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David Davidson

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DarkRP Server Rules

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DarkRP Server Rules (Compat Test)

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Everything posted by David Davidson

  1. Staff don't always answer sits, especially during off hours. This happened to me in game just now, which is why I remembered I had this thread going. I just don't see the justification for them when they're either used by trolls who lob every one they have in to a crowd, or noobs who apparently can't kidnap or raid without them. Outside of these two groups, it looks like we all agree that they're cancer enough to call for a sunglasses function for the server. So just take it one step further and get rid of them because they're more harm than good.
  2. Only available to moderators but thanks. Care to explain? They're seriously cancer grenades
  3. 99.999% of the time they're used to troll crowds. They're like 20 seconds of eye rape and there's no way to track who threw them in logs
  4. Sure. You can kill kidnappers if they swing a baton near literally anyone else. You dont have to be RP related to the target/victim, you can pretty much just gun and chase the kidnapper down even if they didnt actually hit anyone with the baton. So why shouldn't I be able to stop muggings in progress?
  5. So you quit being a mod?

  6. Even if I am not RP related to someone, I should be able to kill someone mugging, shooting (hitman/bounty hunter), kissing, etc to them. Thoughts?
  7. The server only exists because of players. You mods like to think you're holding the world on your shoulders. I wouldn't be on the server if I didn't enjoy it. Rather than insult me and miss the point entirely maybe you should think about why you choose to spend your time on the server. I've been staff on lots of servers over the years, and I always find interrupting your own gameplay to go police some low level rule breakers every 5 minutes is a good way to ruin the fun. This happens to most mods and they all quit after a month or two. The only ones who stay longterm don't even play the game anymore, they just enjoy throwing what little power they have around and sitting in circlejerks with other mods and a few power users. So again, ask yourself why you choose to spend your time here. Are you really here to enjoy the game? Or is your idea of enjoying the game fun-policing everyone else?
  8. Had I not been banned for a full month (appeal denied) I would still be putting in those kinds of hours. I broke the habit, and now there's one less player who is obsessively online, trying to make fun things for other players to enjoy, like my PD and public bathrooms I still enjoy the server, don't get me wrong. but I'm usually playing somewhere else now so maybe such a harsh ban wasnt necessary.
  9. Title. It's not my addons and I've tried everything except a gmod factory reset but i want to avoid that so I dont have to download everything from every server all over again They sound like they're from HL1 or something
  10. As if people don't mug or kiss or bounty hunt one another in crowds? There's a leveling perk to save you from one kidnap attempt per life, isn't that enough to avoid it when you dont have a cop or batman or friend or two around?
  11. You can't intervene when someone (not RP related to you) is getting mugged, stabbed, shot, sexually assaulted, etc but for whatever reason currently you can if you see them getting kidnapped. I think you should have to have a real reason to intervene, lots of players just use this current rule as an excuse to kill someone, it makes no sense roleplay wise.
  12. I build fun prop bases which always get blown up by try hard 12 year olds. They force me in to try harding a proper base and then they whine about it.
  13. As other users said, you're going to need a 3D model/mesh first, then port it to Gmod, which is extremely time consuming and difficult unless you've spent a lot of time making player models and know exactly what you're doing. Here are some alternatives player models you might like: https://steamcommunity.com/sharedfiles/filedetails/?id=2095712458&searchtext=travis+scott https://steamcommunity.com/sharedfiles/filedetails/?id=2451454966&searchtext=george+floyd https://steamcommunity.com/sharedfiles/filedetails/?id=2443824091&searchtext=donkey+kong
  14. "if you can't handle the heat, stay out of the kitchen"
  15. It's usually jump sweps (mario jump) that are just ultra loud for no reason at all, and they're spammed because players are jumping with them. I also remember a loud revolver sound echoing throughout the entire server for like 5 minutes straight on at least 2 occasions. Oh and there's also some sort of sound effect some CCs can have, like the Mario 'Mother fucker' one the moderator Marco has. You can hear it across the map. I think something should be done about them, anybody else share this feel? pic unrelated
  16. Again, the bulk of them are from when I was brand new and were over a year ago. My warns have slowed down since then obviously as Ive gotten better at playing by the rules but that doesnt mean I wont encounter 4-5 more shitty staffers if I continue to put so many hours in to the server. I completely understand this but again, it is not reasonable for me to be expected to turn my leisure time in to a job. I'm not going to record 10000 30 second clips of 20 minute sits on the off chance the mod is gonna slap me with an unjustified warn. Of course I try and gather evidence for rule breakers, abusers etc but doing so in this instance is not as easy as clipping an RDM. And again, whether I report them or not chances are they're going to quit in a few weeks/months anyway because again, nobody likes wasting their time handling other players squabbles (for free, and for more than a few weeks once the feeling of having power subsides). Literally just remove the auto-ban. I agree education over punishment should be the goal, which is why this is the antithesis to that. It isn't a human making the decision to ban you, it's arbitrary and it's obviously a feature of the moderation addon the server is using because at first glance you would think 'yeah 15 warns is a lot so they deserve it!', but again, it really only affects long term players like myself because any staff worth his salt would check the previous warns/bans and be able to determine if a week ban is necessary to turn players around. I don't go out of my way to break rules, I try hard to avoid breaking them actually so a week ban for basically nothing is just going to make me go find some other server to play on, not that I want to but you're dealing with people and people dont like being treated unfairly. It's the same thing as banning someone outright VS taking the time to explain to them how they broke the rules and how they can do better.
