Ironfish1 Posted December 16, 2023 Share Posted December 16, 2023 (edited) 12/15/2023 General Changed DO trade at your own discretion and do your research. Being scammed 1 Mil or more DarkRP cash or any amount of Suga Dollars through an exploit is subject to review and punishment. Being scammed because you were not careful while trading is your own fault. Make sure to use !trade to verify the legitimacy of any transaction Basing Changed You cannot have a sky-base unless you are playing Preacher. Building on rooftops that are not explicitly part of the base (door leading to it) do count as sky-bases. Cop Added Cops with cuffs are not KOS unless they swing their cuffs at you Changed Laws can not target an individual group, class, job, or person. Make your laws general, and make them affect the entire town. You can restrict all areas of the map(besides fountain and in front of PD), but not force people to be there. Illegal Activities Changed Raiding: Having the intent to invade another person's home. Whether you're being harmful or not, trespassing someone else's house should be considered a raid. If you leave the district for any reason your raid is over. Thief Rules Changed title to: Thief/Raid Rules Added When raiding abide by these Raid District rules: forums.titsrp.com/topic/20749-raid-districts/ The ability to go ANYWHERE within districts during a raid is solely when in combat with someone who is outside the base, and once the combat ends, you must then return to the base. You can not defend or raid from outside of the district the base is in. Defenders/raiders are not able to leave the raid district once they have entered to defend/raid their base. If they leave the raid district it counts as ending their defense/raid of the base. For raiding any base in sewers if you enter the ring around sewers after entering the main sewers area your raid/defense is now over. When raiding, use common sense for how far away you can go from the base, the only exception is to chase down a defender attacking you. Basing Added When defending abide by these Raid District rules: forums.titsrp.com/topic/20749-raid-districts/ Edited December 16, 2023 by Ironfish1 3 2 Link to comment https://forums.titsrp.com/topic/380-changelog-for-the-darkrp-server-rules/page/15/#findComment-141251 Share on other sites More sharing options...
Rubik Posted January 14, 2024 Share Posted January 14, 2024 January 14, 2024 Revert recent changes to scamming rules DO trade at your own discretion and do your research. Being scammed 1 Mil or more DarkRP cash or any amount of Suga Dollars is subject to review and punishment 1 Link to comment https://forums.titsrp.com/topic/380-changelog-for-the-darkrp-server-rules/page/15/#findComment-142653 Share on other sites More sharing options...
Rubik Posted March 29, 2024 Share Posted March 29, 2024 March 29th Changelog This changelog addresses useless or common sense rules, rules which pertain to roleplay scenarios which do not belong on the server rules, and rules which need further clarification Removed: Past the second PD door is Arrest on Sight unless said otherwise This is an RP situation and can be decided by the Mayor whether or not he wants to enforce it. Advert rules still apply All doors in PD are allowed to be locked (including first door) Common sense You can build roadblocks/base/build checkpoints/ do what you gotta do Common sense Becoming a Cop job so that someone else can raid the PD is FailRP/job abuse This is already covered under "You cannot assist criminals or commit crimes" Changed: It is not 100% necessary but Use your best judgement when deciding to kill or arrest a criminal If you are searched and possess a weapon without a license you can be arrested. Police may randomly search you if they have reason to believe you possess an unlicensed weapon, but it is a hostile action and you may fight back. --> Police need a valid RP reason or probable cause to randomly search you for illegal weapons. (ex. You advertise illegal items/services for sale, you brandish a firearm, or you have an active bounty). Added: Random weapon checks (not including checkpoints) are not permitted unless there is a reasonable suspicion that the person is committing a crime (ex. verbal threats, active bounty, brandishing a weapon, advertising illegal services, etc.) Random weapon checks are considered hostile actions and they may fight back You may hold checkpoints and perform random weapon checks at the checkpoint as long as there is at least one clear way around it. Your checkpoint may not result in a portion of the map NPC inaccessible without going through the checkpoint 2 1 Link to comment https://forums.titsrp.com/topic/380-changelog-for-the-darkrp-server-rules/page/15/#findComment-144672 Share on other sites More sharing options...
Rubik Posted June 7, 2024 Share Posted June 7, 2024 These changes address issues regarding who may get involved in RP scenarios like raiding, defending, and countering. TL;DR of these changes are: You should never interrupt or interfere with another player's roleplay scenario unless you are directly involved in the situation (such as it is your base which is being raided) You must be on the doors and inside of your base to defend, otherwise it's considered a "counter" and some restrictions apply. (For example, you must be on the doors and outside of the base at the start of the raid. You may not, for example, suicide to "counter" from the rear. If you die inside the base you're donezo) Finally, you may only base with a maximum of 12 players and all of those players must be on the front door to be involved in any raid scenario (defends / counters) June 6th Changelog EDIT: DO NOT counter actions that you are not involved in. For example, asking a cop to uncuff your friend or a raider to stop raiding your friend or killing raiders without having any intent to take over their raid --> DO NOT counter, ‘takeover’, or interfere with RP scenarios that you are not involved in. (Ex. Killing a cop for cuffing someone or warning a raider to stop raiding your friend otherwise you might counter the action) EDIT: In order to defend a base, you must be on the front door(s) of the base or --> and inside of the base before raid starts, otherwise you must counter. ADD: You may base with a maximum of 12 players (the party limit) and all persons must be on the door(s). This includes players inside and outside of the base. ADD: You may counter a raid as a cop or if you are on the front door(s) and outside the base at the start of a raid. 1 Link to comment https://forums.titsrp.com/topic/380-changelog-for-the-darkrp-server-rules/page/15/#findComment-146766 Share on other sites More sharing options...
