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Showing content with the highest reputation on 03/28/22 in Posts

  1. Many of you might not know who Kotos is but if you did you would know he was a good guy. He recently passed at his young age. He spent most of his free time on TitsRP and going to the gym. You might know him from fishing at fountain all day or having the chem barrel leaderboard however you know him I'm sure you knew how good of a person he truly was. Kotos is an older player so many of the OG's will know him he was a staff member a few times as well I just thought I'd make this post to morn the loss of one of our own. RIP Kotos He always gave us great laughs and will be missed.
    6 points
  2. so basically make the bank have 1mil in it permanently, so even if u raid it with the 15 minute bank c4 level perk and an expensive bank c4 you are only getting 1m, and that is if ur doing it without splitting with others. no. just revert bank to how it used to be and add in your thing about a % of the money in the bank going towards bank manager and stuff to make it a good job.
    2 points
  3. My proposal: Bank Money is now a function based on how many cops are on during a certain period. Basically grows exponentially until you hit a cap (I set it as 11 cops on; maybe make it 1 mil max) After that, it remains at 1 mil no matter how many more cops are on. Maybe add an incentive for Bank Manager and Guards to defend, like 1% of the value every five minutes that the bank is defended during. At minimum, they'll basically make nothing, but during cap hours (11+ cops on), they can make 10k every five minutes. PROS: 1. Can't be exploited - you'd need more than 8 people+ as cops before bank is worth anything. If devs think that's still exploitable they can just make the function grow more slowly. 2. Bank is useful again - yeah, bank is useful again 3. If people want to grow money with interest, that system can be used concurrently with this; the player bank money is "protected" until they exceed 1 mil (or whatever the bank max cap will be set to), upon which the 1 mil cap is removed and if it gets raided, instead of system money, player money is lost. 4. There'll be something for cops to do (defend the bank) other than just being cancer cp. CONS: 1. Extra cash flow may lead to inflation. -Counterargument: 1 mil every 2 hours is tiny compared to printer money, and even more so compared to drug money. And that's assuming the server maintains the 11+ cops on all the time. 2. Another bank rework
    1 point
  4. this is a pretty bad idea, not going to lie. Bank is the way it is now because it got a major ass buff that lets you get 100% out of the bank everytime you raid instead of a random percentage of it. I agree with tene, just revert the bank back into the old bank and it will be totally fine again.
    1 point
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