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August 5th Changelog

 

Final update before I leave

 

  • Fixed an error where new players would not initialize, essentially losing their money. If a name collision happens, it gives you a random name to edit later if you wish
  • Fixed a rare !recover issue
  • Fixed a rare fining issue
  • Fixed a rare issue using Michaels knife

  • 2 weeks later...

August 13th Changelog (Extra Reset) Changelog

 

  • Fixed another exploit
  • Fixed an issue with textscreens not downloading to the client on a rare occasion
  • Fixed a fining issue
  • Fixed some false positives
  • Fixed an issue where master chief couldn't cuff people regardless of side chosen

August 16th Changelog

 

  • Grenades will have a cooldown to throw (batman's cluster nade has a 2 minute cooldown)
  • Fixed 2 rare inventory issues
  • Fixed a rare awarn issue
  • Fixed two glitches with weapon saving on the CC editor
  • Fixed new players not being initialized (again)
  • You can add people as secondary editors on a CC by going to Friends -> Right Clicking on a friend -> Add as Editor

August 17th Changelog

 

  • Fixed the farmer model, pianist model (default models for now until I can find something better)
  • Fixed unmounted fonts (should make things look better)
  • Added a way to disable textscreens (will improve FPS) by using !help (need to make it better though, first implementation)
  • Fixed CC perms + made them sorted

August 19th Changelog

 

  • Fixed an error with trying to stop all lag via a ulx command
  • Fixed a batman errror
  • Fixed an issue where declining a fine wouldn't arrest you
  • Fixed a blowtorch error
  • Fixed an issue where the admin who banned you may of not shown up on a ban
  • Fixed a CC Editor issue
  • Nerfed dat gangsta mac 10

August 20th Changelog

 

  • Staff can now remove player props through the Q menu
  • Fixed a potential money exploit
  • Fixed events going crazy
  • Fixed the redirect server having an old data retrieval method which may of reset people's money if they connected through there

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