Rubik Posted June 16, 2024 Share Posted June 16, 2024 This changelog addresses criticism of the previous changelog on June 6th in that it did not address the root issues that makes raiding/basing unbalanced. The decision to reduce the maximum number of people you may base with is a result of a poll held on Discord. June 16th Changelog You may base with a maximum of 12 players (the party limit) and all persons must be on the front door(s). This includes players inside and outside of the base. --> You may base with a maximum of 6 players and you must be on the front door to defend the base from a raid. 2 1 1 Link to comment https://forums.titsrp.com/topic/380-changelog-for-the-darkrp-server-rules/page/15/#findComment-147194 Share on other sites More sharing options...
Rubik Posted July 10, 2024 Share Posted July 10, 2024 July 10th Changelog This changelog addresses basing rules, mega bases, public bases, and building on the streets / sidewalks. Please review the entire basing rules page because the format was completely updated with some small changes added and redundant rules removed in the process. Significant changes: [Mega Basing Rules] Mega-bases are prohibited in the following districts: district 1, district 3, district 5, and district 8 (includes the ‘Chill Zone’ but not the outer-most Island). [Public Basing Rules] If your public base is in District 1, it must have a function (restaurant, cafe, hospital, theater, etc) and not just be for aesthetics. [Base Building Rules] Do not use rapidly flashing color or strobe lights which may trigger players with epilepsy. [Base Building Rules] Do not build on the street or sidewalk in a way that limits or restricts the movement of vehicles or players, or in high-traffic areas (such as near PD) 1 Link to comment https://forums.titsrp.com/topic/380-changelog-for-the-darkrp-server-rules/page/15/#findComment-148329 Share on other sites More sharing options...
Rubik Posted July 29, 2024 Share Posted July 29, 2024 July 28th Changelog Simple rule changes regarding the investment bank to improve wording / clarity. Bank Manager CANNOT base with Bank Heisters --> Bank Manager and Bank Guards may not base with heisters or assist with raiding the bank You may not counter Bank Heists if you are not a cop/bank guard/manager or in the Bank when the Raid begins, Insurance exists to protect your money --> You may counter bank heists if you are: a cop, a bank guard, a bank manager, or are inside the bank with the raid begins 2 Link to comment https://forums.titsrp.com/topic/380-changelog-for-the-darkrp-server-rules/page/15/#findComment-148907 Share on other sites More sharing options...
Rubik Posted August 14, 2024 Share Posted August 14, 2024 August 13th Changelog Changed Basing Rules: You may kill someone for trespassing in your base after 5 seconds unless it's a public base, then you must warn them to leave first. --> You may kill someone for trespassing in your base unless it's a public base, then you must warn them to leave first. Link to comment https://forums.titsrp.com/topic/380-changelog-for-the-darkrp-server-rules/page/15/#findComment-149590 Share on other sites More sharing options...
Rubik Posted August 19, 2024 Share Posted August 19, 2024 August 19th Changelog Updated: Basing Rules You must be on the front door(s) of the base and inside of the base before a raid starts to defend it, otherwise you must counter. --> You must be on the front door(s) of the base before a raid starts to defend it. This change is due to the existing rule being confusing for both players and staff. It implies that you must be inside of the base to defend against a raid. Because there are no specific rules or guidelines for defending a raid on your base from inside vs the outside, I'm removing the redundant part. 1 Link to comment https://forums.titsrp.com/topic/380-changelog-for-the-darkrp-server-rules/page/15/#findComment-149728 Share on other sites More sharing options...
F___ Posted October 15, 2024 Share Posted October 15, 2024 (edited) October 15th Changelog Updated Thief/Raiding Rules Rearranged Raiding Rules Add: Raid District rules from forums to rules page with some modifications to the writing: During a raid you may go anywhere in the district to defend your raid. However, you may not kill anyone in the district that isn't involved in the raid. Raid counters/takeovers are not allowed so someone just existing in the district should not be default KOS to you unless they are on the doors or interfering with the raid in some way. Once you leave the district you end the raid/raid defence. If you die while defending the base you may not return to the base until the raid is over. Returning to the other side of the district is fine if you are not spectating or interfering with the raid. When raiding any base in sewers, when you enter the ring that surrounds the sewers this counts as leaving the district. Use common sense when raiding for how far is too far from the base when raiding. Only exception is when chasing down an external defender. Kingdom is its own district, leaving Kingdom during a raid will end the raid. Raid District rules do not apply for PD and Bank Raids. Same rules just rewritten to clarify it further to remove confusion and grey areas. New additions listed below. Add: Raid counters/takeovers are not allowed. Exception for PD, Bank and Kingdom raids. Add: If you die while defending the base you may not return to the base until the raid is over. Returning to the other side of the district is fine if you are not spectating or interfering with the raid. Add: Kingdom is its own district, leaving Kingdom during a raid will end the raid. Note: These 2 rules were changed from what they were so to encourage better roleplay, Events such as PD and Bank raid should be countered so it's higher stakes to loot inside or to overthrow the current power. The returning to the district is so that people who may die during a raid are not locked off from an entire section of that map for at most 10 minutes. Returning to spectate a raid is still not allowed. Updated Citizen Rules Removed: You may counter bank heists if you are: a cop, bank guard, bank manager, or are inside the bank with the raid begins Removed: You may not counter PD Raids if you are not a cop or are in the PD when the Raid begins Edited October 15, 2024 by F___ typo 5 1 1 1 Link to comment https://forums.titsrp.com/topic/380-changelog-for-the-darkrp-server-rules/page/15/#findComment-152254 Share on other sites More sharing options...
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