
  11. exactly ass the title says add blunts and crackpipes to buy as a drug dealer or just for fun i think it would be pretty cool
    11 points
  12. This suggestion has been made time and time again but... I have been gone for about a year from TitsRP touching grass a bit more. Now I feel like growing my neckbeard back. When I say I hate the new way of basing I genuinely mean it. I'm sure a lot of you can agree with me on this. As it stands the "best way" of making money is getting a shitload of tilling plots and growing drugs, which has to be the single handed most tedious and boring thing on the planet. The next "okay way" of making money is using printers. With 3 full racks of printers I got a lump total of 3 million in almost 3 1/2 hours of basing which is just sad. With everything from the suga shop to buying raiding materials being expensive af I think it really needs to revert back to some of the old ways of making money. I propose we bring back old printer tokens (not mini) as a rare chance from t2s and from the quest shop. What this will do is incentivize people even more than ever to do quests in order to get the old style printers back. Or if you don't want to bring back the old style of printers at least buff these ones it's pitiful how little they make. Un-Nerf processors as they are just absolutely sheisty now. Bring back proc tokens as a rare drop in t2s they are already on the quest shop. Stop the goddamn shocking and make rare drops just a bit more common in them. Scrap this new shit meth cooking system that is more complicated than the female brain that also pays you less than working at Burger King part time, and bring back the Zero's meth lab 1. Or if you feel we should keep the new system of meth cooking buff that shit. If anything is complicated and tedious it's cooking meth now. To all of you here who only RP in a bootleg style void club from VRChat you probably don't need to be involved in this suggestion. Get laid
    11 points
  13. Hello I ran 1 proc and 2 printers for 1 hour and realized that printers are much better currently (yes). The printer made $268,520 darkrp in one hour. The Processor made $74,043 in the same hour. You might say "haha jewann unlucky" processors produce shipments every 300 seconds, which is five minutes. an hour has 3600 seconds in it, 3600/300 = 12 $268,520/12 = $22,376.667 per 5 minutes, or proc shipment. This means the average processor shipment would have to be $22,376.667 just to be equal with printers. Only about 5 items possible to get from processors out of the entire pool ever give this value or greater. My 1 hour processor, as an example, I know there will be some variance with processors, produced an average of $74,043/12 = $6170.25 per shipment. 22376.667/6170.25 = 3.6265 so my processor was generating money 3.6265 times slower than printers. Testing method was buying and instantly turning off printers, buying all upgrades on printers, and a rack, putting both in the rack, buying all upgrades on processor, using proc once and disregarding shipment, and turning on printers at same time to have an equal starting point, constantly collecting from "give me choice" perk processor (always picking higher value item), also shutting printers off at 70C to avoid generating money at depleted rate, and turning back on at 0C. Doing this in any more efficient manner would only create a bigger gap between printers and processors. I started at 7:40, and ended at 8:40. Funny note, printers state that they generate $2,660 per 50 seconds, but they were consistently containing $26,660 per processor shipment which suggests they make $2,660 per 60 seconds, and are making money slower than intended =D. I know ents making money at different rates is fine, but I don't think processors should be this bad. Please ask me any questions you may have Buff processors please. (printers are about 4 times better, processors would need an average shipment price of $22,376.667 to keep up)
    11 points
  14. The current blackjack is complete ass to play You win 1.5x your bet on a win, in a game that is less than a 50/50 to win Max bet is 10k, lowest is 2.5k buff it
    11 points
  15. 11 points
  16. So I'm sure some of you have heard we had a vote up regarding Haze of Dream. To keep everyone in the loop regarding this situation. Haze will not be returning to TitsRp at all. He is not allowed to appeal, either; it's time for Haze to officially find another community. Hope you guys have a good day and this information helps with any worry you had.
