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This thread was made in regards to recent rumors that multiple pets are under the radar to be nerfed/adjusted. NOTE: I could care less about Snowfox, it was adjusted to 10 minutes which is fine and most Snowfox users are fine with this change compared to the nerf Rubik issued at first but I HAVE heard rumors that Snowfox lootpool was silent nerfed which is very questionable and should be viewed with a large data pool before lootpools even have a chance to be nerfed.) So let's start, what is this even for? I created this thread to open a door for community discussion for the sole reason that things occur without community feedback more often now than in the present. In short, the forums and community feedback is dead (so to speak). So let's start, I'd like to shed light that people are going around with different opinions on what they believe to be broken pets or pets or mechanics that are unfair to new players. The argument I'd like to make here is that we should view alternative methods of adjustment rather than just tweaking percentage values or flat-out breaking pet's abilities or game-mechanics. The more and more that we nerf things, the gameplay mechanics just overall (many others and I believe) would become less and less unique and borderline not fun. What's a good talking point for other methods? Let's explore one pet that has been rumored to be nerfed... Snowman Pet SPECIAL: Lootboxes cost 25% less XP when going to the Lootbox vendor. How could Snowman not be viewed "overpowered" as it seems?: Many others and I believe that pets or game-mechanics observed as being "broken" or "overpowered" -- are very subjective due to how much someone uses (or no-life's) the abilities of pets or game-mechanics (great example is Katoon with BP's). This doesn't inherently mean anything is broken or overpowered -- it really just means that the person who is doing these things are spending hours and days of their lives to grind on a Garry's Mod server to achieve something they desired. Don't get me wrong, I believe the BP nerf was needed to a certain extent but the talking-point of all of discussions regarding nerfs should honestly be the countless hours and days spent by these people that make these mechanics seem broken. Exploring alternatives to nerfing: Create ways for new players to gain things that pets offer inherently -- such as creating a purchasable "XP buff" for the Lootbox Seller that lets newer players get a percentage discount on Lootboxes that DOESN'T stack with the Snowman. This suggestion could allow new-players to have the very same thing that other players grinded for but for a price that allows them to have a temporary buff. The best mechanic to compare this suggestion to is the battlepass purchasable task reduction that allows players to have to do less for rewards (MUCH LIKE THE HERMY PET WOW?). My conclusion to open door for conversation Let's try to create community feedback instead of things happening behind the scenes that create outrage. I'd like this topic to actually stay on point (even though it'll be trolled) and actually create change otherwise people will probably become less and less interested in TitsRP (as I've heard and heard countless times). Maybe we could create suggestions inside of this thread that give alternatives to nerfs or things that could ruin mechanics in the future. Also LOL people think this is actually AI but I actually wrote this shit out like a degenerate LMFAO??7 points
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I honestly would like a minimod buff since the pet is sort of expensive to acquire and there's basically no incentive to try and grind for you especially if you aren't staff. I have a buff in mind atm (if anyone has ideas or other changes I'd love to hear it) 1. if you are staff and take admin sits (maybe like 3 or more within 10-20m) you could receive a random shipment in your inventory similar to that of a processor, - This would give staff incentive to take more sits while online while slightly increasing the rewards acquired from sits.3 points
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I have spent a lot of money on this server, and most of it was in Suga, to give away in events, and even buy Conglomerate Pet boxes. The Conglomerate pet boxes were unknown at the time, as no one was opening them. I bought A LOT, to the point where Rubik and Sugar would DM me after a purchase of Suga to say I was insane. I didn't buy them with the sole purpose of getting a pet in hopes of having some sort of edge over players, I did it in support of the server I spent a lot of time on, and figured it was a cool way to help keep the lights on while getting some little cool looking goober to follow me around. My pet boxes were almost events, and one of my fondest memories was unboxing them on stream in the TitsRP discord with everyone watching. As they got to figure out what was in them, and most of the things I opened eventually were given away to people. They feel very integral to TitsRP now, whether it was intended or not. During one of my many openings, I got my first ever Legendary pet, Homunculus loxodontus, aka Hermy. He offers a 15% reduction in the Battlepass requirements. While his value speaks for itself, I am incredibly sentimental towards this pet because he was my first legendary, and the first one to be unboxed. I don't have many pets and the ones I do are sentimental. I would understand if for the longevity and the health of the server, certain pets needed to be adjusted. I did not set out spending on these crates for any other reason besides to ultimately support the place I've been pouring so many hours in to, and getting so many memories from. Sure it would sting a little bit, but in the end if it meant the server would be better for it, I would understand. But I would request going these changes are transparent(not saying they aren't currently), and they keep some sort of value whether it be cosmetic or slight things like spawning with funny sweps.2 points
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We label other pets "broken" and nerf them, but this hasn't been discussed. So, let's talk about the Homunculus Pet. With every single % off Battlepass plus Homunculus' extra 15%, you're looking at a negation of 45-50%, so this is balanced? i don't think so, you're basically doing half of a Battle Pass just because a pet is another added bonus to it, i dont think thats right or should be like that. Instead we add something that's available to the public so this pet isn't deemed "OP" something like 10m for 3d of this added bonus which will rack up and people with Homunculus will still have an advantage as they've bought it as a one time thing which will be balanced as people who do Bp's will want to buy the pet, but the casuals who still want the same effect will not have to and they'll spend 10m when they want to do it occasionally instead of the pet being hid away in a 150m pet box with a sub 5% chance to hit. There's multiple pets like this that are "broken" which i'll list if needed :).2 points
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Shut the fuck up MarkCX +1 to this idea1 point
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One reason some pets are deemed unfair is because most players aren't provided an avenue to obtain that same buff or bonus, or that pet's function within in game means. A great example of a fair pet is Ocelot, because Boots of Speed/food buffs provide that same buff on demand. A good direction for TitsRP would be giving players ways to obtain most of the pet buffs within other means. For example, a temporary fishing buff that makes fishing 25% faster, that does not stack with the Fishe pet. It could behave similar to Galaxy Gas, lasting 30 minutes.1 point
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Bit ridiculous that a pet that's been in the server for years is suddenly nerfed because Rubik gets lucky from a few pulls, even if the pet is deemed "unfair" for new players, the battlepass that pet came from IS a really difficult battlepass. [I don't even want to do it again due to how hard it was] Instead of blatantly/silently nerfing pets that are popular and used, introduce more gameplay mechanics that involve making money for newer players. I spoke to a player earlier today who was stumped on what to do because he was easily raided and couldn't make money. Pets, especially snow fox, are far from the servers problem right now.1 point
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July 2nd Changelog Added an experimental feature that changes how blast damage is calculated serverside to be less LOS-dependent Fixed lootbox seller allowing you to buy boxes with a full inventory and only dropping one box Adjusted the max roll on the summer bp pet lootbox so the chances are more based on rarity Fix the first slot in your bank having the option to "drop" items Power stomp should only work on weird/stupid jobs as it states in the talent menu Fixed FEATURE flags not being set properly. This allows me to roll back experimental features without a restart1 point
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While I like this idea...All of the pets were promised to me 3000 years ago so therefore I should have your pets Mark +1 from the Server's Rabbi0 points
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