Knifu Waifu Posted September 22, 2018 Share Posted September 22, 2018 Topic Of Suggestion: Books You heard me Ladies, Gentlemen, Fishies, And the sort. Books. Now this suggestion can be summed up into a few things. One: In order to craft certain things you will need a book ( That once you "read" aka clicked e on it you'd permanently have that "Knowledge" ) in order to craft things. Example: Say you want to craft a makeshift time bomb. IN ORDER to craft it you would not only need the materials and crafting table. But you'd also need a book for explosives and technology (?) Thats basically it for the suggestion. A husk of one anyways with a starter on what could happen. Okay bye bye Link to comment Share on other sites More sharing options...
Jeffy Posted September 22, 2018 Share Posted September 22, 2018 Knifu, you'd fucking find every single book. Link to comment Share on other sites More sharing options...
TTV/SlayerProductions Posted September 22, 2018 Share Posted September 22, 2018 So basically crafting recipes that you have to learn in order to get to more advanced crafting recipes. *Basically Rust* I 100% support this. Sounds like a cool idea. Link to comment Share on other sites More sharing options...
Umbak Klak Posted September 22, 2018 Share Posted September 22, 2018 So long as the recipes weren't things that we already have and just new things, sure, sounds neat. How would these books be found? Link to comment Share on other sites More sharing options...
1-800-Suicide Posted September 22, 2018 Share Posted September 22, 2018 Thats antifun. Link to comment Share on other sites More sharing options...
bone. Posted September 22, 2018 Share Posted September 22, 2018 So something like Fallout 4's Magazine system where you earn different perks by collecting magazines? Link to comment Share on other sites More sharing options...
Head Respected of TitsRP Posted September 22, 2018 Share Posted September 22, 2018 Topic Of Suggestion: Books You heard me Ladies, Gentlemen, Fishies, And the sort. Books. Now this suggestion can be summed up into a few things. One: In order to craft certain things you will need a book ( That once you "read" aka clicked e on it you'd permanently have that "Knowledge" ) in order to craft things. Example: Say you want to craft a makeshift time bomb. IN ORDER to craft it you would not only need the materials and crafting table. But you'd also need a book for explosives and technology (?) Thats basically it for the suggestion. A husk of one anyways with a starter on what could happen. Okay bye bye If only sugar would add more inventory so i could keep a book smh, what about if sugar made a new language called zeshthedoge for the books and you had to decode them in order to use them. Link to comment Share on other sites More sharing options...
The Herbalist Posted September 22, 2018 Share Posted September 22, 2018 Book Suggestions and perks Key: Book name : Perk Each book has 3 variants such as Chemistry 1, Chemistry 2, etc. As you get each book the perk upgrades as laid out below. Chemistry: you harvest chem barrels (1-3)% faster Fishing: Your %chance to catch each fish is upped by (1-X)% Cooking: Your food's effects duration is increased by (20 seconds - 1 minute) Surgery: You heal others faster ( the normal health you get per 1 button click is increased by 1/2/3) Firearms Training: (You always have a weapons license) Alchemy: Potion duration is increased by 20/40/60 seconds. For potions like armor, the health/armor received is upped by 5/10/15 Bargaining: when selling to general buyer, you get $200/$500/$1000 extra Self Employment: You earn a salary of (25$/$50/$75) every payday as a CC Thats all I got for now, if people have ideas and post them in this thread I'll update it to include it. Link to comment Share on other sites More sharing options...
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