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Tene

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DarkRP Server Rules

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DarkRP Server Rules (Compat Test)

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Everything posted by Tene

  1. discussion takeover + category takeover: suggestion thread - buff raiding / nerf basing but it is directly a skill issue.. the mats to raid are relatively cheap (could be made cheaper), and most bases are raidable with 2 good c4s.. the whole argument is that fresh new players cant raid the top players on the server easily.. they shouldnt be able to.. theyre new and need to learn.. only part i agree on is that it is relatively difficult to learn if ur poor or lazy. i posted a video showing people how to raid my base and it now gets raided more often (they still lose but again thats a skill issue). if u put ur time towards raiding on titsrp, u will be good at raiding. basing is easy its just new players not knowing the raid meta which means their bases suck and get easy raided.. u can base in a mid dupe and just hold left click on a door if u know how to count down from 28. buff raiding to make it easier entry/easier to learn (maybe cheapen the mats), nerf bases of 10 and cap it to 4 on doors (and remove defending from inside). raiding is now easier for the new player to raid the top dog.
  2. new players joining with a 30k wallet being fined 1/6 of their networth for walking out of spawn or being arrested for 90s on repeat = perma cycle of new players leaving omg
  3. wait until u find out u can AOS people for disrupting the peace and then its up to ur own judgement (if someones talking a little too loud go ahead and arrest them)
  4. play 3x xp jobs, use the 2x xp timeslots (harvesting etc), best job imo to start would be hobo or shipwreck diver, then maybe meth if u can get a base set down and not be raided. click 'view details' (old f4 menu) or just click on a job and underneath it it displays all xp methods
  5. thank god the old smod/admin team decisions are still respected ! ! !
  6. hi guys professional non raider input on this here, i think its a bit overpowered for the raider to be able to loophole this rule with timebombs, can we add into the rule that you must also advert for timebombs and limit to maybe 1 or 2? Thanks!
  7. I think the community removed players get reached out to way more when their ban reason is unknown than before when people knew. You kinda HAVE to reach out to the banned player if you want to know the reason why they were banned, and even then they will downplay it to the max which leaves you either distrusting staff or just generally having the wrong idea of the reason for a ban. I (and many others) are very curious when someone they once knew is now permanently removed, leading to messaging them. Had I not been informed by others I would've assumed that his ban reason was something like drama mongering or something silly, when it was worse. if staff want the img removed i can remove if its counted as drama mongering This is a valid point, but as I said I think more people will be less willing to message someone if they're directly given the reason by the staff team - Them also having their ban reason made public can help to spread awareness about them/their character to other servers etc (which they will most likely turn to after being banned from tits, and if theyre malicious they will do what they did on titsrp on other servers/communities). I personally think it is a safer option, both in the manipulation and awareness aspects, to let the community know the reason for a ban, even if its just included in the ban message or something. Someone messaged me on discord related to this about how if multiple people are banned for 'pedophilia' the server immediately looks terrible, which while partially true, surely it makes the server look better that its carefully watching over the playerbase and entirely removing those types of people? Very true but I think at the very least a reasoning being added to community removals could clear up a lot of things for players instead of it becoming a guessing game of all the horrible shit that gets someone community removed vs potentially just drama mongering. ty for the replies btw this thread has been useful insight so far
  8. Hello, I don't want this post to be perceived as drama mongering or stirring up hate for staff etc, this is simply a question and a proposal for change. Recently on the server there have been community removals, and when staff are asked about said removals, they aren't allowed to share the reasoning behind the ban. This isn't how it used to be, after someone was removed from the community the community was informed as to why the person is no longer apart of the community. This was good, it gave people the clearance they needed to not hate staff or constantly nag staff over maybe a friend or someone they know being permanently excluded from the community. Now though, no one is allowed to say the reasonings behind community removals, along with even other staff members not being told the reason for a community removal. This, in my opinion, creates a negative view on the server, as it's almost like they're covering up someone else's bad actions instead of informing the community of the type of person they are/were. Maybe the server doesn't want people going batshit insane with bringing up someone's ban reason, understandable, but the server will still react the same way if someone is community removed, as it is quite a big event - it's not going to stop the freakouts from people when they hear that someone they knew (got on with, hated etc) was community removal'd, and in some cases can actually make situations a lot worse, as people will immediately jump to the conclusion of the person being banned being a terrible person and doing things that are criminal This is where the danger of keeping quiet on this type of stuff comes from, it can either tragically affect someone with false allegations of the worst kind of things, killing any reputation they had or any friendships they had OR The opposite, someone who has actually done something terrible can simply tell anyone who asks them specifically that it was for a completely different reason - and with the staff team not denying or approving any claims, said person can then continue to be malicious on other servers/communities - or even continue (insert word) with their friends from TitsRP as they are completely unaware of the danger that person brings. This seems more like a suggestion than a discussion, but that's because its both: Why are the admin team now not being public with ban reasons? Was there some specific reason? Do the admin team recognise the very likely possibility of these removed people manipulating other community members due to the unknowingness? Will this be changed for future removals? please don't turn this thread into an accusatory thread or anything, it is genuine concern and confusion as to why there is this new vagueness around big bans.
  9. make staff land a safezoned area like spawn, so that jail is less incentivised / useless. there is no rdm in sit when u cant rdm in the sit. this also removes the necessity to auto jail for a mrdm report which will make sits run smoother as people aren't instantly felt as though they are guilty
  10. dont return