    10 points
  17. Gang wars... We all know what they are. And they're kind of lame right now. The winning gang getting xp is cool and all, but I feel like there come be some interesting additions made. One of my ideas was a gang war leaderboard for each month. This could be located inside of the already existing gang menu. There could be like top 3 gangs in terms of wins. And within the top 3 I think the players that put in the most dmg across all gang wars that month should be rewarded in some way like a t3. This encourages more gang wars! also it would kind of be funny to have a this months biggest loser being visible. Which would obviously be the gang with the most racked up gang war losses. good place for gang war leaderboard menu Another suggestion, is for the there to be a % chance to win a t1 or a t2 for players that have gotten atleast a few kills throughout the duration of a gang war. New players especially would appreciate this. This encourages more gang wars! Now I know that not everybody likes doing just gang wars, so heres another one. A second gang leaderboard. This leaderboard would essentially be the already existing leaderboard but for gangs. The rewards would be given out monthly. So lemme break down how it would/could work. A gang could contribute to a certain leaderboard category lets say parcels for example. Lets say Fonem as a whole in the month delivered more parcels than any other gang. The top 3 contributing players could get a t3. good place for second gang leaderboard This one I feel like a lot of people would be interested in. Farming is fun and all but does it really contribute to your gang once you hit lvl 70? of course not. Gang prestiges. Hear me out so once you hit lvl 70 in a gang its like ok Im done. Some people really got that grind in them though I think it should be rewarded with an extra talent point immediately on Gang Prestige, or at lvl 10 youd get 2, so on and so fourth. When I thought about this I was like this would just be broken right? And well, it could be I'm not going to lie. I think there should be a limit to this like prestige 5 or something. The gang talents are fine and all but once you get past the most important ones which there is like 6 or 7 of, they kind of become really niche so I dont think anybody would bitch about 5 more. good place for prestige progress bar and max prestige would be 100% completion lemme know ur thoughts
    10 points
  18. I believe that Civil Protection jobs should require a time limit of some sort, whether it be an hour or five hours spent in the server. These are some of the most egregiously abused jobs on the server by new people looking to RDA/RDM. I believe that adding a timer to these jobs would cut down on people looking to use these jobs to abuse them.
    10 points
  19. Hello i think that having a rule against body blocking should not be a thing because there is rp that can be done while body blocking (example: cops having holstered weapons blocking pd in order to weapon check). I also think that body blocking can literally just easily be dealt with in rp by warning then killing the person, no need for a rule nor sits to happen
    10 points
  20. February 3rd Changelog Moved to our new Dedicated Server! Join faster and have less lag! 199.231.233.43:27015, you will be redirected when joining the old server Added a new !help item to show your health and armor on the HUD Added weapon stats to Shop Shelves and CC Items in the CC Editor Added a new leveling xp hud Made it so when staff pickup a player with a physgun, they are now locked and can be frozen with right click Made it so staff can call sits again using command addPopup Made it so when you deny a gang war invite, you cannot be spammed with them Made it so you can see how much XP you need per level easier in the !level menu Made it so lights have a larger range before they fade out Made it so almost any weapon can be placed inside a shelf Made it so placing a weapon inside a shelf that was already being sold stacks Made it so weapon names are properly set inside of shelfs Slightly changed visuals to the HUD Optimized the Kings Cubes Optimized printers and printer racks Lots of optimizations to the server no one cares about Fixed chess bugging out when exiting a game Fixed a bug when shooting a shop with a RPG Fixed an issue where you could be kidnapped while inside of a safe zone Fixed an issue where staff sits might be rendered under something else Fixed an issue where printer racks would not have their data networked properly Fixed an issue where the gas grenade didn't have the correct owner when killing someone Fixed an issue where NPCs could be killed Fixed an issue when becoming the Baby King Fixed some melee weapons having a delay when attacking Fixed a clientside crash
    10 points
  21. "You want my treasure? You can have it! I left everything I gathered together in one place. The One Tits..." -Professional Jay Walker (2020-2023)-
    9 points
  22. The max fine limit should be double to 10k since 5k isn't a lot. Although there are alot of new players that play cp that difference of 5k would mean alot and would encourage players to play cp.
    9 points
  23. Wow, I couldn't have put it any better myself, I think tier 3s definitely deserve a buff and are simply falling behind in both their content and rarity now, maybe reduce how many you can get from 1 prestige token and instead buff tier 3s as more of a reward for leaderboards / future battlepasses. Would be really cool!!
    9 points
  24. Lets throw the punchline - Terrorist need a buff Now that @HIDDEN had a heart attack we may proceed. Terrorist were pretty heavily nerfed in 2017-2018 sometime around there this nerf consisted off no more use for SBC Cannons and Talismans. I know some time after that jetpacks were also not allowed which I mean that's fair, but lets go on the other two. Talismans - 2017-2018 Talismans worked a lot different 1. There was no cap 2. Reduced size was way stronger. The fact that you can only have 3 now and the really strong ones were nerfed I feel that terrorist should be able to use them again. SBC cannon - In 2017 this was the one shot machine everyone knew and loved and was able to be inventoried and brought back out for full ammo. present day this has changed. The SBC Does a max of 150 dmg and may not be inventoried again. Why can't terrorist have access to a few cannons. It won't last forever. It won't 1 shot you if you are cop/full armor and any good player can shut it down from being a roof as terrorist don't have the luxury of being up on those. The 5 minute timer - This is a stretch but I feel like standing around for 5 minutes is just too boring, players and cops have more than enough time to sweep the playable area for terrorist (streets and sidewalks) in less than 5 minutes. I feel like lowering this to 4 maybe even 3 minutes would make the terrorist experience a little less boring. This class is really dead af and is a good source of some peak hour fun from people hunting the madmen down to getting a crew together for some legal mass murder.
