-
Posts
518 -
Joined
-
Last visited
-
Days Won
5 -
Steam ID
76561198223520300 -
Gametracker
Lunartique -
Player Profile
View
Content Type
Profiles
Forums
DarkRP Server Rules
Forum Rules & Guidelines
DarkRP Server Rules (Compat Test)
rules-compact-manual
Everything posted by Lunartique
-
https://docs.google.com/spreadsheets/d/13NM6MctlVEqJNwZBiTk-5Vw3CsWSMef7Ol_jYbrUZBk/edit?usp=sharing Notable Points: The average value of a Tier 3 Crate's content (rounded) is $2,000,000. 25% or 1/4 of the loot from a Tier 3 Crate are Rare Weapons. Spirit Jars are twice as valuable than Rare Weapons in a Tier 3 Crate. Dragon Eggs are far from the rarest item in a Tier 3 Crate, with the tokens, rare materials, cereal, and spirit jars rarer than it.
-
Recently I was verbally warned by staff "nigga" that making use of invisible props that affect raids in a base are not allowed. When I asked him when this was changed, because to my knowledge, it was allowed, he said that it was always disallowed, just not enforced. However, I believe that there are no rules that states that invisible props in bases are not allowed. The only section in the rules that are related to invisible props and which is commonly referred to by users I was discussing this with is this section in basing rules: "Your base must have a clear path through. This means no full blackout/super dark. bases, invisible bases, or maze bases where the path is not obvious." Now let me break this rule down from my understanding. The first part of the rule states the idea "Your base must have a clear path through.", that raiders must clearly be able to tell how to get from the entrance of the base, to the entities inside of the base. Then "This means no full blackout/super dark. bases, invisible bases, or maze bases where the path is not obvious.", this is explaining the idea of the first sentence, giving examples of what counts as an unclear path, such as blackout/invisible/maze bases. Nowhere here does it state anything about invisible props being disallowed. It simply states that you cannot use a base that is invisible as it will make the path in to the base unclear, same as to blackout/maze bases. To support this interpretation of the rule even more, I have been reported for my base having invisible props back in 2018 and staff has approved of it and said it is fine. The rule is the same and unchanged from 2018 to until now. In the base that I was verbally warned for here, I made use of invisible props to do several things: such as putting invisible slider bars on the floor to make it slippery, having a plate on the ground that block one C4 and prevents it from being gravity gunned, and stacking invisible fences in front of doors in order to make blowtorching through the base take longer. None of these make the path in to the base unclear. This post isn't about whether invisible props in bases should or shouldn't be allowed, there are arguments for both for and against the idea. It's about if it is allowed at the moment, which to my understanding, it is.
-
watch me blow spawn up again
-
i've had enchanted matrix activate on a trisha's launcher i was enchanting a couple weeks ago, so i think activating that shit is just rarer than an artifact
-
Swimming fishes, Coral reefs, and food expantions
Lunartique replied to Genuine Cock sucker's topic in Discussion
Armor: Armor Packs; you don't need anything else. Health: Pro Medkit Medkit Bacta Grenade Health Injector Health Food Heal Bot -
think you also need to give your steam id @Rubik
-
Automatic week ban for total of 15 accumulated warns
Lunartique replied to David Davidson's topic in Discussion
<- player since early 2017 has 13 warns and 9 bans -
ah, i guess it just wasnt showing up in the job menu, thanks again
-
@Rubik bump sorry for the ping again but i still don't have a gang cc
-
corrected some food names that was wrong and added what in my opinion is the best batch of food to cook. nvm i just realized that two recipes use garlic so ill fix it fixed
-
https://drive.google.com/drive/folders/1SLlI9qH4PEzLOUjMcPYdzE-CrdhjmO2t?usp=sharing This drive consists of all the two-food recipes, plate and pots not included. All text files and in-game recipe names have been renamed to their corresponding effects. To import the recipes simply paste the files in to "GarrysMod > garrysmod > data > sugarfood". Efficient batch cooking: Body 1.1;3.5;4.3 092S: Carrot + Pear Damage +5% #2: Tomato + Cabbage Firerate -5% #6: Garlic + Watermelon Max HP +91 273S #3: Poop + Fish Recoil -5% #3: Banana + Beer Smoke #1: Water + Pepper Smoke #4: Potato + Donut Size x2.3 260S: Onion + Cucumber Speed +34% 099S #1: Corn + Orange
