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Make raid take over rules more specific


Annex
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As it currently stands raids have made a lot of progress recently with raid districts making raiding a lot more bearable. It was annoying to be shot from across the map by a defender you couldn't even see. Now I ask we specify a grey zone in raiding on the server, raid take over/counters. There currently is no real definition of what counts as a raid take over or not and can be confusing. There also is no rules written if raid districts apply to raid take overs. There has been multiple instances where I have had people just sit inside a raid district and then door camp me while im juggling pickup boxes and raid time. Should this be allowed or not? 

 

Rules that I suggest:

-Raid districts should apply to raid take overs

-A raid takeover must be performed before entities are inside pickup boxes otherwise its just violent theft

-You must be within reasonable distance to a base to perform a take over (ie. not at the other end of the raid district) 

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3 hours ago, Annex said:

Raid districts should apply to raid take overs

How do they not? A raid takeover is just a new raid starting.

 

3 hours ago, Annex said:

A raid takeover must be performed before entities are inside pickup boxes otherwise its just violent theft

no. 

 

This creates a situation where its impossible for someone trying to take over a raid to know if they are allowed to. Raids should flow well with people using common sense.

 

3 hours ago, Annex said:

You must be within reasonable distance to a base to perform a take over (ie. not at the other end of the raid district) 

It already works like this, but I agree the rule should be written more clearly.

 

I think you should be making a bigger point about raid timer, which I think is the least clear and most problem causing rule.

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I dont think these rules need anymore clarification. A raid is a raid if your in the area you die. If you happen to be carrying loot or a good gun if you die you die. This is stemming from a rule not going a certain way. The only thing I can agree with is the raid takeover distance. It shouldnt apply to the raid district counting as your raid area but close to the base, which I feel is common sense but should be clarified.

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8 hours ago, Jewann said:

common sense

I think this is the real issue. If someone kills someone right as they are exiting a base with ents, and then immediately is added to the doors or joins the party, then gives the base back their ents, its obvious that it is loopholing. Idk about now but historically staff refuse to punish any loopholing that the player didnt directly admit to to avoid having forums posts made or dealing with higher ups

Edited by bugman
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1 hour ago, bugman said:

I think this is the real issue. If someone kills someone right as they are exiting a base with ents, and then immediately is added to the doors or joins the party, then gives the base back their ents, its obvious that it is loopholing. Idk about now but historically staff refuse to punish any loopholing that the player didnt directly admit to to avoid having forums posts made or dealing with higher ups

This is the real issue.

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The main issue I want addressed is there is a large increase in the raiding scene of people just sitting at the doors camping and waiting for the owner to drop dupe. This has also been seen with people just waiting until the raid is over and killing the raiders for the boxes. This isn't even directly targeted at @wolf2297, there is a lot of people on the server that have done this recently. It is really demotivating to raid a base kill all the base members deal with multiple counters and get all the boxes just to die to someone who seemingly just shoots you while juggling boxes. The 10 minute raid time is frustrating to work with while solo as is with the new dupes that are designed to spam flashes and holy nades to by for a long time. I am not asking for this to be increased because typically any longer than 10 minutes would be overkill as it isn't hard to blow into even the best of dupes if you know what you're doing. I know @Jewannsaid to address this but this seems the most clear of the rules to me. @Jewannif you could be more specific on what your opinion on raid timer is that could help a lot. The blatant countering to loophole as mentioned by @bugmanis one of the more pressing issues. Maybe a rule that states if you counter for entities you cannot join up with the people's base you countered with. I don't know how this could be implemented, bounce some more suggestions around.

 

 

 

 

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