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Red

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Everything posted by Red

  1. yeah, trains make this record irrelevant. I'm pretty sure I crossed 100 kills within 5 mins by dropping + hacking 3 trains during/after a maxwell snakeeyes probably holds the record if I'm being honest, dude is GOATED at playing Terrorist. I'm pretty sure I witnessed something like 30 minutes of him just cruising around with +speed and +jump food (or meth idk) and dropping people like flies with sbcs. I'd tag him if I knew how, in case he got any clips
  2. Red

    Crimmis giveaway.

    Bread van Gardner i wanna spam thomases during maxwells chicken parm
  3. somewhat relevant, you can put meth into your inventory (the bags you get from manually crushing meth, not sure about crates or pallets)
  4. What about going around as hacker and dropping trains then instantly exploding them? Legal MRDM. Or use harvest proc for illegal MRDM 40 kill train, I would appreciate seeing bigger killfeeds
  5. Bruh how could we not think of this: SURF thats it
  6. what if we place like 20 (or more) people in groups of 4 or 5 in one of those hotel type buildings that no one seems to use except for cheeky hiding spots (me), then just propblock it while the event is happening? would be well contained in a single area and won't really affect gameplay of other people. also the event idea: basically the base vs base idea but not turn based; they get a set amount of time building (maybe with a limited roster of props) and then it's raid vs raid chaos (maybe with a limited roster/amount of raiding tools). would be funny if it was in one of those hotel buildings in casino district where there's just a single hallway in between all the rooms.
  7. Red

    my thoughts

    bring back sawblade grav gun rdm
  8. Rubik drops a special class that only staff can assign with /setjob or become (kinda like Staff on Duty), said job having 500 props or whatever limit you guys think is reasonable. Call it Event Manager or smth
  9. Remember the olden days when supers would spawn in huge HL2 mobs? Yeah, that Bird races with custom tracks Give Lahey +500 prop limit and see what he cooks up Zombie event (where zombies are actually KOS unlike the current dogwater event), zombies get jetpacks and mods drop trishas occasionally. People can build anything anywhere in sitland including skybases. Most infects/kills win (surely rubik can add a zombie kill counter) Storm the beach +1 (I already have a dupe because of some Mayor's Island shenanigans) Some TFT shit where mods have a fake budget and spends on players, items, and props to build a defensive base. Each participating mod gets a set of players and a plot; they build a base on that plot using limited props which they buy and at the end is saved as a dupe. Each mod's team of players take turns assaulting the base to achieve a certain objective (idk, hidden items? eliminate the defending team?), earning more fake money for how well they complete the objective. C4's, trishas, redox grenades (offensive) and one-ways, anti-smoke (defensive) all cost a lot, for example. I'm kinda rambling but its TFT you get the idea
  10. I guess that makes sense... but also, the entire gaming community has been conditioned to kill zombies on sight; killing zombies en masse is inherently fun, which is now the incentive. But I understand the logic behind it. The problem with the current setup is that it's a long ass event (5 minutes? 10? haven't timed exactly), but it's geared towards those who get infected first. There's basically a rush to get infected and infect others in the first minute or so; if you're infected late, you either don't participate or get scraps from infecting MAYBE one other person. Patient zero has the entire server to infect; meanwhile, patient five has half as many options, AND competes against like 30 other infected. It's likely the person who infects the most is also one who is infected earliest. Which DOES tie in to the goals of the event, but my point is the event is rewarding only in the beginning. On the other hand, you can turn it into a complete event by making it a regular zombie event. Zombie vs player war, you get rewarded for infecting people as zombies and you get rewarded for killing zombies as humans. There's now a point to being in both sides of the event, instead of just being zombies. Zombies get rewards by infecting early, humans get rewards by surviving as late as possible. Of course, zombies can respawn and be killed infinitely vs a finite number of humans to infect, so rewards should be balanced accordingly, but you get the point. Bonus points because now there's a reason for people staying in their base to go out and participate.
  11. Completely agree, I wasn't present for the previous two so I was dumbfounded to say the least. Zombie event + can't KOS zombies is the dumbest combo I've heard in a long while. With the current ruleset, event boils down to "Run from zombie, only kill zombie when it's tried to infect you. Oh, and it only takes one hit to infect you, and undoubtedly a horde of them will probably chase you, so unless you're able to kill 5 zombies next to you immediately you're basically fucked" Additionally, survivors with most zombie kills should also get a reward along with zombie with most infections, that's just how a zombie event should work. If the issue is random bystanders being spawncamped and killed, then literally just let them opt out of the event, problem solved. Revert them to human then paint them blue or some shit when event happens. Zombies won't be able to infect/damage them, and if they shoot zombie they're opted back in and can't opt out
  12. Same question tbh, I assume melts are allowed because "extra ingredients"
  13. too lazy to post paint drawing, thank you for the free 25 mil
  14. IGN: Bread von Gardner SteamID: STEAM_0:0:28990781 ngl rn im grateful avocados exist, coz I just made a bomb ass guac and promptly devoured the entire bowl
  15. I'm pretty sure you can't snipe items from crates if the person is currently inside the item selection interface, unless you grav gun the crate away from the person and forcibly close said interface. So it's either an extremely rare bug or someone sucked up your crate and you only thought it despawned, so a clip would prob be essential for this
  16. Red