  11. This would just be the same as any other gunfight outside of raids that happens in the streets, if you crossfire someone it should still be considered as RDM, and if you shoot a player and they kill you, your raid is over. All this does is increase gunfights in streets a bit more, I think there's a very slim chance that the misunderstandings from these incidents will take long to clear up, again, it would be handled the same as if I was a bounty hunter trying to kill my target and I accidently shoot someone else, they are allowed to kill me, and if I kill them in the crossfire it is RDM on my part. That being said, one thing I can see happening frequently which could become an issue is party assists. Since party member's can no longer defend a base with a /yell and must be on the doors, if they see their party member being shot in the street relatively far away from their base and they party assist and kill the raider, are they at fault? If so what's the punishment? This is the main flaw I see with opening up the raid area. While the red district very rarely has actual 'hard to raid' bases (bases with a lot of people defending outside), it is arguably where the most raids happen, so I do agree with you that it is quite a clusterfuck because of how large it is and how many different areas you can go to. Maybe divide the red area into 2 sections, but again this will cause more issues. Can you try and maybe colour in areas that you think would be good as districts, because I'm not too sure what you mean by tight districts. As for the pink district, no, it is not until the beach house island, its simply until the first tunnel at beach that leads it into the ocean, this is mainly due to the base at beach alley being defended from the shipwreck (where Captain Charlie stands), so opening up this entire area shouldn't really too bad since it is only fully accessible when in combat with someone else who is outside the base, and considering the movement swep cooldown after being put in combat, I don't think the entire area is that much of a 'big area' seeing as how open it is and how easy it is for someone to shoot the raider. Again remember, the raiders must be at the base until in combat, so the defender on the outside could still keep them penned at the bases due to the cooldown. Not too sure what you mean by this, all above ground districts will be ended at the appropriate sewer entrances in their area, the same way that the districts all end at tunnel openings. The district for sewers itself (in my mind), is that both upper and lower sewers are accessible, and again the district ends at all entrances to the BASING part of sewers: The Ladder entrance, the hole in the wall near the ladder entrance, the entrance with the meth dropoff and the vent into PD. As for the industrial base with the elevator, I believe standing inside the elevator is fine, along with going down in it, but exiting the very short tunnel when you go down the elevator should be considered the end of your raid in industrial. I say this because a lot of people who raid the industrial base at the elevator will usually stand in the elevator itself to re-heal, so making it so if they go down in the elevator it ends the raid should be considered silly, especially since it's only useable when in combat. Thank you very much for your reply! Still trying to work a lot of this out myself
  12. This thread is to gather the community's opinion on various raid rules that they believe are left too undefined, leaving behind grey areas in the rules. This isn't a thread to add a rule to fit in every single grey area and situation, but a thread for improvements on the current raiding rules that helps to cover more grey areas overall, leaving less confusion and overall a better raiding/basing experience. Note: If something in this thread is agreed upon by the community, it is not final. The agreed upon rule change will be put into place temporarily, and will gradually be improved upon by both the staff team and the community. If a rule is changed, and there is significant issues, it will simply be reverted and will be taken back to the discussion phase. This thread is not only my suggested change, it is for any and all raid rules that YOU, the community, thinks should be changed, removed, or explained further. Please try and give feedback on all suggestions you feel you should share your opinion on. If a comment is not constructive or adds no value, it will be hidden. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The rule I would like to start off the thread with and ask the community's opinions on changing is to do with raid zones. In specific, the rule that states: DO NOT attack a base member while raiding they must be both within eyeshot AND reasonably close to the base I think this is a very flawed rule as there can be many questions surrounding the wording itself: What is within eyeshot? From which perspective am I looking to determine this, the player's, the bases', or somewhere else? What is reasonably close to the base? My way to attempt to 'define raid zones', and to improve this rule specifically is via separating the map into districts. Here is an image of the potential 'districts' which I and other staff want the community's opinion on. Made by Cuntbucket The colours represent the borders of each district, with the tunnels being left as undefined (we want the community's input on the this too) While this may look insane for some, the ability to go ANYWHERE within these districts during a raid is solely when in combat with someone who is outside the base, and once the combat ends (you kill the other player), you must then return to the base. Example (current rule): I am raiding the base behind the Elevator in Industrial (dark blue district), a base owner comes from the opposite side of industrial and shoots me, with the current raiding rule, I must stay in front of that base, whilst the base defender can hide behind a wall, reheal and then peek, and I must wait for him to peek so I can shoot, despite me wanting to raid all of his loot. Example (change above): I am raiding the base behind the Elevator in Industrial (dark blue district), a base owner comes from the opposite side of industrial and shoots me, I can now approach the person who has shot me and fight him over there, instead of right beside the base. This also means I can fully use all of Industrial (excluding other bases) to fight back. I can approach not from the main street, but via the streets behind the 2 buildings (left side of industrial in the image provided) to go and fight the base owner there, once I have killed him I must now return to the base to continue the actual raid, since I am no longer in combat With the change, it personally speaking improves a lot of the issues with raiding, I can now actually fight the guy who has already shot me, or who is part of the base (he is on the doors) without being glued to the front of the base. I also still think the defenders will have an advantage, as they can simply leave the district if they get too low, whilst the raider cannot, and can also approach the district from various different positions, however, it will nerf defenders as there will be a lot less situations where a defender is outside the base and basically has the raiders sheeped together at the front of his base, where he faces no threat simply peeking and then hiding behind a wall, as the raiders aren't allowed to run up to him and kill him. This change as it is still leaves grey areas: "What if the person defending outside the base runs away, am I still in combat since he's not dead?", "What if I go into the tunnels when chasing a defender?". "How far can I go if I'm not in combat?" I think with the Community's help this rule can be improved upon, whether it be via the district system, or a completely different way of defining raid zones, and a lot of the grey areas can be thinned out with one overarching rule instead of making rules for every single situation.
  13. fully buff shotguns so that when theyre ads'd they dont do 40% of damage, i know sugar tried to fix it but making shotguns actually useful would go crazy, especially since now no1 uses shotguns at all in a raid and its silly to even try it when u can get 3 tapped with an svu
  14. i dont think this happens, if its a valid reason to reply like giving evidence of like a past ban or past issue that is like 'hey this guy did exact same thing but no punishment cuz allowed as can be seen here (forums link)' then it will/should be left up.. but posts that are solely 'i dont think this guy should receive a ban because this user is an incredible community member and it was just a 1 off mistake' type of thing will be hidden. as coba has said, if u want to give ur opinion on reports/appeals apply for staff. if you're actually adding evidence or context or reasoning then 9/10 times it wont be hidden. yeah when posts are hidden it just lets the staff member scroll past it, because if it adds value it wouldn't have been hidden, so reading someone preach their opinion about it doesnt really add anything to the report and the staff should only give their opinion based off of the evidence provided etc, not off of what they see other people think. so while yes they can still see it, they (or atleast I dont think) don't really take the hidden messages into account and instead only take the ones in actual white unhidden text into their decision making. Thats how I deal with it atleast and how I assume a lot of other staff members do.
  15. Tene

