1-800-Suicide Posted January 21, 2018 Share Posted January 21, 2018 Some CC's have several models during a life and can choose in the same way you choose citizen model, others don't have that and maybe being able to buy "model slots" like weapon slots are in order. Its pretty annoying to have permission to several models and only be able to use one at a time, it would be pretty fun to die and respawn with another model or choose which one you want to play with byt just using the f4 menu. Link to comment Share on other sites More sharing options...
Booper Scooper Posted January 21, 2018 Share Posted January 21, 2018 Chess and checkers were fun to play. They shouldn't crash the server, and it gave people time to just relax and play chess or checkers against each other. Link to comment Share on other sites More sharing options...
Umbak Klak Posted January 21, 2018 Share Posted January 21, 2018 I like to fish. I like Talismans. Here is my feedback. More Fishing Rods: - More fishing rods that are very expensive, but increase your chances of good drops - Normal Fishing Rod price should be increased, $500 is ridiculously low - Lost on death - Possibly faster catch time and longer window to right click? Not sure how versatile the fishing system is Fishing Bait: - Increases Speed/Chances/Luck for X amount of time - Different baits attract different things, meaning if people wanted to farm something there would now be a direct way of doing so - Some fish are attracted to certain baits and increase the chances of finding them Fishing NPC: - Sell fish to them instead of General Buyer - Buys a different fish for more than usual every hour (Like the NPC at the Square that does the same thing) - Sells Talismans for much more than players (My price range is $15k-$40k, so increase the price range by $20k or so on both ends, would also promote player marketing) - Sells Fishing Poles/Bait Spirit Caller: - Rework Spirit Knife completely. In it's current state it's almost useless. Needs an indicator for when someone can drop a bottle, and the system for dropping a bottle needs to be changed. 400XP (300 with perk) is far too much, and almost no players fish/mine/lumber long enough to get that much. My immediate suggestion is a time system, where they can be knifed off someone once an hour. A way to combat people running around and getting free souls is to make it so the person has to accept their soul being taken. - The class feels very idle, and with Spirit Knife being useless after you've spawned a table you can just switch classes and still do just as well. The class needs something else besides fishing and talisman-making to fill the void. Maybe they could give buffs to people which last a short amount of time? Like a swep that gives targeted player speed for 10 minutes. Would just help make them feel much more useful. Perhaps if Spirit Knife were fixed this issue would be solved with that alone. Other things: - Change color of own bobber so you can tell it's yours - Increase overall catch time, but left clicking decreases the catch time. If this is implemented, should be noted if you left click while fishing it won't let you right click for a few seconds, meaning you'll miss a fish if you're left clicking a lot. - Allow Door Shields to be pocketable or remove them from the loot table. Give Door Alarms a price to General Buyer or remove them - Add a few more fish? I've heard rumors of a Shark but have never gotten it, would love to see a few more rare fish than Parrot. Wouldn't mind seeing a few more to fill in some of the large price gaps between fish. - Add fishing up shipments of normal guns! RP Name: Umbak Klak Phew. Thanks for reading. :) Link to comment Share on other sites More sharing options...
Doot (2) Posted January 22, 2018 Share Posted January 22, 2018 http://steamcommunity.com/sharedfiles/filedetails/?id=1259427297&searchtext=tide+pod The tide pod could be used a bleach replacement to cure ebola thanks Link to comment Share on other sites More sharing options...
Vexxy Posted January 22, 2018 Share Posted January 22, 2018 http://steamcommunity.com/sharedfiles/filedetails/?id=1259427297&searchtext=tide+pod The tide pod could be used a bleach replacement to cure ebola thanks https://gyazo.com/5c5b4436dbd8c62e447046b280e62a96.png // Actual Post Time // Add more Default models to the CC Maker/Editor as I dont want 90 Different Classes Using the same model because theres only 4 good models and everyone uses them and I dont have the 60 mil to just shit out for my own model Link to comment Share on other sites More sharing options...
{GN} Isaac Posted January 22, 2018 Share Posted January 22, 2018 I was thinking what about a nlr zone cause we did have that but then idk why it got taken out but that would be really good if we had one make it easier for staff and players Link to comment Share on other sites More sharing options...
Sticks Posted January 22, 2018 Share Posted January 22, 2018 readd chess Link to comment Share on other sites More sharing options...
1-800-Suicide Posted January 27, 2018 Share Posted January 27, 2018 Reminder that Alchemist could use huge improvements to how fast the table accepts reagents and the crafting process is very clunky. Also give terrorists back sbc cannon also re-add chess Link to comment Share on other sites More sharing options...
Umbak Klak Posted January 27, 2018 Share Posted January 27, 2018 Ability to despawn own processor/printers after X hour(s) Presumably very unpopular suggestion amongst raiders but one I think should be seriously considered. People having virtually unraidable bases and over a dozen processors without people being able to do much of anything about it leads to frustration for regulars who don't want to be hindered for 4, 8, 12+ hours over one raid, as well as noobs that get raided leaving the server for good. Link to comment Share on other sites More sharing options...
The Herbalist Posted January 27, 2018 Share Posted January 27, 2018 Ability to despawn own processor/printers after X hour(s) Presumably very unpopular suggestion amongst raiders but one I think should be seriously considered. People having virtually unraidable bases and over a dozen processors without people being able to do much of anything about it leads to frustration for regulars who don't want to be hindered for 4, 8, 12+ hours over one raid, as well as noobs that get raided leaving the server for good. While I understand where you're coming from this would present an issue for those who buy processors to farm. You could log on, sell your proc, come back (x) hours later and just despawn it and repeat the process. Link to comment Share on other sites More sharing options...
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