    Fish Spreadsheet

    Added some data from yacht fishing TL;DR the chance to catch the top 30% most common fish per rarity tanked, while the rest got boosted. New best fish is Sunfish. The rarest fish per rarity got the highest boosts. Average gain per fishing attempt goes up from ~5000 to ~7000, a 40% increase
  17. Red

    Fish Spreadsheet

    Bruh, I think you can fish up every single SWEP in the server? I've also fished an "Ore Token" which I'm assuming is a Metal Token. What would be the most OP thing to fish up if ever?
  18. Red

    Fish Spreadsheet

    If this is serious, don't worry; I literally splurged on inventory slots for the sole purpose of keeping every single fish, so this shit will only get more accurate over time Probably LMAO
  19. Red

    Fish Spreadsheet

    Alright, I just went through a fucking BP fishing quest for Tiger Fish. I know my empirical data isn't 100% 1:1 with coded odds, but holy shit this has made me 100% believe fish odds shift when you get a fishing BP quest. I've updated the spreadsheet with the new data, all the calculations are there. In short: I caught 354 fish before I got another Tiger Fish Tiger Fish went from a 6.16% chance to catch down to 0.28%. The next largest shift, for reference, is Betta, from 8.79% to 5.26%. Most of the others had a shift of less than 0.2%, so I think the run holds to the data somewhat alright. If we assume my empirical data was accurate, the chance of catching no Tiger Fish in 354 attempts is 0.0000000168%. Using the same data, 72 attempts was supposed to be a 99% guarantee of catching a Tiger Fish.
  20. I kept every single thing I fished this month and made a spreadsheet because I was bored https://docs.google.com/spreadsheets/d/1jciFHiN1GayaBE4C1A5kO0BOuSdpcNlCoSMrXEvfSPU/edit?usp=sharing Probably not even a complete list with the rarer fuckers still in the wild TL;DR Rare fish are rarer than Epic fish Parrot Fish canonically best fish EDIT: Found out there's a gang perk/talent/whatever that boosts fish rarity, and that my gang has it. So that's my baseline rate.
  21. Red

    Chud Giveaway

    wa
  22. Wait what the fuck someone turned it into a pet model?? Broooo all the wasted potential
  23. https://steamcommunity.com/sharedfiles/filedetails/?id=2391213816 On the custom content page, it costs $120 base. But, I need it to ALWAYS look like this: As in, even while holding a gun, he looks like this (yes I fucking went into sandbox to pose him and it was dogshit hard; I also deflated his head coz it was too large):
  24. Whenever I raid people I never finish the raid. I just effectively become a base member, and they accept me.
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