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Drug changes


Slick
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As it currently stands, growing drugs is sorta dumb. You can choose from one of 3 (4 if you count olives) crops to grow, but since the drugs were made to all sell for the same price, there is no point in having the different types of crops. What I propose is make each of the drug crops have their own advantages and disadvantages. For example:

  • Weed crops take more water to grow, but grow more quickly.
  • Opium takes less water, grows quicker, but sells for less.
  • Cocaine takes longer to grow, but sells for more.

Obviously these could be tweaked and changed, but the idea is still there: allow some strategy in the type of drugs you decide to grow.

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