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[Official] Suggestions for the Server


TitsRP
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  • Install an anti-DDoS program server for this website and the server itself. 
  • Reposition the party member names on the left side of the screen. (It covers chat for me idk why) 
  • anti-AFK
  • clean up aisle 3 for the inactive tmods
  • clean up the forum team (inactive staff)
  • Make the buddy system work rather than having to hold "c" to interact with the hidden menus of enabling/disable share prop
  • Allow choosing through player models if own more than 2 (I was on Sam's cc and it took over 35 suicide to use a certain player model I like from his..)

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It sounds stupid, but can staff be made immune to Ebola? Because of the way sits are handled, we guaranteed get ebola constantly, and that causes us to die in sits sometimes (of course, a quick noclip gets you back, but it's still annoying).

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It sounds stupid, but can staff be made immune to Ebola? Because of the way sits are handled, we guaranteed get ebola constantly, and that causes us to die in sits sometimes (of course, a quick noclip gets you back, but it's still annoying).

 

Maybe when u press claim on a case you are immune to ebola until the case is closed

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It sounds stupid, but can staff be made immune to Ebola? Because of the way sits are handled, we guaranteed get ebola constantly, and that causes us to die in sits sometimes (of course, a quick noclip gets you back, but it's still annoying).

 

It sounds stupid, but can staff be made immune to Ebola? Because of the way sits are handled, we guaranteed get ebola constantly, and that causes us to die in sits sometimes (of course, a quick noclip gets you back, but it's still annoying).

 

Maybe when u press claim on a case you are immune to ebola until the case is closed

 

Maybe put a lot of bleach in your inventory and drink it when you become infected with the disease.  This also, can be abused very easily.

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It sounds stupid, but can staff be made immune to Ebola? Because of the way sits are handled, we guaranteed get ebola constantly, and that causes us to die in sits sometimes (of course, a quick noclip gets you back, but it's still annoying).

 

It sounds stupid, but can staff be made immune to Ebola? Because of the way sits are handled, we guaranteed get ebola constantly, and that causes us to die in sits sometimes (of course, a quick noclip gets you back, but it's still annoying).

 

Maybe when u press claim on a case you are immune to ebola until the case is closed

 

Maybe put a lot of bleach in your inventory and drink it when you become infected with the disease.  This also, can be abused very easily.

Yea

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It sounds stupid, but can staff be made immune to Ebola? Because of the way sits are handled, we guaranteed get ebola constantly, and that causes us to die in sits sometimes (of course, a quick noclip gets you back, but it's still annoying).

 

It sounds stupid, but can staff be made immune to Ebola? Because of the way sits are handled, we guaranteed get ebola constantly, and that causes us to die in sits sometimes (of course, a quick noclip gets you back, but it's still annoying).

 

Maybe when u press claim on a case you are immune to ebola until the case is closed

 

Maybe put a lot of bleach in your inventory and drink it when you become infected with the disease.  This also, can be abused very easily.

 

+1 for Cullen's opinion

 

 

Always keep bleach inside of inventory to prevent this!

 

 

Plus, why code so much for immune when you can stay away from people with ebola!

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Aight, so I've been enjoying my time as a user and I've been mainly messing around with weapon mods and I have a couple of ideas.

 

First of all, add a new tier above legendary called Mythic. It would sell for about $1 mil and would have really buffed stats and a supercharged status effect; for example, the explosive bullet chance would go from 1% -> 10%.

 

Also, add in a trade-up table, that allows players to exchange a number of any ranked guns for a higher rank.

 

This would be the same model as the weapon modifier, but instead of just randomly modifying weapons, it takes the value of the gun and stores it in energy.

 

So say someone puts a common weapon into the table, it would store 3500 energy points, as the cost of a common is $3,500.

 

So the conversion rates would be like this:

 

Common: 3,500 energy

Uncommon: 15,000 energy

Epic: 65,000 energy

Legendary: 350,000 energy

Mythic: 1,000,000 energy

 

This would also cost the same to put these status effects onto a blank gun, so the actual conversion rates for the guns would be:

 

(All figures rounded to the whole number, most of these require some long chain of decimal places but you can't have .3921391238912398 of a gun)

 

Common -> Uncommon: 5 Guns

Common -> Epic: 19 Guns

Common -> Legendary: 100 Guns

Common -> Mythic: 286 Guns

 

Uncommon -> Epic: 5 Guns

Uncommon -> Legendary: 24 Guns

Uncommon -> Mythic: 67 Guns

 

Epic -> Legendary: 6 Guns

Epic -> Mythic: 16 Guns

 

Legendary -> Mythic: 3 Guns

 

These can also be reversed due to the way the guns are exchanged, so you could theoretically exchange a legendary for 100 commons, but why would you want to do that?

 

Now before anyone says: THIS IS OVERPOWERED REEEEEEE, just think of it this way:

 

You are selling your guns for a different form of currency which can be used to buy rarer guns. It's pretty much the same as buying a legendary weapon with 100 common guns, just quicker and easier.

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