    9 points
  25. April 1st Changelog Added the bird job Added the ability to favorite jobs, entities, shipments and entities in the F4 menu Added 2 new talismans Added whispering and.. a demonic voice to Mr Bones? Added new staff commands, enddarkrpvote, refreshrevolt Made it so when attacking or being attacked will revert the /size command if active Made it so weapons can do a max of 175 damage Made it so you cannot swap jobs when in combat Made it so the jetpack has new effects Made it so the spiderman gun and batman grapple properly get networked Made it so holding down the E menu on a player has a longer range before going away Made it so staff can see a players warns in the tab menu Made it so you can skip the daily reward Made it so players cannot call the Defend the Bank event while the Mayor is on grace Made it bans get properly exported when banning a steamid Made it so you can search for enchanted weapon names in the auction house Made it so expired auctions happen almost immediately when they happen Made it so crafting the Heal Bot makes 3 of them instead of 1 Made it so the Heal Bot has 1000 health and lasts for 4 minutes up from 2 Made it so crafting will put items directly into your inventory Made it so a hacker cannot unhack their own items Made it so when demoting a cop from a hack cannot become a cop for 2 minutes Made it so the player is notified when a hack fails instead of silently failing Made it so the Spawn of Hell can attack his target in spawn Made it so when a cop is dead or down, it will hide the PD Menu Made it so if you disconnect while cuffed or arrested, you will come back arrested for 5 minutes Made it so holy grenades drop all Epic+ guns from effected players Made it so taking too much of any drug will make you explode, changed up drug effects Improved networking hacked entities Optimized clothing, E menu, inventory pickups, kings land, goon health bars, taking damage Fixed an exploit where players could use unlisted blacklisted tools Fixed an exploit that can prevent you from being targeted by admin commands Fixed an issue where armor was not removed on a job swap Fixed an issue where expired supporters had their E menu and tags all messed up Fixed an issue where non chefs could potentially use the chefs stove Fixed an issue where swapping off Spawn of Hell didn't remove the material from their target Fixed an issue where spawning a train had the incorrect cereal cost on the server
    9 points
  26. BEFORE YOU READ THIS IS NOT A SHITPOST! On behalf of some current long time playing members and the people who have left the community (whether it was in a bad way or not) There is some honest issues that a lot of us see about this server's staff team. Now that being said the staff team is "alright" but there is some underlying issues that some of us has noticed and I feel I am the only one brave enough to say anything here. This post will probably get taken down by a SMOD+ because suppressing anybody who is willing to have a voice and speak up about things get shut down immediately. Let's start with the reason I left the staff team besides my military reason's. As being staff to which I thought was fun in the beginning because I enjoyed the server a lot many great memories from 2016-present. But as I soon noticed there is a clique like mentality that goes on, you are either an Assaulter or a McStubbins or your opinion means nothing. AND I MEAN NO DISRESPECT TO THE ASSAULTER'S OR MCSTUBBIN'S but I felt that if they did not think I was "cool" or joined the cliques they got going on, that my voice or opinion meant nothing at all. As staff I feel like you are a supposed to be a team but I didn't feel that at all. I have talked to some former staff member's and they agree as well (I will not give out their names). Another reason was that I felt like I was getting no help at all when I would be on, now I am fully aware that this is a voluntary and I will probably get the response of "Well you should just ask for help", but I felt that I shouldn't have to ask for help when there is other staff on but no one is taking sits but me. And all the player's would yell at me for not taking their sit's etc. when other people were fully capable. It was mentally draining and pushed me to dislike being a staff member here. Second thing I have noticed is "community suppression" it's a very broad statement I know, but what I basically mean is that if the staff does not know you they don't care which I think new member or not you should be able to speak about things and have a voice and staff should at least listen. I feel that if you have something that you need to say and say it (if it's not being stupid) and the staff team disagree they will just delete the post or not even look at it or even care at all. Which I feel should not happen I feel everyone should have a voice and be able to speak about something before staff just goes "Nope I don't agree with this *delete*". And if you do say something about it after they will just pull the "Drama Mongering" or "shit posting" card and you can find yourself banned or removed from the discord or forums. Third thing I have noticed is "Bias", some staff members (not saying names) are super biased towards players whether it be friends or what not. I feel that some player's may get to "harsh" of a punishment for doing something but then when the person they like does it it's almost like they get away with it. Another form of being biased is as a staff member you can ALMOST get away with anything you want because with this clique like mentality "whos going to report me?". And as now a player I feel that if you "kiss ass" to the staff members you can get away with a lot more than the average joe. If you "butt-buddy" a staff member you won't get a severe punishment if even a punishment at all. I feel that I am the only one who has spoken out about some of these issues is because of the fear of getting banned from the community that they enjoy, but I'm different I honestly don't care anymore I have kept my mouth quiet about these things until now. I have only said these things now because I am getting a little tired of it and some other issues is pushing me away from the community and not make me want to play on the server anymore. In the past couple weeks I have had no desire to play on the server that I spent a lot of time on at all. Do I expect anything to be done about this?, most likely not. Do I expect a forums moderator to take this down because they disagree with what I have said?, absolutely. Thanks for reading, If a forums moderator decides that this was stupid and is a shit post and bans me or delete's the post that's fine I guess and proves my point, but at least I put out what I feel and had to say. Have a nice one! -Yike
    9 points
