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Walter the Assaulter

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DarkRP Server Rules

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DarkRP Server Rules (Compat Test)

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Everything posted by Walter the Assaulter

  1. The guy competing with sugar for top scammer 2017
  2. Be a good boy.
  3. +1, this is an amazing suggestion and can be enforced with code like sugar likes to do This would force terrorists to strike terror into the heart of all citizens by directly attacking the PD or being a slow, silent killer in the lesser-traveled portions of the map slowly biding their time until they have the resources, clout, and balls to attack normal citizens. Very visible text should pop up on everybody's screen after the limit is hit that says "TERRORISTS THREATEN THE CITY: HIDE OR FIGHT BACK," like a lockdown does or at least put it in chat every minute or so until the attack is over.
  4. If I made a post to nerf/remove a job after getting mad about getting killed by it I'd have 30 posts dedicated solely to the juggernaut. Get over it.
  5. He deleted his post lol
  6. We will begin the perma ban
  7. ooooh Dr. Boom failRP
  8. Nonlethal rifle acts as a taser, it limits movement for a few seconds. I want to say like 10. I like our current system of it "maybe" stunning people, it gives them a chance to run or fight back and doesn't make CP this overpowered job, especially since most of the jobs are non-vote. Nonlethal takes SMG ammo.
  9. While three other users were spawning props and propclimbing into this guy's base, apparently this man had jumped around the props the base owner himself had placed.
  10. Bigger downtown? I think another issue, after not wanting to download, is familiarity. I stick to downtown variants even though I'm sick of the shit.
  11. Fuck evil melon. Good banana is where it's at.
  12. I drew my profile picture picture at 3 in the morning when I was feeling particularly creative* *deprived of sleep and I discovered breadfish
  13. I'm also a little sick of people "countering" shit that's already over. Yesterday I killed somebody for trying to kidnap me. A whole minute minute later, someone runs around the corner and guns me down. They said it was because I killed their party member, I was confused because I hadn't killed anyone in a while and he wouldn't have been able to see it anyway. He kept spamming admin chat that I was abusing and shit for bringing him to a sit, I was a little stressed out at that point and didn't want to deal with it so I told him to not abuse the admin call system and let him go. Same with cuffing. If I've handcuffed someone, fined them, and have been walking away for several seconds their buddies like to run up and yell "STOP ARRESTING MY FRIEND" and gun me down instantly. Many times a day. I thought being in a party made you involved in the situation. But right now the only way to see parties is to do the command and look at the join parties list. I know sugar was saying something about party name displaying with your name tag, but as of right now we can't tell who is with who and who can "automatically" counter. Right now I think consensus is that party = auto counter/involvement but if someone could prove me wrong that'd be cool. edit: If the person who you're about to "counter" has absolutely no clue who you are, why you're about to kill them, how you're involved with the situation, ect, then you have no right to kill them. - Sugar Tits, Suggestions for the Server thread
  14. No fading bridges. There is too much room for abuse, and the only advantage a fading bridge would give you would be abuse. Fading a door to stop your base from being attached to the fucking map? ._.
  15. I remember dealing with this kinda base. I told them that fading a door to stop someone from lock picking is the classic definition of fading door abuse and to knock it off. Also, he would keep the floor faded and make you search for the hidden button. Not cool. No more fading floors in sky bases, please. Or, yeah, make it so the preacher can't make money.
  16. "If you're killing during a raid or any other altercation that involves you attempting to kill them, do not go back to continue on. This goes for heists and other actions. You can however go back to places that your killer does not mind. " To translate, we can simply say "Do not go back and interact with what made you die" Now, there may be more complicated situations than this, possibly even exceptions, but this is what our NLR/defeat rule basically is. I would say that dying after attempting to kill a bounty sounds as an "altercation that involves you attempting to kill them" (Unless we're talking about a bounty hunter dying of means other than while in a firefight with their target, then idk man)
  17. Sugar's clarification is really, really awesome. Thank you so much for taking the time to post that. I felt as though the rule as we understood it was better suited to RP than the COUNTER EVERYTHING LOL, but the clarified rule is better and perfect. My story, and why the rule should never be what it was before: A bounty hunter once tried to kill me. I started shooting back. Someone countered my self defense and killed me.
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