CuddlyKraken @Twitch Posted January 17, 2017 Share Posted January 17, 2017 Taxes need a cap on how much they can take from a single person, If you have 20mil like me they take 20K from you. I am breaking breaking even when farming money, and I can not just farm money all day I want to RP also. Max 5K taken from a single person maybe even less. Link to comment Share on other sites More sharing options...
Moist Posted January 17, 2017 Share Posted January 17, 2017 Taxes need a cap on how much they can take from a single person, If you have 20mil like me they take 20K from you. I am breaking breaking even when farming money, and I can not just farm money all day I want to RP also. Max 5K taken from a single person maybe even less. Regarding the tax situation, Make it so when you tax a single door, it tax the double door rather than wasting another taxing on the same building. "Tax one door, 9/10 remaining Tax a double door, 8/10 remaining" Link to comment Share on other sites More sharing options...
Jedi Frost Posted January 17, 2017 Share Posted January 17, 2017 [AFK TIMER] Set up some sort of timer for players that are AFK and have it begin when they have not moved in-game for more than 60 seconds. Perhaps even have a display of "You are now AFK" with the countdown beginning as described below: If, after a prescribed amount of time ( I would suggest 10-15 minutes), the player is still AFK, allow players who have VIP rank or above to be able to join the server when it's full and take the spot (kick) of a player who has met or exceeded the AFK Timer. I realize this is a low priority issue but it's something that's not uncommon in other game's such as Counter Strike, and it would just add more incentive to players purchasing VIP. Link to comment Share on other sites More sharing options...
Glaze Posted January 17, 2017 Share Posted January 17, 2017 I have a better idea, when people go afk, they are flagged as afk by the module after 15 minutes of being afk. This can be removed by moving, but once the server is full, it kicks everyone who is afk. This will solve the problem of the server being full and allow people to afk farm when the server is not full. Also, increase the server slots to 72 and create 2 staff-reserved slots if possible. Link to comment Share on other sites More sharing options...
Jedi Frost Posted January 17, 2017 Share Posted January 17, 2017 I have a better idea, when people go afk, they are flagged as afk by the module after 15 minutes of being afk. This can be removed by moving, but once the server is full, it kicks everyone who is afk. This will solve the problem of the server being full and allow people to afk farm when the server is not full. Also, increase the server slots to 72 and create 2 staff-reserved slots if possible. +1 for staff-reserved slots. Link to comment Share on other sites More sharing options...
Blacnova Posted January 18, 2017 Share Posted January 18, 2017 I believe that the Mayor should be impervious to death by Assassin during his grace period. Link to comment Share on other sites More sharing options...
CuddlyKraken @Twitch Posted January 18, 2017 Share Posted January 18, 2017 I believe that the Mayor should be impervious to death by Assassin during his grace period. +1 Super annoying being assassinated right after being elected. Link to comment Share on other sites More sharing options...
Cullen Posted January 18, 2017 Share Posted January 18, 2017 uhmmmm Grace period ^^^ Link to comment Share on other sites More sharing options...
Walter the Assaulter Posted January 18, 2017 Share Posted January 18, 2017 uhmmmm Grace period ^^^ ...would be nice if it actually worked against the assassin, yes. Link to comment Share on other sites More sharing options...
Jedi Frost Posted January 18, 2017 Share Posted January 18, 2017 Yeah and for some reason the Mayor's assassin doesn't switch back to citizen after killing the mayor like before. So the same person can stay as the assassin and keep killing whoever is elected mayor Link to comment Share on other sites More sharing options...
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