  27. Hello fellow TitsRPers I was informed someone was running a fundraiser for a family friend who has an insane amount of heart problems ( heart aneursysm and a bunch of heart surgery's ). Plus they're a kid which makes it all that much heart breaking. So in our name, I slam dunked a donation. Thanks to all of the people that donate so we can give back to things like this. That is all. Hope you're all well
    9 points
  28. mee too im also concered with how this server is ending up. in the total 6 years i have been playing this server. I have NEVER had a girlfriend during my playtime. sorry guys. Im out too
    8 points
  29. I think how raiding in titsrp is at the moment is very unique but in all end everyone can agree the defender has an advantage which I think should be the case the base owner should have an advantage, but the fact you said (closest to 2017 basing imo) is laughable. C4 and Timebombs back then could work through walls. I see these changes as aging backwards. If we look at Darkrp Servers from what ive played we have the super op suit servers that live by the moto if everything is op then nothing is op. Then we have the darkrp servers that you need to lockpick or keypad through a base and raids become either hope the person is afk or sit there going back and fourth shooting through defender sided peak holes. With the changes your propose imagine raiding in rust but you can only jackhammer every wall down while the people are online, the makes bases no longer an way to stall defends and look for a possible pick while they are blowing through the base it makes the base everything. If you want to remove these raiding tools you will need to do a LOT more than just ban one-way props. Because Rubik lets be honest what your changes propose is removing complexity. I think everyone can agree that timing c4 and timebombs and blowing inside a side of the base while attempting not to get killed is way more skillful than lockpicking. "But what about the gun fights with no one way props" then what it comes down to "who has better aim" something you said that you wanted to apparently solve. If anything it makes aiming way more important. Timebombs are more than a raiding tool shooting them into a defenders base while they are posted up can and have resulted in 1 or 2 defender members killed. tldr I think this statement here happens if you do the changes not if you don't and quite honestly crazy. Users will no longer be discouraged from using 90% of the buildings in titsrp to base due to the use of C4 and other non-LOS raiding methods Users will be encouraged to build more intricate base designs Users will once again be able to combine a business (such as a gun store) and a base rather than using just warehouses for basing Yes a lot of buildings are less effective because of C4/Timebombs but there still leaves a lot of locations. When has ANYONE got on the server and wanted to base and was like "Damn all the good places are taken" that has NEVER happened there are plenty of viable locations. More intricate base designs there will always be a meta you can try and deny it but there will these changes will just make people have to think for one day build a dupe everyone copies that one person and then we are back to square one because just like in other darkrp servers who don't have the tools we have now its all the same shit. The fix for this has already happened we have automatic gun stores we have trading if someone wants to run a base and business it is easily done. Also all this update is going to do is change bases up? People arn't going to be like oh yes let me waste 30% of this base for a gun store. That will never happen if people base they try to base optimally and the amount of shit you can have in your base is directly correlated to how much space you have in there. New users will not be discouraging from basing because more experienced players will not have any advantages Raiding will be easier / more fun and will require actual skill because you will have to face your opponent face to face New users will always have disadvantages. We know what guns to use we have enchanted guns(the problem in question more on that later) and fucking gun jam. Like gun jam will need to be insanely changed because if you are raiding a person and they have gun jam what the fuck are you going to do. "Oh they have 70% less dmg" well you can't blast into there base fast anymore you need to be in their los the entire time you want to progress, but yes I think raiding harder for new players because its a fucking unique raiding system that's something that makes this server unique and you want to remove it? What happened to giving new players some raiding tools like sugar raid. How about you have a way to explain the fundamentals of raiding and let them master it. Raiding will be made easier yes in fact it will be made braindead. More fun I think you are crazy it is way more fun and exciting blowing into the base and rushing in for an epic gun battle because in this raiding you still have to face your opponent face to face. You rarely get kills without a face to face gun fight. These changes will make it almost certain you never have a face to face gun fight. The Real Problem I think the main issue in question is simple. Enchanted weapons. Legendaries and now even Artifacts provide such a HUGE advantage and they are not even that rare. You kill someone and take their gun they have another 40 lined up. Sugar made a good change making SBC's not 1 shot anymore but when some weapons time to kill is .2 seconds we have an issue. Why don't we try something like we did with mat bombs. Lets disable the increased stats of enchanted weapons. Allow for this change to be reverted but see how that would be. People won't run in bases and one shot people anymore. Keep the specials on the weapons I don't think the specials are a big issue and it will still allow enchanted weapons to have impact but not as big as an impact as they do now. @Rubik I look forward to your response
    8 points
  30. Hi today I had a great Idea It seems like everyone is grinding to the GOD chat tag so I have gathered some Ideas that would be cool for the server. Today we will talk about how this idea will work when you get to God tag which is prestige 15 that will be the level 1 God tag when you prestige further on you can get levels of God tag and the tag changes color when you move forward. To change the color of the tag you must use your prestige tokens to upgrade them but I'll leave that to the Rubik and Sugar. EXAMPLE: (15 Prestige Tokens) Prestige 15 Level 1 -﹝GOD﹞(White) (25 Prestige Tokens) Prestige 25 Level 2 -﹝GOD﹞(Blue Gem) (50 Prestige Tokens) Prestige 50 Level 3 -﹝GOD﹞(Amethyst) (75 Prestige Tokens) Prestige 75 Level 4 - ﹝GOD﹞(Pink) (100 Prestige Tokens) Prestige 100 Level 5 ﹝GOD﹞(Garnet) NOTE: These do not have to be this hard to get. They can change color depending on what prestige you Are, and you would not need to use prestige tokens, but I'll leave that up to Rubik and Sugar.
