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In the past I've seen people building in the tunnels (Skid Row, 2024) but it's just been for the memes and there's been a clear path for players to walk through. In terms of basing (such as where you're blocking off the space, spawning ents, killing/kidnapping trespassers, etc), you're not supposed to build in the tunnels because they are not considered a part of any district, therefore you cannot base there.

 

You could block off the end adjacent to your mega base but make sure it's a valid mega base in a valid district where your group (minimum of 3) owns at least the front door of every house in the district. 

?imw=5000&imh=5000&ima=fit&impolicy=Lett

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Im glad Rubik understands the root issue, with this final ruling from the big man himself, this base was not allowed, and should never be seen again.     We should all be happy, thank you Rubik.

 

2 minutes ago, Rubik said:

In the past I've seen people building in the tunnels (Skid Row, 2024) but it's just been for the memes and there's been a clear path for players to walk through. In terms of basing (such as where you're blocking off the space, spawning ents, killing/kidnapping trespassers, etc), you're not supposed to build in the tunnels because they are not considered a part of any district, therefore you cannot base there.

 

You could block off the end adjacent to your mega base but make sure it's a valid mega base in a valid district where your group (minimum of 3) owns at least the front door of every house in the district. 

?imw=5000&imh=5000&ima=fit&impolicy=Lett

 

47 minutes ago, Blue. said:

agree that what these guys are doing is blatant kill baiting and using the guise of "megabasing and kidnapping" as an excuse to have a kill base. There is nothing positive about this and they are just barely skirting the rules on what's allowed

Okay so apparently I do need to show all the logs of me kidnapping, because what we are doing is not kill baiting. We are not using any sort of “bait” to draw players into our base or near it. We also have fading doors to prevent most people from even entering the base while not being apart of it. If you would watch us for even 10 minutes while we are kidnap basing you would realize 90% of the people we are killing are cops who are breaking nlr to coming to try to arrest or kill us. Nothing would change if we decided to kidnap base near pd or next to fountain in one of those bases, we would still have multiple people constantly orbiting the base.

I definitely understand the issue but do you have any actual proof of who was involved? The only two names I see popup when you're looking at the props are terry and grand rabbi, although the video quality is horrendous so maybe I'm missing something. Who are the other people you're reporting and what is their involvement in the tunnel base? 

1 minute ago, Terry said:

Okay so apparently I do need to show all the logs of me kidnapping, because what we are doing is not kill baiting. We are not using any sort of “bait” to draw players into our base or near it. We also have fading doors to prevent most people from even entering the base while not being apart of it. If you would watch us for even 10 minutes while we are kidnap basing you would realize 90% of the people we are killing are cops who are breaking nlr to coming to try to arrest or kill us. Nothing would change if we decided to kidnap base near pd or next to fountain in one of those bases, we would still have multiple people constantly orbiting the base.

Right, you also just so happen to have 5 people on standby so that in the event said kidnapping attempt fails, you now get free reign to gun any parties involved down with impunity (its not kill baiting though)

1 minute ago, Rubik said:

@TerryAre you guys mega basing in industrial or what's going on in that video? You can't just build a base in the middle of the street / tunnel. 

We are basing in “no man’s land”. In the past even when I was smod we had multiple discussions about it that I believe even you were involved in (could be misremembering your involvement) but it came down to being allowed since it’s just no mans land and was treated basically as its own district between districts. If it’s no longer allowed now so be it but we were under the impression we were allowed to mega base and kidnap people there from what past staff and current staff have said.

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That could have been the case, but in your base, the text said GREEN OUT TUNNEL over and over again with DO NOT ENTER UNLESS YOU GIVE THE SQUARE ROOT OF CHESMOND. the text being the same color as the base making it hard to see the text at the bottom. I wasn't there when the discussion of mega basing was discussed in no mans land, but your base disregarded so many rules of base building in general.

I don't remember having that discussion so it was prob someone else. The issue is there are some cases where multiple districts share the same tunnel so that's why it was not included in either district. No man's land means you can't base / build there because it belongs to no man. If you look at the tunnels between 6 and 4 or 4 and 9 for example, the tunnel is shared between two districts where you can mega base. To keep things fair for everyone, it was made no mans land so that neither could have an advantage over the other. If it's ever allowed in the future, it will be mentioned in the rules under the basing tab. No mans land basically means it belongs to no man. The only exception to this rule is checkpoints, for police only. Because it is allowed, it is stated so in the server rules under "General Cop Rules" - Checkpoints may only be placed in district tunnels and must be operated at all times.

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