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Pet Suggestions Megathread


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  • 7 months later...

Would like to see a pet for spawn of hell like a demon and maybe a pet for preacher like an angel since preacher can kidnap you get it from Sacrifice and since spawn of hell has a 10 min timer on players you can kill also an addition 

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  • 2 weeks later...

I would love to see a Scanner Pet (that one you see in city 17 following you around) It would function like normal but if you interact with it thru the C menu it would blind you for a second

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On 5/9/2022 at 10:11 PM, Byonic said:

Would like to see a pet for spawn of hell like a demon and maybe a pet for preacher like an angel since preacher can kidnap you get it from Sacrifice and since spawn of hell has a 10 min timer on players you can kill also an addition 

 

3 hours ago, dyln said:

I would love to see a Scanner Pet (that one you see in city 17 following you around) It would function like normal but if you interact with it thru the C menu it would blind you for a second

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anyone :?

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  • 1 month later...

I can't think of any ways that pets should look model wise but I can suggest a few infuriating ways to find them and interesting archetypes 

 

Enchanting pet: 10% chance to get when enchanting an artifact

(Raises your enchanting percentage X amount)

 

Hacker pet: 1/5000 chance to get when hacking an entity.

(While equipped, generate hack power 100% faster and always spawn with a hack phone additionally you can see the usernames in anon chat)

 

Necromancer Zombie pet: 1/4000 chance to obtain when reviving someone. 

(While this pet is equipped you can attempt to revive players while on any class)

 

Mr Sniffy Rat Pet: 1/1000 chance when completing a apprehensive hit as Mr sniffy to get this pet.

(While this pet is summoned all hits against you have a 100% chance to be rerouted)

 

Farmer pet: 1/1,000,000 chance when farming wood, metal, crops or chems to obtain.

(Chem barrels complete 50% faster, farmer crops grow 100% faster and pickaxes/axes swing 100% faster when equipped)

 

Explosive Pet: 1/20000 chance when planting c4 to obtain

(While equipped you have a 50% chance to explode dramatically upon dying)

 

Detective pet: 1/5000 chance when scanning a evidence jar to obtain.

(While equipped your evidence jars highlight the killer like the ICU perk)

 

Dogecoin pet: 1/5000 to obtain when collecting bitcoin

(While equipped Bitminer collecting is instant, yields 150% cash and requires no minigame)

 

RDM Pet: 1/1000 chance to obtain every time you die to a gun dealer, swat or bounty hunter with less than 4 hours !played 

(While equipped shoots randomly at players dealing minimal or 0 damage (joke suggestion but it'd be funny to see))

 

Pickle pet: 1/10000 to obtain when using the cereal statue for any wish.

(While equipped playing as picholas cage gives you 3 times as many targets for cereal pilfering and yeild 4 cereal each instead of 1, additionally the cereal shop has a 10% discount. WARNING! YOU MUST PERIODICALLY FEED YOUR PICKLE CEREAL OR IT WILL TURN AGAINST YOU CASTING ANY AND ALL NEGATIVE WISHES ON YOU)

 

Spirit caller pet: 1/100,000 chance to obtain when extracting spirit jars.

(While equipped reduces price of spirits to 50 exp instead of 75 and drops 5x dark spirits when applicable instead of 1)

 

Mr Bones pet: 1/1000 chance to obtain when reversing a kidnap.

(While equipped reverses kidnaps near you and periodically says something obscene in a TTS voice)

 

Seagul Pet: 1/3000 chance when shitting upon someone to obtain.

(Follows you around and lands on your head and/or shoulder squaking periodically(loves McDonald's))

 

Lightning pet: 1/10000 when completing a lightning quest to obtain as a bonus reward.

(While equipped you gain a 20% movement speed increase)

 

Devil pet: 1/2000 chance to obtain when completing a hit as spawn of hell.

(While equipped lights people on fire who damage you)

 

Knight Pet: 1/1000 chance when assassinating the king to obtain this pet

(While equipped you always spawn with the knights sword and 200 armor)

 

Security Specialist's pet: 1/8000 chance when unhacking or firewalling entities to obtain. 

(While equipped unhack entities 3x faster, get quadruple exp for firewalling and your entities are unhackable)

 

Frog pet: 1/10000 chance to obtain when dying from fall damage.

(Reduces fall damage by 80% and increases jump height by 100%)

 

Serial Killer's Skinwalker pet: 1/5000 chance when murdering a victim to obtain.

(While equipped your slow from being spotted is reduced by 80%, you can press E on a victim to wake them up prematurely and the pets model will change to the same model as your most recent victim)

 

Batman's pet (Robin): 1/2500 chance when ziptying a criminal to obtain.

(While equipped you can Ziptie from 2x the distance and regardless of job always spawn with batmans hook)

 

Master Stalkers pet: obtained at a 1/3000 chance when stalking your victim to extinction.

