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Rubik

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DarkRP Server Rules

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DarkRP Server Rules (Compat Test)

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Everything posted by Rubik

  1. This is possibly fixed for the next reset, If you still experience this lemme know.
  2. This change was reverted for some reason. IIRC Sugar preferred it the old way to discourage players from purchasing / using smaller models with broken hitboxes.
  3. October 24th Changelog Improved chat filter to detect racism Fixed explosive enchant not doing explosive damage Adjusted the no building zone to cover the larger backrooms Added v1 of user profiles. View warns, bans and other stats offline Fixed a clientside lua error with tickers Possibly fixed a clientside lua error when changing jobs inside the F4 menu
  4. Do you have a purchased copy of CS:Source or the free cracked version?
  5. October 17th Changelog Zero's Meth buyer will notify players if they try and sell easy meth to him Harvest X pounds of drugs quests gives progress per pound Fixed a bug that prevented staff from searching !warns for offline players Fixed a rare bug where you would not be notified that the drug buyer was hacked Fixed "drink cola" quest progression Fixed players not being able to view their own warn history if they have not received a warn recently
  6. This seems to be a visual bug with the notification - "you have bought X for $75000". I tested with the jeep and it only took the 7500 but showed me that I had spent 75,000 (visual bug).
  7. When you purchase an item on the CC editor, a small fee is taken by the server. If you buy a model for say 1mil, the seller might only receive 950,000 or so. When you are refunded, you are refunded the amount the seller received (minus any fees).
  8. No errors? Not sure why this would happen. Works fine for me. Make sure you have enough money to afford it are not a job which cannot use illegal entities (such as police) either double click the entity or click it once and then click "purchase" on the right side
  9. I fixed a bug where if you spectated an entity which was not a player then went into first person, it would lock you into that POV until you relogged. If this isn't your issue feel free to make another bug report.
  10. I have a really hard time reading this. What do you mean spectating a offline player by steam? Is this related to RT Cameras or is that a completely separate bug?
  11. Depends on the location of the server. If you are connecting to a server that's closer to your home you will have a stronger connection + less latency. Our server is hosted in Phoenix, AZ.
  12. Is it possible you got a Mafia timebomb and not a Makeshift timebomb?
  13. Wrench won this jackpot.
  14. I'm not saying this is 100% the issue, but Garry's Mod uses about 1% CPU per user. Since it's a 32-bit game, we are limited to a single CPU core. That means at 100 players, we are essentially using 100% of the CPU. This could cause the lag spikes you're experiencing, depending on server load. We are currently at 107 players and using 90% of the CPU. Here is the player count for the past 7 days. There was also an issue of a specific user lagging the server for the past several days around 8-10pm EST. This was patched and his alts banned so you should see some improvements there. TL;DR, the server's just poppin' right now.
  15. I was not able to reproduce this. If you have any more information on how this happens do share! Note: when any shipment is created, there is a cooldown (5 seconds maybe?) before you can pick it up.
  16. Rubik

    Save the Bank

    I would be willing to invest if it wasn't so easy to raid. Without a full time task force guarding the bank it's too risky.
  17. October 3rd Changelog Fixed a bug where clothing and accessories would not be removed from the world if a player teleported or disconnected Fixed a bug preventing players from adjusting their clothing and accessories Added button tool to slogs for staff and yourself Fixed a bug preventing admin+ from removing abusive reputation in-game Fixed a bug where you would need to click to claim your daily reward twice before the panel would update
  18. October 1, 2022 Added votebanning/kicking rules page
  19. This is actually something that I didn't think about but would absolutely need to be considered if one-ways are removed.
  20. There has been a lot of posts regarding basing and a lot of people just say "make basing good again" or "bring back 2017 basing" but no one has actually focused on why basing is so out of wack right now. IMO, basing is scuffed because of what I will call non-"line of sight" raiding methods. These methods and tools include c4, timebombs, material grenades, bunker busters. I've compiled a scenario where I feel like basing would be closest to as it was in 2017 and be a win-win for both raiders and basers. If you like this, react!! (this is my personal POV and not a official announcement of any changes to basing) Legend: LOS: Line of sight; you must be looking directly at the object you are interacting with One-Way props: You can only see through a prop through the inside using a combination of materials LOS Raiding: Keypad Cracker, Lockpick, Blowtorch, breaching charge NON-LOS Raiding: c4, timebombs, material grenades, bunker busters Scenario (closest to 2017 basing imo) Remove all non-LOS raiding methods but keep LOS raiding tools (see legend for examples) Ban one-way props/bases Many users have resorted to building massive one-way maze bases as it is the ONLY effective defense against non LOS raids. I honestly believe this is one major reason why people say "basing is not fun anymore" because you aren't actually building anything or utilizing but 1/4 of the base to paste a large dupe. I want to be able open a gun store with a massive weapon farm in the back and not have to worry about one c4 taking out my entire shop. It is fun to build bases, but if one c4 can take out my entire operation then why bother? Pros Users will no longer be discouraged from using 90% of the buildings in titsrp to base due to the use of C4 and other non-LOS raiding methods Users will be encouraged to build more intricate base designs Users will once again be able to combine a business (such as a gun store) and a base rather than using just warehouses for basing New users will not be discouraging from basing because more experienced players will not have any advantages Raiding will be easier / more fun and will require actual skill because you will have to face your opponent face to face Cons People will be sad that their dupes cannot be used Larger open space bases such as warehouses may not be used as much due to the lack of cover I kinda got tired of typing at this point but I may edit this later with more scenarios / props and cons. Basically the TLDR is, 2017 basing was fun because it required more skill. As soon as you hear that lockpick sound, you know shit is about to go down. At this point it's down to who has better aim.
  21. October 1st Changelog Added a toggle to discard trash when dumpster diving Made it so you get XP from the Drug Processor based on how many drugs you process Removed unused !level command and any references
  22. That is not a spawn position for sewer lord. Not sure why they would appear there but I guess it's possible they were in a sit.
  23. I am 100% in favor of moving suggestions and bug reports to discord, this would as you mentioned allow us to better integrate reports with our backend system using bots. Maybe once this feature is enabled, we can allow players to use either the discord or forums for suggestions and bug reports.
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