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Showing content with the highest reputation on 12/29/22 in Posts

  1. Parcel Worker : Probably 2 slots. Job can deliver multiple parcels at a time (how many depends on how it will be balanced) (also probably a perk). Van: (or just allow a single parcel to be attached to the car like boomboxes) Can be used to store parcels during delivery. Moves at 2/3 the speed of the normal car (depends on how it will be balanced). Actually gives a reason to make jaywalking laws. Mayors always do it anyways, at least now it has some purpose. (suggested this a while ago but now I think more people want it since I voiced it in-game, and I don't wanna gravedig)
    3 points
  2. Ayo! My name is "Maki" and I'm making this post to help raise me out of debt! Any donation would be very much appricated!
    1 point
  3. wasnt this guy bullied off the server for being a weirdo creep
    1 point
  4. We have the jackhammer to help with metal mining, why do we not have a chainsaw to help with wood farming?! I think this would be a great idea!
    1 point
  5. woodcutter was in the supporter server crafting plans before they removed them, which means it is coming next battlepass
    1 point
  6. true. NLR isn't some crazy thing that needs to be taken out. You get a chance to raid someone, if you win you get their stuff, if you lose you can come back in 20 minutes and try again. I don't see any reason for it to be changed.
    1 point
  7. omg this would be so fun i could use 0% of my brain and just run in with my c4 in my grav gun whenever i want because i can just respawn. why would u want to make raiding less skillbased? sure new players but then that affects the new players more, a new player can a lot of the time lockpick raid old players since old players just arent paying attention to their base unless they hear a c4/timebomb (it has happened to me), now imagine that when the new guy kills the defender, and the defender just respawns in a sleeping bag and kills him. It would be bad both ways, along with if new players get raided by old players, maybe they get super lucky and kill an old player, they assume the raid is over and then magically that guy is back blowing up their base again. old player vs old player it'd be way more boring than how raiding currently is, theres no reward for killing either side (there isnt 1 person out of the raid), and removes a lot of the punishment involved in making mistakes. imo the whole point of raiding is dont make mistakes, because if u do u will be punished by dying or wasting your raid timer, which leads to improvement, and the raid actually feeling worth something after ur timer ends. if i could just repeatedly go back i have very little to worry about during my raid which would probably make my raid when completed feel less like an accomplishment. also how does this work with bank/kingdom/pd. can cops who are countering bank raids use this? can the raiders use this? what is the distance on sleeping bag to the raid area? this would also just be used as a 'teleport to backup' type of thing (the cop gang talent), where players set up their sleeping bag outside of their own base in a hidden spot, and have their base member kill them when they get raided to flank. not sure about this, doesnt really benefit new players, moreso harms them and would put them off of the server even more than normal since theyre seeing people just respawn to continue their defense/raid
    1 point
  8. just make a new account at this point
    1 point
  9. You're not allowed to use entities for unintended purposes, loop holing is against the rules. I'm not going to use the money pot to try to defend from an exploit, I just avoid using these bases entirely. Btw, hacker can explode money pots. I did experience lag while trying to get the screenshots but I was able to do it when the lag stopped. The point remains, it is possible, and it makes the bases easy to raid. I think this is actually a much better idea. Please do this.
    1 point
  10. You can just drop a money pot next to the door inside for "totally legit business purposes i promiseā„¢" to foil this strategy, but it won't work for all buildings that might deal with this issue. A map update that thickens the walls around doors enough to prevent being able to do this would be dope and possibly worth considering. Barring map changes, maybe even a money-pot-like entity prop that can be fit around doors and double-doors like a shroud could be sorted out. A good few things could be done that don't involve changing the way C4 interacts with the worldspace.
    1 point
  11. Why are you coming back
    1 point
  12. I LOVE CHAINSAWS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    1 point
  13. I want to Preface this by saying a few things. 1. I don't think this suggestion will be accepted 2. this is more to start a discussion about the raiding/basing meta 3. this is to bring into question the rules about NLR. The Suggestion Similarly to how there are sleeping bags in rust, there can be spawn points that anyone can craft and place, these would be placed like the cultist's "Satan's Offering" before a raid would begin. they would have Limited Uses (maybe more uses depending on the crafting materials used to make one) and could be destroyed by other players. only one spawnpoint could be placed at a time and there would be a 15 minute timer after yours is destroyed before you could place another. NLR Rule Changes You can not place a spawnpoint after a raid begins. Going back to a raid without a spawnpoint would still be NLR. but when you have a spawnpoint set before a raid begins, you can continue your raid until your spawnpoint is spent or destroyed. "how do I know if someone had a spawnpoint or if they are breaking NLR?" I think a noise and visual notification would be enough. similar to the "hallelujah" from the Precious Life gang talent; a player would see maybe a small flash of light. Impact Though it would take players a short while to get used to, I do believe it would ultimately be for the better. as of right now, Raiders and Basers both have to be very cautious with their actions. which can lead to long drawn out fights where both sides get hit and then wait for Bacta nades to recharge and for C4 to count down. I think adding spawnpoints would give both sides more room to act more reckless, it would be a cushion for new players who are still on the harsh learning curve of titsrp's quite unique form of raiding and basing. It would also give experienced players an extra layer of strategy to work with. Such as planning where to place their spawnpoints and how to make the most out of them. This might just be my hot take, but I think that NLR rules are more of a relic of an older form of titsrp, it does serve a good purpose in adding cooldown timers for raids, but that's the only positive part of the NLR rules. Stopping players from continuing raids after they die just holds back Basing and Raiding from being more interesting than it could be. Raids could be so much more if only this archaic rule was not standing in the way.
    -5 points
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