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It's still a crouch spot, I don't see what the point of all of this was other than to nitpick about a bar, with literally nothing special about it, in my opinion, you can lockpick. Me personally could just save yourself the time and walk through, but what do I know right?
https://drive.google.com/file/d/1VioCEPRG-b1eVM610FnhcbxfS5YImz0x/view?usp=sharing

Edited by Chairman Chair the Chair
16 minutes ago, Chairman Chair the Chair said:

It's still a crouch spot, I don't see what the point of all of this was other than to nitpick about a bar, with literally nothing special about it, in my opinion, you can lockpick. Me personally could just save yourself the time and walk through, but what do I know right?
https://drive.google.com/file/d/1VioCEPRG-b1eVM610FnhcbxfS5YImz0x/view?usp=sharing

Okay if its a crouch spot I get that. Maybe the base was raided previously or redoxed in piklas clips? 

It was raided previously in the second one, other than that no I can't say it had been raided. The only issue I have with this is when I spawn that original dupe, even the ones I've edited for recolors, It had been nocollided every time. I figured, if its so much of a problem now, and I can't determine whether it was messed with or malfunctioning, that I'll just get rid of this argument entirely, by removing the bar.

1 hour ago, Dunkerwickle said:

Okay if its a crouch spot I get that. Maybe the base was raided previously or redoxed in piklas clips? 

That bug has been fixed before the time of my clip

 

 

Edited by 1-800-Suicide
10 hours ago, Øneiric said:

As Chairman said if this issue was fixed ingame then it was handled, dont come to the forums to drag it out 

-1

Hello dontavious, I don't think you understand the full context of this report. I made a previous report (which is linked) on this base dupe that it had an unclear path, particularly at the bottom and also was probably prop blocked at the start. After that report I was told Chairman had fixed his dupe and I was pleased that he fixed it, no reason to escalate further. A few days later I saw that he was using a similar base dupe with some switched colors. The bottom had become clear where you walk through but the front was still prop blocked, chairman told me rather humorously that "the wall doesn't like you" but it was most definetly just prop blocked. A few days later (november 23) Chairman was basing again, and yet again the front prop was a solid fading door with no keypads, proceeded by 3 additional fading doors. This is prop block and it was never solved in game, and due to the repeated nature I think that him just finally removing the front prop is not sufficient. I believe that a warning for failbase should be added to his profile and a strike should be added to his staff record because of how he handled this repeated rulebreak.

There indeed was still a problem with the dupe. No punishment will be given as the failbase was due to a bug and therefore not intentional. When a prop is nocollided and fading door'd its collisions return after being faded and unfaded. The dupe has been fixed by completely removing the problem bar and replaced with a non-fading door version to retain nocollide status.

 

This report will be noted in case of future reoccurrence.

 

Accepted

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