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September 2nd Changelog

 

Daily updates should resume now!

 

  • Possibly fixed an issue where purchase logs weren't being recorded
  • Possibly fixed an issue where recover didn't work properly
  • Improved performance when looking at props
  • You can see the owner of textscreens + other entities
  • Fixed a rare issue when tooling something
  • Fixed the spoon not showing attack animations
  • Fixed a possible issue with weapons not having their holdtype
  • Slightly improved Drug Processor visuals / functionality
  • Fixed the Combine Team Six AUG world model
  • Slightly improved unstuck performance + usability
  • Possibly fixed an issue where a player could get stuck after unsitting
  • Admin stick can issue out common warnings + open the menu

September 3rd Changelog

 

  • Fixed a rare inventory issue when swapping items
  • Fixed a rare bounty hunter swep issue when failing a hit
  • Fixed a rare issue when fining someone
  • Fixed an issue where crops grew at the speed of light
  • Disabled stocks for now until I figure out what is wrong with them

September 5th Changelog

 

  • Fixed an issue where processors possibly wouldn't give shipments when it had no owner
  • Fixed another batch of unmounted models (picolas cage, alien and mafia model)
  • Smaller bitminers no longer explode
  • Added a temp fix for a rare CC editor issue
  • Fixed and optimized a rare issue with pet heights
  • Optimized processor usage

September 7th Changelog

 

  • Possibly fixed ban messages not showing the admin who banned you
  • Heavily improved performance from prop spawning
  • Slightly improved adv dupe performance
  • When a mayor adds or deletes a law, it will say it in chat
  • When a mayor dies, it will say that the laws are all default
  • Fixed all chat commands + improved performance with chat tags

September 11th Changelog

 

  • You can now craft a SuperClocker for the printer (craftable)
  • Slamming on a door and opening will show its animation
  • Adjusted a ton of crafting recepies
  • All instances of an AUG on cop classes were replaced to prevent a wonky world model
  • Fixed a small recover issue
  • Fixed an issue when taking money out of the vault
  • Fixed an issue where CC's made ingame were not in the F4 menu 
  • Fixed an issue where CC's with hitman weren't really hitmen

September 13th Changelog

 

  • Removed some debug printing in inventory
  • Fixed a keypad issue
  • Added back stocks
  • Fixed a possible bug with batman not being able to restrain people
  • Fixed being able to sell a vehicle and not having it delete itself
  • Possibly fixed an issue where players would TPose when looking at a RT camera
  • Sledgehammers wont be removed anymore when thrown at someone (until 20 seconds)
  • Should have fixed the party command
  • Improved "Player's who can hear you"

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