    8 points
  31. Hello i think that the name of the weapon that you were killed with should be shown on the kill cam death screen so that you can have fun with enchanted weapons that have name tags! I think the base weapon name should still be shown but it if it is named it would look something like ---> NAME killed you with Very Cool Name (m4a1) Thank you for your feedback
    8 points
  32. I think we shutdown the server and everything is fixed
    8 points
  33. .-- .. -. / . ...- . .-. -.-- - .... .. -. --. / .. / --- .-- -. -.-.-- -.. . -.-. --- -.. . / - .... . / ... .. -- .--. .-.. . / -- ... --. / -... . .-.. --- .-- / .- -. -.. / -- ... --. / -- . / --- -. / -.. .. ... -.-. --- .-. -.. / --- -. -.-. . / -.-- --- ..- / .... .- ...- . / - .... . / -.-. --- -- .--. .-.. . - . -.. / ... . -. - . -. -.-. . -.-.-- / ... .. -..- -. ..- - ----- .---- -.... ----. / .. ... / -- -.-- / -.. .. ... -.-. --- .-. -.. #1 ⠠⠃⠗⠥⠓⠞⠓⠑⠗ #2 aXMgdGhlIA #3 BYABCQAACMOqmMkIBxPs9h85OvtU #4 BYDBCQAgDANXyUAuUcjZj8SHuH+pWIvqj+7WoYnfAA== #5 01010000011011000110000101111001011001010111001000100000011101000110111100100000011001010111011001100101011100100010000001101100011010010111011001100101 #6 aHR0cHM6Ly93d3cueW91dHViZS5jb20vd2F0Y2g_dj1zVWtMcWE1UEowWQ <-- URL #7 The rest you have to find from #6
    8 points
  34. if you hover a dragon egg over a enchanted weapon from rare-epic-legendary weapon you should be able to have a choice to change the unique effect of a wep.
    8 points
  35. September 11th Changelog Reduced load times while getting into the server Added more accessories Added a popout search for the boombox to find videos easier Added more details, weapons, perks to each job details on the F4 Menu Added 4 new rare items to be found in loot crates Added a way to see videos queued in the theater Added a switch when dying in the RDM Zone to respawn in there immediately Added smooth scrolling ( can be turned off in !help / help menu ) Re-added Santa as a legacy job [Staff] Made it so when a staff is on duty, they're in god mode and cannot do damage Made it so extracting blood puts it directly into your inventory Made it so you can see Legacy Job on the F4 menu Made it so invalid CC models are defaulted to a generic model Made it so bounty hunters cannot hunt people who are playing chess Made it so the carbon fishing rod now works with Fishing Buddy Made it so arresting a terrorist will properly take them out of the terrorist attack Made it so conducting a terrorist attack will auto want all terrorists Made it so you can hack mailboxes Made it so muting people will persist when rejoining Made it so you can only weapon check people while cuffed [Staff] Made it so you can set how long sits popup for in the sit option menu [Staff] Improved cloaking for staff [Staff] Made it so attacking people with a lighter shows in slogs properly Improved trading with players Improved various perk descriptions for gang and leveling Improved modal / popup design Improved server performance slightly Improved setting models on your CC model pool Improved item descriptions Improved model handling inside of your inventory Improved terrorist hud when spotting them Improved Chucky's entrance message Improved terrorist error messages Improved initial FPS modal Increased Adrenaline speed debuff from 5 seconds -> 8 seconds [Staff] Improved the visuals of sits to show when they will expire Fixed an issue where tier 3 crates may not save properly Fixed an issue where you may get stuck in a dumpster Fixed an issue where you could immediately inventory a fishing bobber for a fish Fixed an issue where fishing poles may give your hands weird textures Fixed an issue where there could be multiple kings Fixed an issue where fonts may look incorrect when joining for the first time Fixed an issue where a player would lose cuffs if they went out of sight May have fixed an issue where buying a kidnap box may not reset your kidnap state May have fixed an issue where CC perms were not correctly networked
    8 points
