Jump to content

[DISCUSSION THREAD] Let's view pets & game-mechanic nerfs under a different light.


Recommended Posts

Forgot to address the main point of this post, the snowman pet. The description states you spend 25% less XP when buying a lootbox. This has not changed since it was added. Here is the check done server-side to calculate the amount of XP you should spend when buying a lootbox!

image.png

 

This takes the value of 'xpNeeded', a hardcoded amount of XP you need to buy a tier 1 or 2 lootbox of 75 and 225 respectively, and multiplies it by .75, resulting in an integer 25% less than the original value. 

Pets were initially going to be in a shop that you could buy them from, similar to the Suga Shop.

 

So originally they were a quick cash grab?

 

Your statement dismisses the fact that people have been complaining about the economy and value of certain items for a number of years. This feedback is not ignored and often the reason for changes like this.

 

Who? You mean the same group that's been complaining about this server since the inception of TitsRP? Only to benefit themselves? The vast majority of players are broke. I'd like to know how much money the average player has today. With that logic shouldn't the suga shop be dismantled due to the sheer amount of suga people can buy at any given time?

 

Pets are continuously evolving as the demand for more effects, perks, etc grows. Some of these older pets were added at a time where just having a pet was cool. I think the influx of these newer pets with insane abilities that spawn XP, money, and items has made a shift in player's expectations of what a "good" pet is. Sadly it is the case that this is what people want so yes, those older pets are going to seem a bit dated when compared to the newer ones but thankfully with BP rewinds and lootboxes, you can unlock these as well if you want (with the exception of some raffle specific pets)!

 

So let me get this straight. You prioritize abilities on easy to obtain pets that actually inflate the economy rather than incentivizing people to break dragon eggs or spend 150m in the suga shop with the guise of "shift in players expectations?" In no way does spending 150m actually create profit. Unless you pull a legendary pet which is rare. IE Gambling. 

 

They're not really designed to be like that. Those pets are a random reward for completing mundane tasks and the value is in it's rarity. 

 

The first RNG pet added was the Fish pet which was actually an amazing pet. 25% speed to fishing? The rest are completely useless in most cases. 

 

But it shoots fireballs!! That is a choice as a player you need to make. If it's not worth it for your time then you can always grind for something else. Not every pet needs to be top tier. There needs to be a chance that you get those really good pets, not a guarantee. 

 

Yeah cool we get to spend 1.5 million for a 1 in 800 chance to get a pet thats near worthless in comparison to the battlepass pets that you can obtain in less than 2 days. Got it. But when we ask for a buff on a specific pet like the dragon we get told essentially to fuck off. But oh wow Tene spends over a bil for a pet that was won in a raffle and he gets to pester you into adding an effect that removes all nerfs to processors? Amazing. Your priorities are wacky imo.

 

I agree, but we want players to spend money on these items and keep them. A pet that GENERATES more money than it's worth is counter to this goal. 

If a player sells a pet they obtain at a LOW chance from a crate they are VERY LIKELY to gamble on more crates. The odds of gaining money from any of the suga shop pet boxes is less than betting it all on RED in roulette. Money used to buy pets is almost always ALREADY in the economy. The money used to buy MORE pet boxes only to get commons is officially gone!

 

So originally they were a quick cash grab?

A "quick cash grab" isn't exactly how I would call it but rather giving players something to spend the money they grinded for on that they could keep and show off to their friends. A number of end-game players had amassed a ton of wealth with nothing new of high value to spend it on. 

 

Who? You mean the same group that's been complaining about this server since the inception of TitsRP? Only to benefit themselves? The vast majority of players are broke. I'd like to know how much money the average player has today. With that logic shouldn't the suga shop be dismantled due to the sheer amount of suga people can buy at any given time?

I listen to everyone's feedback and come to my own conclusion based on what I know to determine if it's a problem that actually needs to be addressed (does it affect the whole server or just this one person/group?). I don't hold personal bias or put one player's opinion/feedback over another. I generally believe that if you make the effort to raise a concern, you should be heard on the matter which is why we're having this discussion here.

