July 22nd Changelog
Investments in the bank will increase 5% every 5 minutes but will depreciate exponentially if no manager is active
Money Launderer NPC will spawn in a random location each day
Robbing the bank will alert the police and add a bounty
Bank Insurance costs $10k but will guarantee all investments under $150k unless hacked
Bank manager gets a cut of insurance purchases
Slightly reduced the time that the bank stays open when robbing it
Increased the players needed to rob a bank by 5 and police by 1
Fixed the bank C4 missing a model
Reduced the cereal needed to summon a train from 75 --> 40
Prevent spawning of gun shelves in safe zones
Fixed being able to use/drop an item while dead
Fixed a bug where you couldn't stack mini printers
Improved FPS when drawing a large number of mini printers
Fixed boombox playback (for now) and updated color scheme
Fixed a rare bug when trading that could cause inventory desync if you were using the search option
Fixed 'xp on join' perk for supporters. You might need to toggle it on again
Fixed hackers not getting money from hacked printers
Made it so you can hack printer racks to print or reroute money from all printers
Mod+ can refund their own items if they are RDMed
Improved the UI of xban
When running !shownlr, pressing space will remove the UI. Using arrows will no longer teleport you (use R instead)