  36. June 6th Changelog Added a new meth system Added player status icons Added /afk <status_message> to let players know you're afk Added !voterestricted for staff to restrict players from making votes Added Piss SWEP & Lighter SWEP to prestige shop Added new feature buttons for supporters in the F4 menu Lowered overall XP requirement by 30% Printers produce less heat when hitting 60 degrees and heat up slower in general Printers will cool down much faster and cool down when overheated in a rack Increased amount of 3x XP jobs on rotation from 2 -> 3 Increased Goon Meat despawn rate from 20 seconds -> 60 seconds Optimized party rings and made it so they show through the world if close by to your members Made it so joining the steam group or forums grants you 3 days of supporter Made it so players can test non public weapons in the CC Editor Made it so favorited jobs appear at the top of your F4 menu Made it so token entities degrade in 8 hours up from 4 hours Made it so prop spamming doesn't notify admins too often Made it so degrading entities show in minutes rather than seconds Made it so pickup boxes do not lag the server when stacked up Made it so the Holy Grenade properly puts players into the combat state Made it so when selling an entity off a gun shelf, it shows its proper name in chat Made it so the Treasure Hunter now earns 2 chests when going to zone 4 or above Made it so Mr Bones earns $7,500 for a reverse kidnap up from $0 Made it so Master Stalker earns $15,000 per unique stalk and attacks faster Made it so Spawn of Hell earns $25,000 when killing his target successfully Made it so Batman earns $4,000 per restrain up from $1,000 Improved weapon hovering style Improved weapon base code base. Improved handling, swaying and muzzle flashes, FOV transitions Improved admin utilities for picking up players with physgun Improved people getting stuck in general Improved giving the user hints about failsafes Improved server performance Improved piss swep looks under low fps Fixed an issue where the scoreboard and HUD did not rescale when adjusting resolution Fixed an issue where custom jobs could be added into the 3x rotation Fixed an issue where cops would not get money for blowing up processors or printers Fixed an issue when entities with a firewall got hacked still got hacked in some cases Fixed an issue where items might be frozen randomly in midair Fixed the camera tool only working once
    8 points
  37. omg it's almost like the community didn't want them here to begin with!
    7 points
  38. This class should be like Juggernaut class but on steroids. Without having the movement depuffs of the jug class and being slightly faster than the normal cp classes. It also should have double the health and armor of the jug class. An ability with like 30 min cooldown to see printers through walls with that is near them. Can see a player's bounties above their head. Has a op stun gun that will stun someone for 5 seconds completely if they have a bounty over 10k. AOE passive that gives nearby cps damage resistance and buffs their damage. Equipped with jetpack swep It has a normal pistol that isn't a stun gun that just slows a person when they get hit by it. Make it a legacy job since its very powerful class A powerful minigun will do bleed/damage overtime if they get hit by it so many times within a short time.
    7 points
  39. The Fisherman npc is a npc who request any random fish(mainly uncommon fish) in exchange for xp and money Once a fish is turned in you get 10xp and 1.5x the money the fish is worth to gen buyer. If you have the fish in your inventory you can give it to the fisherman you can have quests for it such as: Handed in fish 5/10/15 for easy medium and hard quests a leaderboard it could take over could be jackpots won in casino because its super niche and usally only ever has 1 or 2 maybe or it can be its own category a pet for this npc could be: a diff fish kinda like the parrot fish. its 1 out of 15k and the special on it being fish sell for 20% more here are some images of examples I made
    7 points
  40. My opinion on it is basically just it should be warnable if continuosly used against a person, like harrassment and shit like that. But just saying it shouldn't be warnable, you aren't really targetting anyone with it so nobody should get mad honestly.
    7 points
  41. Day 197 Was hoping for this not to last 200 days but it's looking like it's going to be. As expected I have not found it yet; even after digging through roughly 100 today alone as I've been doing the other days. Won't lose hope, but I might start slowing down when it comes to how long I'm on. Starting today I am collecting all of the trash items I come across and will be dropping all of it the day I find it which should cause some good chaos. Here's to me finding it soon!
