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Bank Rework


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"Oh but Bread this is gonna be the 562342th time Bank was changed!!!"

My proposal:

 

Bank Money is now a function based on how many cops are on during a certain period.

 

Basically grows exponentially until you hit a cap (I set it as 11 cops on; maybe make it 1 mil max) After that, it remains at 1 mil no matter how many more cops are on. Maybe add an incentive for Bank Manager and Guards to defend, like 1% of the value every five minutes that the bank is defended during. At minimum, they'll basically make nothing, but during cap hours (11+ cops on), they can make 10k every five minutes.

 

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PROS:

1. Can't be exploited - you'd need more than 8 people+ as cops before bank is worth anything. If devs think that's still exploitable they can just make the function grow more slowly.

2. Bank is useful again - yeah, bank is useful again

3. If people want to grow money with interest, that system can be used concurrently with this; the player bank money is "protected" until they exceed 1 mil (or whatever the bank max cap will be set to), upon which the 1 mil cap is removed and if it gets raided, instead of system money, player money is lost.

4. There'll be something for cops to do (defend the bank) other than just being cancer cp.

 

CONS:

1. Extra cash flow may lead to inflation.

-Counterargument: 1 mil every 2 hours is tiny compared to printer money, and even more so compared to drug money. And that's assuming the server maintains the 11+ cops on all the time.

2. Another bank rework

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so basically make the bank have 1mil in it permanently, so even if u raid it with the 15 minute bank c4 level perk and an expensive bank c4 you are only getting 1m, and that is if ur doing it without splitting with others. no. just revert bank to how it used to be and add in your thing about a % of the money in the bank going towards bank manager and stuff to make it a good job.

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this is a pretty bad idea, not going to lie. Bank is the way it is now because it got a major ass buff that lets you get 100% out of the bank everytime you raid instead of a random percentage of it. I agree with tene, just revert the bank back into the old bank and it will be totally fine again.

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I mean, if you want more money, the old system kicks in after player money exceeds 1 mil (this hard cap can also be changed btw depending on how people want it balanced). I just want it to be tied to CP so it can't be exploited since it only has maximum value at high cop numbers.

 

btw I'm assuming old bank = people put money in and it grows until it gets raided, coz I have goldfish memory and I can't remember if that was the real first bank or not.


Maybe instead, 

3 hours ago, ❤️ It's Ya Boi Green ❤️ said:

that lets you get 100% out of the bank everytime you raid instead of a random percentage of it

make this percentage scale with cop numbers.

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