bone. Posted November 19, 2018 Share Posted November 19, 2018 When you fight a manhack, you think "Man, this tiny thing should be taken down in a few shots, right? I mean, it's a tiny robot that could easily be shot down." You shouldn't be thinking "Oh fuck it's that flying bullet sponge saw blade." Manhacks seem to be very tanky in the server, whether they spawn in as goons or a Gandalf randomly summons them. I've played through Half Life 2 multiple times, and I can tell you manhacks are not like this. Manhacks should either have their health decreased or not be allowed to spawn in, as they can take multiple shots from shotguns, machine guns, etc. Link to comment Share on other sites More sharing options...
Daegos Posted November 19, 2018 Share Posted November 19, 2018 Yeah I agree I like the other monsters but the manhacks are too OP. I lock them in buildings. Its easier then killing them. Link to comment Share on other sites More sharing options...
Navarog Posted November 19, 2018 Share Posted November 19, 2018 I agree that manhacks need a health decrease with their tiny hitbox they are op and many times will survive until the next night cycle deletes them. Link to comment Share on other sites More sharing options...
Yeetus Posted November 19, 2018 Share Posted November 19, 2018 The knock back on them also makes them extremely annoying to fight unless someone holding one with a grav gun for you. Link to comment Share on other sites More sharing options...
Mr. Peanut Butter Posted November 19, 2018 Share Posted November 19, 2018 its the necromancer that spawns them. aand its not that bad you will be okay Link to comment Share on other sites More sharing options...
Navarog Posted November 19, 2018 Share Posted November 19, 2018 its the necromancer that spawns them. aand its not that bad you will be okay when the necromancer spawns them they are ok to deal with but they can also spawn as goons during the night where they each have like 3k health making them a massive pain to deal with Link to comment Share on other sites More sharing options...
bone. Posted November 19, 2018 Author Share Posted November 19, 2018 I agree with this to an extent, however manhacks can also get grabbed by players to have another one shoot them, practically making them immobilized. So maybe less health than now but slightly more than hl2 so they dont get insta-killed by op cc weapons. Then you have the issues of accidentally shooting the other player and that causes a bunch of other issues. Link to comment Share on other sites More sharing options...
Mr. Peanut Butter Posted November 19, 2018 Share Posted November 19, 2018 its the necromancer that spawns them. aand its not that bad you will be okay when the necromancer spawns them they are ok to deal with but they can also spawn as goons during the night where they each have like 3k health making them a massive pain to deal with yeah but at 6-10k per kill I think its fair I like them as is Link to comment Share on other sites More sharing options...
CoolAIDS Posted November 19, 2018 Share Posted November 19, 2018 From what I heard Sugar did this on purpose as a meme, so its up to him :P Link to comment Share on other sites More sharing options...
Umbak Klak Posted November 20, 2018 Share Posted November 20, 2018 The necromancer ones seem like normal hl2 ones, and the red & green ones are supposed to be tanky because they give $5k+ when you kill them. I'll have to check the normal manhacks and I'll speak to Sugar about changing the Goons. Link to comment Share on other sites More sharing options...
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