Fuel Posted October 1, 2020 Share Posted October 1, 2020 Category: Bug Priority: Medium Description: Active warnings given by staff will become inactive on disconnect making the auto-ban system completely impossible to happen after 5 warns as a kick would disconnect them and reset their active warns (3 warns disconnect, 5 warns ban is unachievable as you get kicked by 3, banned by 5 and you will be kicked so your warns would be reset, ergo the bug) This isn't intended according to Walter the Assaulter, which only makes sense as why would an in game system become null and void overtime? I distinctly remember as well that warns didn't go inactive before the server reset now they go away on disconnect which is probably not intended behavior. How to reproduce: Get warned by a staff member, look at your active warn, if it was one warn, reconnect. If you get warned 3 times, get your auto kick, join back, your warns are inactive. Link to comment Share on other sites More sharing options...
Vexxy Posted October 1, 2020 Share Posted October 1, 2020 I mean at that point you might just ban them if they are getting 2-3 warns in a single sesh Link to comment Share on other sites More sharing options...
Fuel Posted October 1, 2020 Author Share Posted October 1, 2020 2 hours ago, Azuria said: I mean at that point you might just ban them if they are getting 2-3 warns in a single sesh The system that was implemented doesn't work, that's the point of the bug report Link to comment Share on other sites More sharing options...
Rubik Posted October 1, 2020 Share Posted October 1, 2020 As far as I know you are banned automatically for reaching X total warnings, active warnings doesn't really mean anything if I recall correctly. The only way your "total warns" would change is if the warning staff member deleted it. Link to comment Share on other sites More sharing options...
Jewann Posted October 1, 2020 Share Posted October 1, 2020 45 minutes ago, Rubik said: active warnings doesn't really mean anything if I recall correctly You are supposed to be kicked at 3 active warnings, and 1 day banned after reaching 5 I am pretty sure. Link to comment Share on other sites More sharing options...
Fuel Posted October 2, 2020 Author Share Posted October 2, 2020 1 hour ago, Jewann said: You are supposed to be kicked at 3 active warnings, and 1 day banned after reaching 5 I am pretty sure. This is correct Link to comment Share on other sites More sharing options...
Rubik Posted October 4, 2020 Share Posted October 4, 2020 Warns have a "decay" rate, at which time they are no longer considered active. Just to double check, I warned myself and relogged. I still had 1 active warning after coming online. So active warns are not removed on relog, but the decay time is set pretty low. I will discuss this with the staff team to see if that's something they want to change. Going to move this to squashed since the system is functioning as intended. I will have a chat with staff about changing this decay rate if they think it's necessary. Link to comment Share on other sites More sharing options...
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