 

So let me get this straight. You prioritize abilities on easy to obtain pets that actually inflate the economy rather than incentivizing people to break dragon eggs or spend 150m in the suga shop with the guise of "shift in players expectations?" In no way does spending 150m actually create profit. Unless you pull a legendary pet which is rare. IE Gambling. 

The goal is to have pets that are enjoyable, unique, and provide value to the player but that do not generate significant wealth or provide an unfair roleplay advantages over new players or players that cannot afford them. That's the goal, however there are some older pets that do not adhere to this design philosophy. 

 

The first RNG pet added was the Fish pet which was actually an amazing pet. 25% speed to fishing? The rest are completely useless in most cases. 

Yeah these pets are great. They're super rare so if you have them then I think everyone can agree you've earned whatever perks it comes with! Also their effects don't provide any sort of roleplay advantage either which is cool. Great example of a good pet with a solid balance between time to obtain it and the reward. 

 

Yeah cool we get to spend 1.5 million for a 1 in 800 chance to get a pet thats near worthless in comparison to the battlepass pets that you can obtain in less than 2 days. Got it. But when we ask for a buff on a specific pet like the dragon we get told essentially to fuck off. But oh wow Tene spends over a bil for a pet that was won in a raffle and he gets to pester you into adding an effect that removes all nerfs to processors? Amazing. Your priorities are wacky imo.

If the suggested change improves the player experience without providing any sort of money / pvp-rp advantage over what it already does, I'm down for it. Regarding the raffle pet, I think you're referring to the snowboard penguin pet. If you could go into specifics on what change was made I'd be happy to address the reason behind it but I don't recall off the top of my head what you're referring to. That effect was added in October of 2023, months before Tene or anyone else was able to obtain it. 

 

If a player sells a pet they obtain at a LOW chance from a crate they are VERY LIKELY to gamble on more crates. The odds of gaining money from any of the suga shop pet boxes is less than betting it all on RED in roulette. Money used to buy pets is almost always ALREADY in the economy. The money used to buy MORE pet boxes only to get commons is officially gone!

That's the goal and it's why we include pets of different chance / rarity in each lootbox. It's a game of chance. 

 

Fuck it, no one's happy with change.
Remove all the pets, people bitch too much, don't like it? You don't get it.

Now make cosemetics that give you effects [No actual perks]  and they're super rare, + they're cool, like, sparkle, glow, make you shine, and legendarys can have unique emotes, effects, ect [Might make your playermodel Monochrome, or a specific texture] 

15 minutes ago, Sanzu Zahard said:

Now make cosemetics that give you effects [No actual perks]  and they're super rare, + they're cool, like, sparkle, glow, make you shine, and legendarys can have unique emotes, effects, ect [Might make your playermodel Monochrome, or a specific texture] 

This already exists and its called accessories and chat tags. 2 money sink cosmetics that have been very successful in my opinion without any controversy

Just now, 1-800-Suicide said:

This already exists and its called accessories and chat tags. 2 money sink cosmetics that have been very successful in my opinion without any controversy

Make them look way cooler, right now it's just like, hats, masks, and scarves, why not have one where you're just always sparkiling, or you have a glow/aura around your playermodel, many many ideas.

 

3 minutes ago, Sanzu Zahard said:

Make them look way cooler, right now it's just like, hats, masks, and scarves, why not have one where you're just always sparkiling, or you have a glow/aura around your playermodel, many many ideas.

Mainly because it looks tacky and can have a massive hit on FPS for players on lower-end machines. 

all pets are good add more sugar pet boxes i need to waste money 

 

real talk though chat tag boxes are a very good money sink i have spent hundreds of millions on opening the ones available. It would be really cool to get more sugar chat tag boxes.

Edited by Terry
added more

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...