-
https://prnt.sc/10lgy1w Gang Name: "Lunar" SteamID: "STEAM_0:0:131627286" Has been level 70 for over a year now rubik told me to make this post
-
harvested a chemical barrel [4/5/10] caught a fish [4/5/10] caught a fish in the circle [4/5/10] hacked something [7/10/13/16/19/22/25/18/31] sold an item from your gun stand [1/3/4/7] extracted a spirit [4/10] extracted a dark spirit [10] playing on the server not as a cc [3/7] un-hacked something [7] crafted a potion as an engineer [7] found a lootbox in the world [5] enchanted a weapon [7/13] got money from a printer [2-31] sold goods [1-42] created a shipment using a processor [2] destroyed a processor [4] destroyed a printer [2/4] upgraded a processor [2/4] upgraded a printer [2/4] got a 100% on a bitcoin translation [2/4] completed a bounty [5/10] grew as a pig [2] won a scratch off [7] mined some ore [4] harvested some wood [4] playing as a hobo, i got you [2/4] watered plants [2] hit someone with a boot [4/7] cuffed a player with bounty [7] fining a player [4] arrested a player with bounty [4] non-lethaled a criminal with bounty [2] completed a bounty [5] crafted a talisman [5/10] heisted the bank [46] became a legacy job [4] used the pickeup box [2/4] enchanted a weapon [4/13/19/25] tilted a plot [2] made a wish [7] blew up a vehicle [4] gave someone a cure [7] won a gang war [127] sacrificed a player to satan [7] extracted blood [4] changed a material with a material nade [4] joined a revolt [4] assasinated the mayor as the assassin [16] sold an item to the rsb [7] became a legacy job [7] crafted a potion as an engineer [7] taxed all players [7] became the new mayor [10] survived an unfun vote [25] won the rdm zone [10] harvested goods [4] became a pissed pig [25] won an event [91] crafted food [4] killed a player as the spawn of hell [16] got money from a printer [70] won a revolt as pd [7] reinforced a door [4] found the daily dragon egg [700] searched a dumpster [4] kidnapped a player [2] removed garbage from the ocean [4] returned a shipwreck locker to captain charlie [11] raiding the bank vault this was made several months ago and only updated with new ones ive seen tell me any mistakes and anything new / missed or ill cut your legs off
-
i updated the ttk formula with a more accurate one, before i used "(60/RPM)*(HP/DMG)". the problem with this is that it didn't round off the shots to kill, taking something like 1.5 shots into the equation, which makes no sense. i changed the formula to "(60/RPM)*STK" which i rounded off myself. fiveseven truly is the best weapon
-
if that's so then sl8 is the best assault rifle then p90 has 858 rpm compared to sl8's 750 but deals 4 damage lower at 25 per shot, which makes it have a faster ttk, but if the above is true then sl8 is better
-
i didnt notice i accidentaly left some weapons on a collapsed group so that was dumb so some corrections PKM is the best LMG, not the M249. also the P90 is statistically better than SL8 but if the whole stuff with high firerate stops being calculated by gmod then SL8 is better but shouldnt firerate enchanted weapons break/ get limited if gmod doesnt register high RPM? like my 1000 RPM gatling gabe edit: https://prnt.sc/10ieu14
-
these are my conclusions: AK47 is statistically the best weapon in terms of TTK. M14 is the best all-rounder weapon with slightly longer TTK than AK47, but better at long range and has larger clip size. M249-LMG is the best LMG, no arguments here. Bulldog is the best shotgun, bullet spread not taken into account. AW-50 and M98B are the best one-two shot sniper rifles, the other snipers' scopes are too bad and unusable at long range. M82 Barret is the best semi-automatic sniper rifle.
-
added shots to kill and time to kill, fiveseven firerate is completely wrong so ignore that one, but ak47 is still on top of ttk the only thing unaccounted for is reload speed which affects the stats of a few weapons like the double barrel
-
i could add a time to kill for fully armored and unarmored also is the headshot damage multiplier for all weapons the same? could add headshot ttk too
-
hey guys voltz07 here coming at you with straight facts after disappearing for half a year, im here to say the ak47 is the best weapon buyable from supplier with evidence https://docs.google.com/spreadsheets/d/128eK7S6dnT8mSqAnp-R8USukdnqnHADysxnH5ptZqgo/edit#gid=870951135 any other opinion is wrong and everyone who says as val is the best gun is simply wrong
-
and majiksockdust
-
i dont see a problem here, i do this all the time