Lean Posted June 7, 2020 Share Posted June 7, 2020 Description: I tested this with a staff member I shit him in the head with he same exact sniper (AWP ASIIMOV) We both headshotted eachother but I didnt die when he headshotted me but he died when I headshotted him. How to reproduce: Dont know some typa coding stuff or sum. Priority: (High, Medium, Low) Low to medium idk this is basically unfair gaming to others everyone should have a equal damage https://streamable.com/4wwyqy video of the test Link to comment Share on other sites More sharing options...
Lunartique Posted June 7, 2020 Share Posted June 7, 2020 do you have precious life? Link to comment Share on other sites More sharing options...
Geeko Posted June 7, 2020 Share Posted June 7, 2020 36 minutes ago, voltz07 said: do you have precious life? Yes Link to comment Share on other sites More sharing options...
Mori Posted June 7, 2020 Share Posted June 7, 2020 it isnt a issue with the sniper. It is an issue with the model. Geeko I don't think you hit the head according to that models hitbox because you only did like body shot damage. Link to comment Share on other sites More sharing options...
Lean Posted June 7, 2020 Author Share Posted June 7, 2020 (edited) 2 hours ago, OMG Silver said: it isnt a issue with the sniper. It is an issue with the model. Geeko I don't think you hit the head according to that models hitbox because you only did like body shot damage. so because my model is broken I take less damage. We tested this with 4 other models same outcome must be an issue with mine. Edited June 7, 2020 by Lean Link to comment Share on other sites More sharing options...
Rubik Posted June 7, 2020 Share Posted June 7, 2020 If your model has a reduced max HP due to size your max damage is reduced substantially. This change was made a few months ago to discourage people from adding small models with tiny hitboxes. Link to comment Share on other sites More sharing options...
Rubik Posted June 7, 2020 Share Posted June 7, 2020 Okay I actually watched the video this time and that doesn't seem to be the case here. I do know that damage isn't 100% consistent on every hit with all weapons, not just sniper. You can confirm this yourself by spawning a Dummy and shooting it while counting each damage per hit. It's not going to be 100% every time no matter what weapon you're using. Link to comment Share on other sites More sharing options...
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