If I have to clarify this to anyone ever again, I am going to Mass RDM my school.
FEARRP IS NOT A THING
Now, on to the actual explanation:
No, he does not have to do anything the kidnapper says. The kidnapped player doesn't even have to stay inside of the base.
Let me try and clarify what you can and can't do when kidnapped:
What you CAN do:
Disobey a kidnappers commands Attempt to escape from the base Interact with entities around the base (eg, taking money from printers) Anything that doesn't fall under a rule or the don't category, being kidnapped is practically the same rules of the game, just trapped in someone's home.
What you CAN'T do:
Doing any of these actions is punishable under FailRP.
Spawn props or entities (without the permission of the kidnapper) Access your inventory Find a way to kill yourself before the 5 minute countdown is over