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12 hours ago, Sugar Tits said:

All of those things happened because of kidnapping. Before I think the cooldown was 2 minutes or even 1 minute but as time went on, more and more people complained which is why perks, talents and tools were added to deal with it

 

I am more than happy to experiment with things though. A lot of players feel like kidnapping is a very anti gameplay mechanic. You basically get hit and you're forced to either pay x amount or wait. It makes it even more troublesome that ALL non cop cc's can kidnap.

 

Maybe what I will do is lower the kidnap time for cultists but keep it the same for CC's

I don't see an issue with lowering the cooldown for ccs aswell as long as the cooldown for a unique person stays or is modified, most complaints come from repeat victims and the unique player cooldown mitigates that while also giving a kidnapper free reign to continue their business as usual.

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8 hours ago, Chiller said:

Yes. I Strongly Agree With Shorter Kidnap Times, Also Kidnap Box To Be Extended 15 Sec To 20 Sec. +1 

It was 3 minutes so you could actually fuck with then or have one of your party members raid their kidnap base to try and get you out. There was legitimate RP with it and it's essentially gone now. 

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"Lowered kidnap cooldown for CC's from 5m -> 3m

Lowered speed knockout perk from 2m -> 1m

Increased suicide timer when being kidnapped by a CC. Previously 40 seconds, now 90 seconds"

 

This is a great start, thank you Sugar!

1 hour ago, Succ The Zucc said:

Update: Sugar made some changes to the kidnapping system for new update. I hope that this fixes some of the issues that has plaited kidnapping. Hopefully now we can get some level of the rp back

 

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