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[Official] Suggestions for the Server


TitsRP
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The new hacker phone is really cool but I think a couple of player-based hacks would be cool.

 

Here's a couple of suggestions that I think would be cool.

 

Jam a Person's screen (Makes it practically impossible to see, kinda like the Black Ops EMP but worse) - 3 points

 

Hack the Bank (Takes a small amount of money from a player instantly) - 8 points

 

Gun Jam (Empties the current magazine of the target) - 5 points

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Rule suggestion.

 

Cultist have to sacrifice their victims.

 

In the job desc it says to sacrifice,  as of right now I have been kidnapped multiple times by cultist and placed in a room. Only way to get out is sit there for 10 years and suicide. Technically, right now them not sacrificing is fail rp.

 

Sacrificing players is for XP, keeping them hostage is for $$. Since kidnappers have the option to sell back a player's weapons, I think its a good balance as a way to make money and a good way to earn XP as this job

 

The new hacker phone is really cool but I think a couple of player-based hacks would be cool.

 

Here's a couple of suggestions that I think would be cool.

 

Jam a Person's screen (Makes it practically impossible to see, kinda like the Black Ops EMP but worse) - 3 points

 

Hack the Bank (Takes a small amount of money from a player instantly) - 8 points

 

Gun Jam (Empties the current magazine of the target) - 5 points

 

Cool suggestions I think you gave me a lot of other ideas

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Major overhaul to police jobs, raiding, heisting, etc. Some of these ideas are "repeated" ideas, this is just to keep everything in one spot.

 

 

Revolts:

 

 

- Make it so the leader has to be within x amount of distance of the PD - if he leaves distance then he gets auto demoted / killed. This prevents leaders from hiding across the map.

 

- Possibly change the revolters to the rebel class - as of right now, there aren't suppose to be "corrupt cp/mayors" which is fail RP.

 

 So the rebel class is essentially useless, but make it so either the rebels  can start/join the revolt or players are changed to rebel when they join. This helps the CP side a little more - so you don't have "Gay Devils" coming in with mini guns mowing everyone down.

 

Heist/Raids:

 

- Add a !PDHeist as a function in order to heist/raid.

 

- Make the cooldown start when the last CP / heist/raider dies.

 

- Change the color/material of heisters / CP. When people raid, usually people join in later, it's hard to keep track of "Woops, looks like i'm raiding the PD again". 

 

- Possibly change heist/raiders to the Bank Heister. Make the vault in the bank / pd only be opened by the bank heister leader. CP / Mayor cannot unlock / lock the vault.

 

- After the heist/raid is over - vault automatically locks after 30 seconds so people don't get trapped in there, and if they do - it kills/teleports them.

 

 

Both:

 

- Make it so you have to be within a certain distance of the PD to revolt and heist/raid. Usually the entire server joins in, and it isn't fair for the CP. This also requires more communication on the people wanting to do this.

 

- Has to have a certain amount of CP on to revolt and heist/raid.

 

- When a revolt and heist/raid start - the PD automatically locks down.

 

- When a player dies from revolt and heist/raid - they are "ghosted" upon returning to the PD. Once the revolt and heist/raid is over, they can enter the PD. 

 

"Ghosted" would be something like where they can't be interacted with by other players or other "ghosted" players. Alternatively - make a "barrier" around the PD so they cannot enter the PD but can still interact with other things / play normally in the area.

 

 

 

Talent Change:

 

 

Recall - When the PD locks down, you are given a notification to teleport to the PD. Same cooldown.

 

Changes to instant backup when playing mayor (or completely new talent)

 

- When a revolt and heist/raid start, the mayor has access to the "Call for backup" talent (new or changed). When X amount of CP's die or x amount of time has passed, the mayor can call for x additional units. Units spawn near the PD and not inside. Revolters and Heist/Raiders are notified of the backup call. Units called back will be the "elite task force" job set.  

 

Otherwise - when call for backup is activated, a random CP unit will be asked if they want to back up the mayor. Player that clicks "Yes" to backing up the mayor, gets teleported somewhere near the mayor as secret service.

 

 

 

Call for backup normal CP talent:

 

Ask a random CP if they want to backup that unit, if they say yes - their job is changed to a random swat class (Swat, Swat Medic, Swat Enforcer, Swat Sniper)

 

 

CP Job Changes -

 

Disable these jobs from being selected:

 

Secret Service

Smoke

Soldier 76

Fantasma

Combine Team Six

All of Swat (including sniper)

Juggernaut 

 

Remove these jobs completely:

Civil Protection Specialist

Swat Chief / Commando / 

 

Add this job:

 

Civil Protection Supplier (one slot)

- Sells specific guns to CP only. 

- Spawns in with default CP kit.

