Red
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Red last won the day on August 24 2025
Red had the most liked content!
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TitsRP
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Bread von Gardne
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yeah, trains make this record irrelevant. I'm pretty sure I crossed 100 kills within 5 mins by dropping + hacking 3 trains during/after a maxwell snakeeyes probably holds the record if I'm being honest, dude is GOATED at playing Terrorist. I'm pretty sure I witnessed something like 30 minutes of him just cruising around with +speed and +jump food (or meth idk) and dropping people like flies with sbcs. I'd tag him if I knew how, in case he got any clips
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Bread van Gardner i wanna spam thomases during maxwells chicken parm
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somewhat relevant, you can put meth into your inventory (the bags you get from manually crushing meth, not sure about crates or pallets)
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What about going around as hacker and dropping trains then instantly exploding them? Legal MRDM. Or use harvest proc for illegal MRDM 40 kill train, I would appreciate seeing bigger killfeeds
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Bruh how could we not think of this: SURF thats it
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what if we place like 20 (or more) people in groups of 4 or 5 in one of those hotel type buildings that no one seems to use except for cheeky hiding spots (me), then just propblock it while the event is happening? would be well contained in a single area and won't really affect gameplay of other people. also the event idea: basically the base vs base idea but not turn based; they get a set amount of time building (maybe with a limited roster of props) and then it's raid vs raid chaos (maybe with a limited roster/amount of raiding tools). would be funny if it was in one of those hotel buildings in casino district where there's just a single hallway in between all the rooms.
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bring back sawblade grav gun rdm
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Rubik drops a special class that only staff can assign with /setjob or become (kinda like Staff on Duty), said job having 500 props or whatever limit you guys think is reasonable. Call it Event Manager or smth
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Remember the olden days when supers would spawn in huge HL2 mobs? Yeah, that Bird races with custom tracks Give Lahey +500 prop limit and see what he cooks up Zombie event (where zombies are actually KOS unlike the current dogwater event), zombies get jetpacks and mods drop trishas occasionally. People can build anything anywhere in sitland including skybases. Most infects/kills win (surely rubik can add a zombie kill counter) Storm the beach +1 (I already have a dupe because of some Mayor's Island shenanigans) Some TFT shit where mods have a fake budget and spends on players, items, and props to build a defensive base. Each participating mod gets a set of players and a plot; they build a base on that plot using limited props which they buy and at the end is saved as a dupe. Each mod's team of players take turns assaulting the base to achieve a certain objective (idk, hidden items? eliminate the defending team?), earning more fake money for how well they complete the objective. C4's, trishas, redox grenades (offensive) and one-ways, anti-smoke (defensive) all cost a lot, for example. I'm kinda rambling but its TFT you get the idea
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New Zombie Event. Zombies Are Not KOS Being A Rule is Idiotic
Red replied to Dunker's topic in Discussion
I guess that makes sense... but also, the entire gaming community has been conditioned to kill zombies on sight; killing zombies en masse is inherently fun, which is now the incentive. But I understand the logic behind it. The problem with the current setup is that it's a long ass event (5 minutes? 10? haven't timed exactly), but it's geared towards those who get infected first. There's basically a rush to get infected and infect others in the first minute or so; if you're infected late, you either don't participate or get scraps from infecting MAYBE one other person. Patient zero has the entire server to infect; meanwhile, patient five has half as many options, AND competes against like 30 other infected. It's likely the person who infects the most is also one who is infected earliest. Which DOES tie in to the goals of the event, but my point is the event is rewarding only in the beginning. On the other hand, you can turn it into a complete event by making it a regular zombie event. Zombie vs player war, you get rewarded for infecting people as zombies and you get rewarded for killing zombies as humans. There's now a point to being in both sides of the event, instead of just being zombies. Zombies get rewards by infecting early, humans get rewards by surviving as late as possible. Of course, zombies can respawn and be killed infinitely vs a finite number of humans to infect, so rewards should be balanced accordingly, but you get the point. Bonus points because now there's a reason for people staying in their base to go out and participate. -
New Zombie Event. Zombies Are Not KOS Being A Rule is Idiotic
Red replied to Dunker's topic in Discussion
Completely agree, I wasn't present for the previous two so I was dumbfounded to say the least. Zombie event + can't KOS zombies is the dumbest combo I've heard in a long while. With the current ruleset, event boils down to "Run from zombie, only kill zombie when it's tried to infect you. Oh, and it only takes one hit to infect you, and undoubtedly a horde of them will probably chase you, so unless you're able to kill 5 zombies next to you immediately you're basically fucked" Additionally, survivors with most zombie kills should also get a reward along with zombie with most infections, that's just how a zombie event should work. If the issue is random bystanders being spawncamped and killed, then literally just let them opt out of the event, problem solved. Revert them to human then paint them blue or some shit when event happens. Zombies won't be able to infect/damage them, and if they shoot zombie they're opted back in and can't opt out -
Same question tbh, I assume melts are allowed because "extra ingredients"
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too lazy to post paint drawing, thank you for the free 25 mil
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IGN: Bread von Gardner SteamID: STEAM_0:0:28990781 ngl rn im grateful avocados exist, coz I just made a bomb ass guac and promptly devoured the entire bowl
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I'm pretty sure you can't snipe items from crates if the person is currently inside the item selection interface, unless you grav gun the crate away from the person and forcibly close said interface. So it's either an extremely rare bug or someone sucked up your crate and you only thought it despawned, so a clip would prob be essential for this