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Showing content with the highest reputation on 05/24/25 in all areas

  1. I came into this video thinking it was going to be some stupid porn shit. I like confused and mortified by the flailing models.
    1 point
  2. This is one if the things that has kept TitsRP going for what will be 10 years next month. The passion of the community. As for hiring an external dev.... I *may* have scared rubik out of ever considering that a couple years back. Quick condensed story: I was part of a different Gmod community that was the peak of its game mode. As it plateau'd off, the owner (and sole dev) brought in an external dev. Things went well for a while, but soon crashes became frequent. After a couple years, that external dev was permabanned for stealing source code and putting in malicious updates that caused the server to frequently crash. Why did he do it? He used the stolen source code for a server he was trying to start up. External hires. A plague in irl jobs and gaming alike.
    1 point
  3. add slappers back I'll give you $50
    1 point
  4. What are the actual content updates you want made? I will agree that there hasnt been super huge content changes and instead smaller tweaks/additions, and I do very much want boss fights (grr) but I think it is due to the idea going from making 1 really big change every few months to tons of smaller changes and additions instead. It also is due to Rubik being 1 person who also works a job and is busy with irl things. Hiring devs I believe rubik has explained before is something that is alot easier said than done if you're aiming for actual good developers that know how to make stuff specific to this server that wont pillage optimisation (what titsrp tries to prioritise) and server-performance, along with the actual quality of the stuff produced typically needing to be fixed anyways by rubik (or sugar at the time). If you look at the suggestions in discord, they are mostly small change suggestions, and I think there is probably more 'value' in doing several small suggestions vs 1 somewhat big suggestion that not everyone cares about. Example: The mafia leader update was actually hyped, then upon being released no one cared to actually use that job or roleplay it unless they were brand new or needed to for a quest. Making new huge updates and balancing it around already existing systems is difficult when trying to not completely outshine any/be better than other systems (ie a new thing that makes more money than basing, or a new item system that changes raiding and basing, or a new job that then has to be tweaked via rules to not be aids and loopholeable + the exploits that come with new things) The server has fuck tons of content, its just people have poured months of playtime into it which with any game will get boring eventually. When you think of all the systems we actually have on the server, new additions that are worth sinking tons of time into for everyone/majority of people to enjoy is difficult with the added risk of just months of development time being wasted on a thing no one cares about. This is probably why it is preferred to do battlepasses instead as its something for everyone, even the people who claim to hate bps do them. I do want more major content changes, but if they just flop then it seems like just a waste of time. Boss fights, trash tradeup thing, changes to fishing system, more advanced crafting, cool jobs ie magic man, full event rework, weather system that modifies jobs or mechanics/day to day gameplay element that changes things rarely also there are constantly new bugs popping up that need fixing, along with server stuff, crash methods, bugfixes with any small changes/additions made etc +1 to bring back big content updates if possible though without it causing burnout.
    1 point
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