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Let's fix the bank


Emperor Taint Rat Legend X
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After speaking with several community members about this in the discord, I noticed it's a pretty unanimously recognized problem, the bank is toast.
I've heard members even say that they've afked the bank for days just to go to bed and see it at $0 the next morning.


I've made this post twice before but I didn't bring any solutions to the table but this time I will, so lets cut the shit and get down to brass tacks.

 

The Problem is that the Bank is always at $0 and players have little power to fix the issue themselves, as a community we have tried and failed, the reason being is that five defenders working together for two or three days can have their entire progress reset by one raid in 10 minutes.

 

My proposed solution:

Removing or significantly raising the cap on how much money can be invested and increasing the interest rates by a bit.
Afterall, this is how banks work in real life, the more money in the bank the more interest you build over time, however of course you have a chance of losing money to a bank raid this is where part two of my proposed solution comes into play, Incentivizing bank guards for their effort.
What is the best incentive for getting players to play a job, well we don't have to look far to figure that out; just look at the single most played job on the server, I have seen up to 9 players on shipwreck diver at once despite it being capped at 2, the reason being obvious, exp.
Incentivize bank guards and managers by giving them copious amounts of exp, it should give more exp than even diver, after all you would literally be responsible for the whole servers money, give additional incentive for doing a good job, and punish/reduce the exp and rewards for guards doing a bad job, on top of that defending a raid should have huge exp/money payouts itself.

 

Chesmond also made a good point when it comes to how you could just raid the bank again 20 minutes after your first raid until the entire thing is empty, and we both agreed it would be much healthier if you were completely unable to rob the bank when it is below a certain threshold, for example 5 mil, if the bank is below 5 mil you cannot raid it at all, this way it will always have enough money in it to start to recover, and secondly only allowing 1 successful raid per player per day like force drop.

All around bringing incentives higher for raiders, defenders and investors alike.

 

tl;dr 
- Raise investment cap to 10,000,000 - 100,000,000 from 75,000 per player or no cap at all


- Reward Bank Managers and Guards with a significant amount of exp


- Reduce raids per day from ∞ to 1


- Do not allow raids to reduce the vault to $0

 

As always, feel free to leave comments on this, if you have any other ideas that might help the development team fix our giant empty room with a vault door I may edit them into this post.

 

Edited by Emperor Taint Rat Legend X
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1 hour ago, Emperor Taint Rat Legend X said:

- Reduce raids per day from ∞ to 1

 

This needs way more thought. I don't think there should be a job that can only work once per day also what about the regular bank c4? If someone uses small c4 does big c4 just bypass this. Also how many big c4 raids can be done if it bypasses this?

 

Of course the bank needs to be fixed it has been dead for a while because 4 hooligans educed it to zero and ruined it lmao because all the random people's money that put in money and never log on is completely gone. There should never be a way for anyone full bank investment to be removed.

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48 minutes ago, Mori said:

This needs way more thought. I don't think there should be a job that can only work once per day also what about the regular bank c4? If someone uses small c4 does big c4 just bypass this. Also how many big c4 raids can be done if it bypasses this?

 

Of course the bank needs to be fixed it has been dead for a while because 4 hooligans educed it to zero and ruined it lmao because all the random people's money that put in money and never log on is completely gone. There should never be a way for anyone full bank investment to be removed.

Small c4 can and should still be usable every 20 minutes, I was referring strictly to big (crafted) c4

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3 hours ago, Emperor Taint Rat Legend X said:

we both agreed it would be much healthier if you were completely unable to rob the bank when it is below a certain threshold, for example 5 mil, if the bank is below 5 mil you cannot raid it at all, this way it will always have enough money in it to start to recover, and secondly only allowing 1 successful raid per player per day like force drop.

i assume this is saying if your raid starts when the bank is under 5m you cannot raid it, but if its over 5m you can continue to raid it even if the money inside it drops below.. unless you mean a literal mechanic that just starts dropping less money or completely closes the bank.


