Jump to content



ZeMailMan last won the day on January 12

ZeMailMan had the most liked content!


About ZeMailMan

  • Birthday May 29


  • Gender
  • Location


  • IG Name
  • Discord Tag

Recent Profile Visitors

498 profile views

ZeMailMan's Achievements



  1. gigga chad

  2. Is probably a cat irl, have never heard Mail speak, sooo Confirmed cat?

  3. I personally think tokens add to RP but in a non direct way some may not have noticed. To get tokens, the only way is to complete your quests which often times contain objectives that lead to RP with the jobs you need to use. For example, right now I have a quest that requires me to complete 30 bounties as the bounty hunter. If not given the option of tokens, I don’t think I would complete this quest but as I can earn tokens and potentially make money with them later on, I have more of a reason to play this job which ends up forcing me to RP with the job. For people who may not want to RP as much as others, they could buy these tokens players earn who don’t feel like basing with them and create a market for tokens where basing players and RPing players can work together. For people who want a mix of both worlds, they can complete their quests and RP while doing so while another day when they’re more drained from the RP side, can make a base and attempt to make money on the server instead. Tokens are a positive and unique thing this server has, and I feel to remove them would not only take away from players who wish to base with said tokens but also take away most of the insensitive to finish our quests which ultimately lead to more RP on the server.
  4. I don’t see how more props could hurt when they take up a low amount of space like this, if anything we have too many jobs as it is that rarely if at all get used. This would add to role play with public bases and potentially lead people to use some of the more underused jobs like the restaurant owner or farmer.
  5. With the new printer update, it was expected that there would need to be some sort of balance to make them fair in competition with the other money making methods. While I think the disappearance of them upon degrading for 4 hours makes sense, I do not see how processors also require this nerf. To begin with, processors weren’t the best money making method. Drugs were and have been for awhile now. Processors were simply the meta, but since this recent update to them they’ve become almost entirely useless and have also destroyed some markets in the process of their nerf. Most people have realized this and moved on from them, which makes this nerf effectively remove their potential money making and makes them the new printers from before. It may seem dramatic in the way I’m putting it, but it’s the reality of them right now. What it has done is: • Made processor tokens an unviable way of making money, in both the selling and buying market of them • Made the buying and selling of processors from the F4 Entities menu unreliable and effectively killed its market • Removed one of the more competitive aspects of basing, making it less enjoyable for those who want that pvp side of the server and making the processor one of those entities you simply leave behind or destroy I think to fix this, there are several solutions that should be considered. Some that I have compiled would be: 1) The outright removal of degradation from processors, effectively making them to what they used to be before. Making them a viable money method again and allowing for the pvp side of basing to exist at a better state. (Personal belief) 2) Allowing processor tokens to be bound to the person they are spawned in by, rather than spawn in automatically degrading. Making the market for them viable and allowing processor bases to maintain themselves until the owner is to leave. 3) Allowing players to spawn in their entities under the name of another person, instead of their own. Making the market for them viable with /advert commands and allowing processor bases to maintain themselves until the owner is to leave. 4) Increasing the degradation period of processors from the almost unusable 4 hours they are currently set at, to 12 hours. Making them potentially more useable while basing. Some of these ideas listed could work well in unison with each other, although for nothing to be accepted and processors to remain in their current state would remove their viability and a couple of the well founded markets we have. Coming from a player who has worked from the ground up over several months off the potential processors, it is sad to see the state they are currently in and I wish for future players to be able to have the opportunity I had with them. I have taken a lot of time to write this, I hope some are at least considered.
  6. love this guy

    1. Blue.


      gang gang skra skra pull up wit a stick

  7. My favourite is Hershey’s because my great grandmother used to always buy me them and chocolate is nice.
  • Create New...