  17. Again, not my job to police staff, and it isn't really an issue with staff because every Gmod server has this type of staffing issues/high turnover. it's an issue with an automated ban system. If a mod feels I've done something worthy of a ban then so be it, but this is just an arbitrary thing that nobody considers because it's easier to blame players than admit relying on an automated system when dealing with gray areas is retarded.
  18. I'm not a mod nor do I wish to be one. It isn't my job to record every single sit I'm in (sometimes 20+ minutes) on the off chance I get unfairly warned at the end of it. As per my original post, there will always be shitty staff. With the high turnover rate they'll probably quit in a few weeks/months anyway. The point is, you are trying to justify automating long bans because "guhh you must have broken da rules!!!!"
  19. Stopped reading there. You can see my previous posts in this thread if you want to know why this is a dumb thing to say. Not to make a non-post post but seriously read the thread (including all of the OP) before shitting out the rhetoric please.
  20. Doesn't mean they're right either Regardless of the cause, it's always about quality over quantity. Which are ironically the players this 15 warn total insta-ban nonsense only really affects because they're the ones who end up staying long enough to accumulate it. Not to say I'm calling myself quality, but obviously I give more of a shit about the server than your average player, otherwise I wouldn't be here making threads about it. Also if the current staff team is worth their salt they wouldn't need to be directly contacted and informed. They would already be made aware of these issues via this very forum. (which is more than slow enough to check every few days) I'm not sure someone who doesn't care enough about the server they staff to check the forums to see what the players are having issues with should even be one.
  21. Agreed, but it IS common enough that 15 warns over a period of a year+ wouldn't be unheard of, especially since the rules on this server aren't exactly common amongst other DarkRP servers, meaning I got a load of warns when I was first learning the ropes as I'm sure others have experienced as well, and because of those warns I am slowly inching towards that week ban. I'm also not so much saying mods need to give out lighter punishments/verbal warnings. I'm saying an arbitrary accumulative punishment like this is silly. As I said earlier, relying on a $10 moderation addon for your server to mindlessly punish players is probably not a good incentive for keeping it enjoyable and reasonably fair.
  22. Again, you're assuming those violations actually were a blatant disregard for the rules. We've already established bad staff are inevitable. Even if you haven't gotten a ban for something I'm sure you and most have gotten at least a few warns that were bullshit or would have warranted a verbal or something. Some mods will warn/ban you for 'lying to staff' if you remember a slight detail about something that happened wrong. I can't speak for every player obviously and while it is surprising a good amount here in this thread who have avoided getting a bunch of warns that doesn't mean there isn't some kind of other variable at play. A lot of these players have been playing for years, so it wouldn't be unreasonable to assume someone staffing the server (for free and on their own time) wouldn't be familiar with the 'regulars' enough to not slap their mistakes on their permanent record. I get that 15 warns is a lot but again, there are a multitude of factors, from what jobs you like to play to who you're friends with on the server to who you happened to piss off on the wrong day. Making it some permanent thing looming over players is ridiculous. Why would you want your players (the ones who don't just sit in their bases to milk printers or in public bases RPing all day) to be scared to play knowing all it will take for a ban is a few more incidents with awful staff? (Again, we've established a chunk of staff will ALWAYS be terrible)
  23. Anyone whose sunk enough hours in DarkRP knows the pain of getting slapped by some power tripping mod/staffer. Most understand that within the small group of people who are actually retarded dedicated enough to have their gameplay interrupted every 2 minutes to listen to someone whine about a supposed rule break exists a smaller subset of players who like to abuse that power. Any job where you get to police others is going to draw in people who seek power, and again these people are ruining their own experience by having it interrupted all the time. There is always high turn over, the decent mods always get burnt out after a few months and quit. Shitty staff are a fact of life. So by making warns accumulate and eventually result in a week ban, you're basically punishing players who have put a lot of time in to your server instead of the expected handful who repeatedly break rules. It wouldn't take much to teach staff to take the time to check a player's warns and bans to see if they deserve a longer one because of how many/often they get them, but nah, it's easier to let the report system addon do the work.
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