    King

    no, thats why there is the king laws.. because they have to be added. "the king RDMing without having kingdom is kos law" is allowed, the Kingdom is a base, if someone trespasses your base they are KOS, that law is simply added to avoid confusion. Also the same with party members, essentially party members are the same as being on doors of Kingdom, so they can defend without that law aswell.
  16. you kai.#0999 rig the wheel so green is my secret santa
  17. 27.. theres another one the exact same but with catching a Mako Shark at like level 34 or something.... its made a couple people entirely give up on the battlepass just because its a 0 progression quest
  18. main map is fine as it is, no point reworking the map just to include 2 more rooms in bases that people already don't use, let sugar have titsrp v3 made (since gallium is back to mapmaking) with suggestions from the old old thread about changes we wnat to see made. also backrooms was fun for a bit but having that on the server forever seems more annoying than anything, especially since it wouldn't be able to be put on a timer (the reason it crashed was because the timer kept forcing it open and closed) so you could start bounty hunting / hit man targetting / spawn of hell targetting / chasing for ents back / cuffing etc and the guy just sprints into backrooms and then sprints to the spawn tp. go find friendly canadians old post, but i'll be real i don't think any of the halloween map should be added, this map is fine as it is and if we want an update to the map, lets actually try and get a full on map rework instead of omg 2 new rooms and this area is increased by 20 meters
  19. and then when you catch it u go like 15 tiers and then have to get another fish of the same rarity
  20. hello i think this fits into your personal message
  21. call it 'tenes property' since you promised to give it to me
  22. IGN: You Discord: kai.#0999 the japanese sweets i had one time were nice
  23. my shit works fine
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