 

Civil Protection Medic (one slot)

- Spawns in with default CP kit + a med kit

 

Job Changes:

 

CP:

 

- None

 

CP Lead:

 

- Spawns with AR15 / M16

 

Detective:

 

- A way to detect printers if they have the "Minimal Sound" upgrade.

- A way to detect processors.

 

Secret Service:

 

- Disabled

- Spawns near the mayor when the mayor calls for backup, when there is no revolt / raid.

 

Juggernaut:

 

Disabled normally.

Change it so that when a revolt and raid/heist starts, VIP only players that are a current CP class are asked if they want to become the juggernaut.

 

Swat:

 

- Spawns in with the M16 with acog.

- Is one of the "random backup" units.

- Disabled

 

Swat Enforcer:

 

- Random Backup Units

- Disabled

 

Swat Medic:

 

- Random Backup Unit

- Disabled

 

Swat Sniper:

 

- Random Backup Unit

- Disabled

- Only an option if player is VIP, otherwise it picks from the other three.

 

Soldier 76:

 

- Elite Job

- Disabled

- Only summoned when the mayor calls for backup during revolt and raid/heist.

 

Fantasma:

 

- Elite Job

- Disabled

- Only summoned when the mayor calls for backup during revolt and raid/heist.

 

Smoke:

 

- Elite Job

- Disabled

- Only summoned when the mayor calls for backup during revolt and raid/heist.

 

Combine Team Six:

 

- Elite Job

- Disabled

- Only summoned when the mayor calls for backup during revolt and raid/heist.

 

 

Mayor's Assassin:

 

- Give them fake handcuffs / arrest, etc. Give them all the tools a normal CP has, but non functioning. Mayors assassin is virtually useless when all you have to do is "Show cuffs". 

- Give appropriate job / model change. I've seen people with their job as "K9" but have a swat/gaben model.

 

 

There's a lot of stuff here, I will probably go back through and clean it up later.

 

The changes will nerf CP and raiders. CP won't have access to "super cop" classes immediately. Raiders won't be able to mow down CP with their instakill weapon perms.

 

Also - raiding cp won't be as rampant as it is, because people ignore the 15 minute rule. Even moderators ignore it. No one enforces it because there aren't many "For CP" mods/admins. 

 

There won't be NLR abuse either, which the CP side seems to do more often than the revolters.

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Because it serves no purpose. As of right now, you can be any CP you want. We shouldn't have "Combinefantasmamsmokerino76" as available options. Swat should only be available when called for backup, realistically. Otherwise people will just pick swat 24/7 over CP as it's better. Swat Commando / Chief would be virtually useless with the way I have things changed.

 

No one listens to anyone but the mayor, there is no "chain of command" as there is irl. So virtually, they are both useless.

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Spirit Caller:

Allow Self Spirit Cutting *but at a cooldown such as blood extraction* so you dont have to play a guessing game weather someone has 500+ experience or not. // Minus the EXP Cost and just have it be more of a major health cost, also disallow healing from medkits and you have to use health injectors. **if possible** //

If this isnt enough have a spirit gage that the caller can see who has enough exp on them to cut their spirits. 

 

Gundealers/shelf selling:

 

Allow the gun dealers to sell items off shelfs for EXP (1 minute cool down per person so its to not be exploited by a group of 2 people selling objects for 0 dollars and recycling it back and forth for EXP. 

*give the supplier the gun sales shelf*

 

CP/Revolt/Bank Heist:

 

Make a PD cooldown for those who enter the PD as a revolter,heister, or CP. making it more difficult to have cops break NLR and kill the still existing revolt/heisters.

Once a CP dies in the PD they cant come back until the heisters die are wiped out/ the revolt leader dies/ or the mayor parishes(more for revolts)

 

*General*:

- If possible make a semi-guide on exp earnings or make a list of all the things people can do to earn EXP at that time with a sort of menu listing how much exp they earned from one thing and the same from another (so people can have abit more control on how much they do and know how much they can do left.) 

- Make the Sewer Lord able to break open doors (give him a sludge hammer that he can use to break open doors in underground homes)

- Allow Hobos to buy homes in the underground (as living on the surface isnt allowed for them)

- Fix the CC color change for the classes as I kinda dislike looking at a wall of yellow tags (yellow isnt my favorite color)

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This is something I had suggested a while back, and I think with the implementation of the new map it is more important now than ever before. The map is big - and for the game to feel alive it needs a lot of players. I'd say atleast 50-60. Currently the population is capped at 90, and it has been reaching that peak every day, and it becomes full. When the server is full it stifles its ability to grow, because when new players are looking for a server - And they can't join, they will just go elsewhere. And even if they can get in, the server is missing out on a new player that could/will invest time into the server during its off-peak hours.

 

My suggestion,

 

     Set the server cap to 120. We're missing out on a lot of players that will help make the off-peak hours more active and alive.

 

server_players.php?GSID=5680995&start=-1m&request=06183210405292396

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