 

 

3 hours ago, Emperor Taint Rat Legend X said:


- Reward Bank Managers and Guards with a significant amount of exp

 

maybe add in more cash rewards too since xp, while still being a good reward, won't be a major incentive to sit inside of the vault for long periods of time when if it's xp you're trying to achieve you could do anything else to get more.. maybe a ton of xp + cash that is deposited (would take x% from each investment which would result in more payout if the 75k cap was removed)

 

 

3 hours ago, Emperor Taint Rat Legend X said:

- Do not allow raids to reduce the vault to $0

again, is this mechanic based or rule based? if it's mechanic based then I think as i said before the amount of money being dropped from the bank should start to decrease after reaching certain milestones, ie: let's say you get around 50k per bag normally (not accurate but is example), when it hits 5m you only get 25k per bag, then 4m 12.5k, 3m 6.75k, etc (or even less per bag after hitting that amount of money left in bank), instead of there just being a set cap on when the bank vault will never open past, this way if you're raiding it and it hits 5m, you can still continue to raid it, but you're not going to be making a lot of money or draining the bank fast enough to be able to make it reach numbers near 0.
edit: i think 25k at 5m is way too low but i haven't raided the bank in ages so ive forgotten what the average money bag amount is
If it's rule based then I'm really not sure how we'd punish for someone reducing the vault to 0$ when they're simply just raiding the bank as its intended to be raided.

Edited by Tene
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3 minutes ago, Tene said:

i assume this is saying if your raid starts when the bank is under 5m you cannot raid it, but if its over 5m you can continue to raid it even if the money inside it drops below.. unless you mean a literal mechanic that just starts dropping less money or completely closes the bank.


 

 

maybe add in more cash rewards too since xp, while still being a good reward, won't be a major incentive to sit inside of the vault for long periods of time when if it's xp you're trying to achieve you could do anything else to get more.. maybe a ton of xp + cash that is deposited (would take x% from each investment which would result in more payout if the 75k cap was removed)

 

 

again, is this mechanic based or rule based? if it's mechanic based then I think as i said before the amount of money being dropped from the bank should start to decrease after reaching certain milestones, ie: let's say you get around 50k per bag normally (not accurate but is example), when it hits 5m you only get 25k per bag, then 4m 12.5k, 3m 6.75k, etc (or even less per bag after hitting that amount of money left in bank), instead of there just being a set cap on when the bank vault will never open past, this way if you're raiding it and it hits 5m, you can still continue to raid it, but you're not going to be making a lot of money or draining the bank fast enough to be able to make it reach numbers near 0.

If it's rule based then I'm really not sure how we'd punish for someone reducing the vault to 0$ when they're simply just raiding the bank as its intended to be raided.

Yes, sorry I was speaking purely mechanic based, there should be zero incentive to clean out the vault, robbing the vault when it is below 5/10 mil should just give you an error message like the "there must be 40 players to rob the bank" message.

I wouldn't expect staff to monitor that, they're already swamped constantly 

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3 hours ago, Tene said:

again, is this mechanic based or rule based? if it's mechanic based then I think as i said before the amount of money being dropped from the bank should start to decrease after reaching certain milestones, ie: let's say you get around 50k per bag normally (not accurate but is example), when it hits 5m you only get 25k per bag, then 4m 12.5k, 3m 6.75k, etc (or even less per bag after hitting that amount of money left in bank), instead of there just being a set cap on when the bank vault will never open past, this way if you're raiding it and it hits 5m, you can still continue to raid it, but you're not going to be making a lot of money or draining the bank fast enough to be able to make it reach numbers near 0.
edit: i think 25k at 5m is way too low but i haven't raided the bank in ages so ive forgotten what the average money bag amount is
If it's rule based then I'm really not sure how we'd punish for someone reducing the vault to 0$ when they're simply just raiding the bank as its intended to be raided.

mechanic based but it should work like how banks already do partially, the bank takes a percent of someones cash that they have invested every time you press e, randomly taking it from different people. Like you said as it goes down it should take less money, but instead of a certain amount it should be like 50% at 5 mil then 40% at 4 so on so fourth. 

 

4 hours ago, Mori said:

This needs way more thought. I don't think there should be a job that can only work once per day also what about the regular bank c4? If someone uses small c4 does big c4 just bypass this. Also how many big c4 raids can be done if it bypasses this?

 

Of course the bank needs to be fixed it has been dead for a while because 4 hooligans educed it to zero and ruined it lmao because all the random people's money that put in money and never log on is completely gone. There should never be a way for anyone full bank investment to be removed.

What I was saying in the discord would go along with what I said above, where the lower the amount of money the longer the cd on raiding the bank. At >50mil it can be raided with a 10 minute timer, then at 25 its an hour or 2, at 10 its 6-10, then <5 mil it can only be raided once per reset or something.

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