(When equipped you always spawn with an undercover swep and while playing as master stalker may press e from behind your victim and snap their neck)

 

Treasure Hunter pet: obtained 1/5000 chance when finding treasure

(While equipped treasure that only you can see spawn around the map, (like the seeing double perk))

 

Sewer Lord Pet: obtained 1/5000 when killing someone as the sewer lord

(While equipped your sewer lord swep deals double damage and regardless of job you get a 25% movement speed increase while in the sewers)

 

These are very general ideas I thought of while burning some time at work, everything mentioned in this post is subject to criticism and all the rates stated are perfectly malleable.

I hope some inspiration as to where pets can be integrated comes from this at the very least, perhaps introducing pets is a good way to augment gameplay for a person who plays a specific job a lot more than anyone else.

Edited by Emperor Taint Rat Legend X
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6 hours ago, Emperor Taint Rat Legend X said:

I can't think of any ways that pets should look model wise but I can suggest a few infuriating ways to find them and interesting archetypes 

 

Enchanting pet: 10% chance to get when enchanting an artifact

(Raises your enchanting percentage X amount)

 

Hacker pet: 1/5000 chance to get when hacking an entity.

(While equipped, generate hack power 100% faster and always spawn with a hack phone additionally you can see the usernames in anon chat)

 

Necromancer Zombie pet: 1/4000 chance to obtain when reviving someone. 

(While this pet is equipped you can attempt to revive players while on any class)

 

Mr Sniffy Rat Pet: 1/1000 chance when completing a apprehensive hit as Mr sniffy to get this pet.

(While this pet is summoned all hits against you have a 100% chance to be rerouted)

 

Farmer pet: 1/1,000,000 chance when farming wood, metal, crops or chems to obtain.

(Chem barrels complete 50% faster, farmer crops grow 100% faster and pickaxes/axes swing 100% faster when equipped)

 

Explosive Pet: 1/20000 chance when planting c4 to obtain

(While equipped you have a 50% chance to explode dramatically upon dying)

 

Detective pet: 1/5000 chance when scanning a evidence jar to obtain.

(While equipped your evidence jars highlight the killer like the ICU perk)

 

Dogecoin pet: 1/5000 to obtain when collecting bitcoin

(While equipped Bitminer collecting is instant, yields 150% cash and requires no minigame)

 

RDM Pet: 1/1000 chance to obtain every time you die to a gun dealer, swat or bounty hunter with less than 4 hours !played 

(While equipped shoots randomly at players dealing minimal or 0 damage (joke suggestion but it'd be funny to see))

 

Pickle pet: 1/10000 to obtain when using the cereal statue for any wish.

(While equipped playing as picholas cage gives you 3 times as many targets for cereal pilfering and yeild 4 cereal each instead of 1, additionally the cereal shop has a 10% discount. WARNING! YOU MUST PERIODICALLY FEED YOUR PICKLE CEREAL OR IT WILL TURN AGAINST YOU CASTING ANY AND ALL NEGATIVE WISHES ON YOU)

 

Spirit caller pet: 1/100,000 chance to obtain when extracting spirit jars.

(While equipped reduces price of spirits to 50 exp instead of 75 and drops 5x dark spirits when applicable instead of 1)

 

Mr Bones pet: 1/1000 chance to obtain when reversing a kidnap.

(While equipped reverses kidnaps near you and periodically says something obscene in a TTS voice)

 

Seagul Pet: 1/3000 chance when shitting upon someone to obtain.

(Follows you around and lands on your head and/or shoulder squaking periodically(loves McDonald's))

 

Lightning pet: 1/10000 when completing a lightning quest to obtain as a bonus reward.

(While equipped you gain a 20% movement speed increase)

 

Devil pet: 1/2000 chance to obtain when completing a hit as spawn of hell.

(While equipped lights people on fire who damage you)

 

Knight Pet: 1/1000 chance when assassinating the king to obtain this pet

(While equipped you always spawn with the knights sword and 200 armor)

 

Security Specialist's pet: 1/8000 chance when unhacking or firewalling entities to obtain. 

(While equipped unhack entities 3x faster, get quadruple exp for firewalling and your entities are unhackable)

 

Frog pet: 1/10000 chance to obtain when dying from fall damage.

(Reduces fall damage by 80% and increases jump height by 100%)

 

Serial Killer's Skinwalker pet: 1/5000 chance when murdering a victim to obtain.

(While equipped your slow from being spotted is reduced by 80%, you can press E on a victim to wake them up prematurely and the pets model will change to the same model as your most recent victim)

 

Batman's pet (Robin): 1/2500 chance when ziptying a criminal to obtain.

(While equipped you can Ziptie from 2x the distance and regardless of job always spawn with batmans hook)

 

Master Stalkers pet: obtained at a 1/3000 chance when stalking your victim to extinction.

(When equipped you always spawn with an undercover swep and while playing as master stalker may press e from behind your victim and snap their neck)

 

These are very general ideas I thought of while burning some time at work, everything mentioned in this post is subject to criticism and all the rates stated are perfectly malleable.

I hope some inspiration as to where pets can be integrated comes from this at the very least, perhaps introducing pets is a good way to augment gameplay for a person who plays a specific job a lot more than anyone else.

Pets aren't meant to buff to user, they're meant to be rare accessories. Also a large majority of the pet effects are incredibly strong, and being able to spawn with a job unique item no matter your job is definitely not a good idea.

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