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[Changelog] DarkRP Server


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October 16-19th Changelog

 

  • Unmounted the police k9 model + gaben model
  • Reduced size of what you have to download in the server from around 833 MB to 650MB (took a long hekin time)
  • Fixed an issue where new models would be placed on the editor
  • Fixed an issue where people were able to place perms on a CC if they were a sub editor
  • Fixed an issue where you were able to stack (and possibly take dupes) from other props
  • Fixed an issue where stealth camo wouldn't be reverted in a revolt
  • Imported the fix for the admin chat thing (forgot 2 do)

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October 24th Changelog

 

  • Fixed an issue with setting CC prices
  • Fixed an issue with the chemical nodes
  • Returned an error when trying to get a non valid stock price
  • Added the ability to sell models on the CC editor

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October 26th Changelog

 

  • Fixed a way of crashing the server
  • Improved performance of serveral ways of anti-minge
  • Improved the detection for some of the ways it will prevent some things
  • Enabled tool and prop logs to check for other crashes

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October 27th Changelog

 

  • Fixed an issue with old mods being able to use staff powers
  • Fixed an issue where CC models weren't being networked correctly in the cc editor
  • Fixed an issue where you were able to nocollide other people's props
  • Fixed an issue where placing a prop may cause it to be nocollided
  • Fixed an issue where console kept being placed into the admin list
  • Fixed an issue where props may be invalid and not setting correctly when dropping them
  • Models are pretty printed now in the editor instead of long strings

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October 28th Changelog

 

  • Upgraded keypad security
  • Fixed an issue where boomboxes may not stop their song when playing another one
  • Fixed the MP5
  • Fixed the P90 Firerate
  • Fixed another issue with dropping items via the physgun
  • Mouted all playermodels since we haven't crashed in 2 days :blessRNG: :blessRNG:

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October 29th Changelog

 

  • Fixed models not saving on classes made out of game
  • CC models will display correctly if changed
  • Classes you have access to will have their color
  • Weapon damage is modified to do 3x the damage if hit in places where it results in significantly less damage
  • Added a possible fix for weapon damage if it was on my end, changing how weapons work

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October 31st Changelog

 

Since I don't have a spooky update for you guys today, I will give you the gang update in all of it's entirety.

 

  • Added a new gang system, with a level 50 cap with 50 unique perks to unlock along with 27 talents to get
  • Added a new map. Downtown Tits offers more FPS, more areas, completely reworked areas and it's bananas overall
  • Added over 80 ways to obtain XP
  • Added more than 51 weapons, increasing the total amount of weapons on the CSS base to 81
  • Added a new job, Spirit Caller (Creates talismans for unique attributes)
  • Added a new job, Smoke (Has a bunch of different unique grenades, PD Job)
  • Added a new job, Blackbeard (Can block bullets using his weapon, PD Job) **not yet implemented**
  • Added a new job, Security Specialist (can dehack things and wake up people who are being kidnapped, PD Job)
  • Added a new job, Trisha (Grenade launcher can destroy props, single shot per life)
  • Added a new job, Castle (creates walls that cannot be broken + has a higher prop limit) **not yet implemented**
  • Added a new job, Cook  (Creates and cooks food with stats, over 2000 unique possible stats. No food combination is the same)
  • Added a new job, The New Guy (a cc for players who have under 20 hours played)
  • Added a new job, PD Commander (can talk to all CP over voice and can view PD and criminal activity)
  • Added a new job, Poller (Creates polls for the community. Data will be availible at TitsRP.com/Polls when I get the chance)
  • Added a new job, Sewer Lord (Kills people underground)
  • Added a new job, Crab (Can cut fishing lines and catch fish)
  • Added a new mechanic, Fishing
  • Added several ways to obtain a bounty
  • Added an experimental scope system with the new weapons!
  • Added an aimcone to weapons. Shotguns are no longer lazers
  • Added a Material Grenade which you can craft
  • Revamped Master Stalker, he now stalks people to death
  • Revamped the Hacker, he can hack over 29 entities which all have their own unique 2 - 5 attributes
  • Revamped Cultists, can sacrifice people to satan for XP and for the joy of killing them
  • Revamped Picolas Cage, collects cereal and provides it to the cereal monster
  • Auto combining inventory algorithim has been improved and made crazy easy to edit
  • Fixed issues with inventory sorting slots being reset when dropping items
  • Ammo is now universal, no more guessing which ammo is for your gun
  • Increase performance with shotguns
  • Redid how shotguns reload, they should feel a LOT less clunky
  • Redid how fists animations are played since they were broken as macaroni
  • Shooting a gun without any bullets left will cause it to reload and not have it hang up
  • Optimized daily rewards to not network information to everyone
  • Optimized ebola so that information sin't networked to everyone
  • Optimized crafting materials and crafting benches so they aren't networked to everyone
  • Fixed an issue with hitman logs showing the victim as the hitman
  • Alch reagents don't shrink anymore, don't know why they did that
  • The mugger can mug every 45 seconds down from every 2 minutes
  • When a new mayor is elected, the mayor assassin will be demoted
  • Fixed a possible issue where the non mayors were able to use the mayor control panel
  • Fixed an issue where player's could be kidnapped without a cooldown
  • Processors will not collide with each other
  • Shipments from the processor will not collide with each other
  • Police K9 cannot pickup or use other weapons besides his default loadout + his bite damage was increased
  • Debuffed the P90 back to it's original state
  • Merged the Explosive Specialist with the Demolitionist and increased the slots to 2
  • Removed Emperor Palpatine

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