    7 points
  42. You heard it here folks. Also I think that taking it away from the job kinda kills the purpose of the job.
    7 points
  43. If the only thing keeping you from supporting something is that you dont like the people who also support, you are feeble minded
    7 points
  44. hello it is me and im no longer a bad man what are new things on the server i have already pooped on peoples heads as bird
    7 points
  45. Hey guys just wanted to let you know that i recently bought this server and i am your new owner. Here is the new paypal link for donations https://paypal.me/billyvenner There will be a mandatory community meeting on the 1 June to welcome me (if i do not see you there i will ban you) Bye
    7 points
  46. Shoutout Mr. President for writing most of this information originally, I just went through and edited it to make it more up to date. Suburbs: POINTS OF INTEREST: -Three Hotels -Harvest Zones -Harvestable Trees -Chemical Pipes -Parking Lot -Parcel Location 5 -Three Drug Growing zones, two with the capacity of 25 seeds, 1 with 30. DESCRIPTION: The Suburbs are a collection of 16 houses near the back of the map. This area used to have limited function, but the Homeland Security Update added trees to harvest and a pipe to get chemicals for crafting. Three houses have zones for growing drugs and olives. PROS OF LIVING HERE: -Easy access to wood for crafting. -Large space. -Decent housing size. CONS OF LIVING HERE: -People gathering crafting materials may give you unwanted attention and possibly cause raids. -Secluded and long walk to Amphetamine NPCs. Downtown: POINTS OF INTEREST: -Bank -Two Hotels -Three Warehouses -Ten Houses -Police Department -Fountain (CC Maker, CC Editor, War Starter, General Buyer, RSB, Auction House, Clothing Vendor) -Cinema -Parcel Dealer -VIP Dealer -Vehicle Scrapper -Parcel Location 4 & 2 DESCRIPTION: Easily the most populated area besides spawn, Downtown TitsRP is a large place with large areas to base and live in. Fortifying the small hotel or even the large hotel in this area can provide a large area for a mega base, at the cost of defense. This is where shop owners make their stores and sell items, as well as where people congregate mainly. Hitmen roam the streets here with there signature "hey man, place a hit!" quip. The focal point of this area is the PD (Police Department). Beware of when a mayor is in office, for many raids on this place can take place. PROS OF LIVING HERE: -Large structures for basing in. -Best place for shops. -High traffic area, best place for RP as a hobo or pet. -Close to an Amphetamine dealer. -High traffic area, so the chances of someone countering a criminal event are quite high CONS OF LIVING HERE: -High traffic area, raiders have easy eyes on your base. -Tight area, not too much room to move -Can get a little crazy when PD has active members. -Laggy for some people during high server count. Industrial: POINTS OF INTEREST: -An elevator leading down to sewers -Chemical Pipes -Five Warehouses DESCRIPTION: Ahh, Industrial, so many memories here. Anyway, this is one of the most prevalent areas on our map, mainly because of the basing potential. People who control a warehouse and know their basing tactics can gain killer money. A mega base can be virtually unstoppable. PROS OF LIVING HERE: -Vast space, great for Mega Bases. -Hard to raid all building if this area is a Mega Base. -Not too populated most days. -Large warehouse areas great for basing. CONS OF LIVING HERE: -Hard to set up a base in both the large and small areas. -Big raider target. -Limited area to work with in some buildings. Warehouse: POINTS OF INTEREST: -Multi-roomed building -Large warehouse DESCRIPTION: You may know why I call this "Warehouse". This is just an area with 2 large structures in it, both making really good bases. Despite the smaller space, this area is well used for its basing potential. It could be left devoid of people or have both buildings completely based in. PROS OF LIVING HERE: -Somewhat secluded, can become a main traffic area. -Great potential for basing. CONS OF LIVING HERE: -Limited area to base, only two areas. -People do enter this area and may raid. Slums: POINTS OF INTEREST: -Warehouse -Central House -Five Houses -Small Parking Lot -House Inside Wall -Tunnel leading to Forest -Parcel Location 1 -Drug Buyer DESCRIPTION: A personal favorite, Ghetto is one of those areas that's cooler than it sounds. The large area allows players to make complex and dependable bases with ease. Being another "corner of the map" place, it can be a low traffic area at times. The king will make this area a base if he/she wants to, and in high server counts can have 2-3 bases at a time. The House in the Wall and the Lone Center House are the main points of interest I like, mainly because of their potential to become a great base, for both have plentiful rooms and if enough players occupy these areas they can have a formidable challenge for raiders/ PROS OF LIVING HERE: -Low traffic area. -Plentiful basing opportunities. -Close proximity to 2 Amphetamine Buyers. -Good space for Mega Base. CONS OF LIVING HERE: -Main target for raiders (at least where I used to always check). -Only one structure has no windows, the rest have plentiful windows that need to be blocked off. -Some bases