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Easy Mugging Improvement Idea


GoatNuts
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There are so many ways you could make mugging better in a RP sense, like making it work like forcedrop, having it drop between 5-100k depending on how much money someone has, etc, but it would just be abused like force drop and everyone would just cheese their mugs so no one can mug them. You just can't implement a whole lot of these kinds of features on darkrp.

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14 minutes ago, Blue. said:

There are so many ways you could make mugging better in a RP sense, like making it work like forcedrop, having it drop between 5-100k depending on how much money someone has, etc, but it would just be abused like force drop and everyone would just cheese their mugs so no one can mug them. You just can't implement a whole lot of these kinds of features on darkrp.

I would not enjoy having 100k randomly yoinked from my inventory. Taxes are bad enough as is.

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8 minutes ago, Raccoons said:

I would not enjoy having 100k randomly yoinked from my inventory. Taxes are bad enough as is.

like i get that, but mugging should be a genuine threat lol

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Honestly I don't think we need this in, there is a Gang Perk that forces a player to drop x3 the amount of cash that a mug would usually drop, maybe if the player is new then give them a multiplier to help them out but, really not needed. -1 

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