are just not worth it. Park: POINTS OF INTEREST: -Harvest Buyer -Subway -Chemical Pipes -Three Houses -Chess and Checkers tables -Black Market Dealer -Auction House DESCRIPTION: This used to be an area of little content. It's really just an area you would come across to get to a different certain area. It has a tunnel that leads towards the Mining Forest. PROS OF LIVING HERE: -Close proximity to Amphetamine Buyer. -Close proximity to mine-able rocks & trees. CONS OF LIVING HERE: -Only three bases. -Small bases Ghetto: POINTS OF INTEREST: -Church -Basketball Court -Casino -Two Apartment Buildings -Four Houses -Small park with harvest-able trees -Subway -Chemical Pipes -Parcel Location 3 DESCRIPTION: A new large implemented area with multiple buildings and rooms inside apartments, it has a fun Basketball court to shoot some hoops with friends, behind it is a Church that regular citizens can base in or a Preacher can role-play in. A large Strip Club so Judge Gaben or Picolas Cage, or any other silly looking people can sexy dance at the stripping pole. Inside the strip club is where you can find the casino including the roulette table and two poker tables. PROS OF LIVING HERE: -Minimal traffic even on a full server. -Very far from public areas, easy to base and earn some quick money. -Close proximity to Amphetamine Buyer. -A hidden way to enter the Strip Club to hide from raiders. CONS OF LIVING HERE: -Very far from spawn and other public areas -Time taking to access NPCs and heading back to your base -One of the main target for raiders Beach: POINTS OF INTEREST: -Large Sand Area -Large Ocean Area -Island -Two fishing pole boxes -Mine-able rocks -Three Houses -An Alley Way -Chemical Pipes DESCRIPTION: The Beach is a peaceful area for people to come and meet new people and make friends, they can fish together and catch a variety of fish, some are worthless and some are very rare, heck you can even catch Thomas the Tank Engine and destroy a bunch of people with a single click. Sometimes you will catch junk such as Printer Failsafes, Poop, Door Alarms, etc. People can also build small huts specifically to catch fish in peace and keep out those wacky crabs from stealing your fish. PROS OF LIVING HERE: -Passive role-play and catch fish with friends. -Very close to spawn. -Close proximity to Harvest Buyer. -Mine-able rocks. CONS OF LIVING HERE: -Pesky crabs to steal your fish. -Crabs and sharks can kill you for invading their water. Forest: POINTS OF INTEREST: -Seven Harvest-Able Trees -Six Mine-Able Rocks -One House -Subway -Tunnel Leading to Ghetto DESCRIPTION: The Forest is a social area accessible to everyone, mostly visited to mine rocks and harvest wood and get their resourceful needs, this area has a subway / tunnel inside the hill that leads to the sewers where the ramp base is located. This area also has a quick tunnel that leads into Ghetto so you don't have to go all the way around. The Forest area is filled with grass, trees and bush. The forest also has a little pumpkin at the center of the hill, if you smack or hit that pumpkin, then... well you'll see. PROS OF LIVING HERE: -Easy access to rocks & wood to craft. -A tunnel leading towards the underground which has more rocks. -Close proximity to Harvest Buyer. -Close proximity to Amphetamine Buyer. CONS OF LIVING HERE: -One house, may lead to you being raided. -People may come to steal your mined rocks, and wood. -People may come to take mine rocks and trees for themselves. The Underground / Sewers: POINTS OF INTEREST: -A central area -A water running central area -A dark broken train area -A secret hole leading to PD jail cells -Six Houses -Three Warehouses -Seven ways of getting to surface -Chemical Pipes DESCRIPTION: The Underground is where the darkest and dirtiest things happen, such as raids, kidnaps, sewer lord murders, etc. People can slither their way into PD by entering the breakable hole that leads to the jail cells. There is a functional train, with actual buttons to control the speed, it may be a little slow but it's useful in some cases. The sewers have dirty water running and it would definitely stink up the place, the sewers also has a dark broken flashing lights area with broken trains with small houses to live in for poor people. PROS OF LIVING HERE: -Slightly hidden from raiders. -Huge environment with multiple homes to live in. -Can easily hide with another person to make deals. -Lowly populated. CONS OF LIVING HERE: -Sewer lords may pop up and destroy you. -One of the main target for raiders. -You may never know what could be happening in the shadows. Spawn Area: DESCRIPTION: This is the Spawn Area, where all users initially start off after joining the server, one good thing about it is it's the safe zone of the map, you cannot be damaged or killed, but in the same time you cannot role-play in this area. The houses in this area are not own-able. People may go here just to have fun and simply nothing else if they don't feel like role-playing and not being knocked out or killed. This area has three exits, one leading to the Beach, one leading to Suburbs, and one leading to Downtown. You can easily transport yourself to this area by killing yourself just to fast travel to the Beach, Downtown, etc.
    7 points
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