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Showing content with the highest reputation on 10/01/25 in Posts

  1. October 1st Changelog Added a confirmation when ejecting mats from a crafting bench w/ a full inventory Added a chance to obtain a pet and a chat tag for infecting players as a zombie Increased the darkrp cash for infecting a player as a zombie by 4x Fix some mismatched doors on halloween map Fixed not being able to lockpick the PD tunnel Increased cooldown on zombie event Patched a server crash
    3 points
  2. The zombie event was added to cause chaos during the Halloween season. That's pretty much it. They don't do any damage to you and being "infected" does not cause any harm in terms of health/armor/speed/etc. The point is to infect as many people as you can. You get XP, cash, and a chance at a pet or chat-tag for each person you infect. The player with the most infections will get a lootbox. Because they don't do any damage or have any negative effect on you besides making you walk funny, there's really no justification for killing them. This is not a purge event and it was never intended to be one.
    3 points
  3. IM RACIST AGAINST ZOMBIES THO
    1 point
  4. i agree with the statement laid forth here
    1 point
  5. just rename it to the rapture and the infected instead of infecting purify people.
    1 point
  6. I guess that makes sense... but also, the entire gaming community has been conditioned to kill zombies on sight; killing zombies en masse is inherently fun, which is now the incentive. But I understand the logic behind it. The problem with the current setup is that it's a long ass event (5 minutes? 10? haven't timed exactly), but it's geared towards those who get infected first. There's basically a rush to get infected and infect others in the first minute or so; if you're infected late, you either don't participate or get scraps from infecting MAYBE one other person. Patient zero has the entire server to infect; meanwhile, patient five has half as many options, AND competes against like 30 other infected. It's likely the person who infects the most is also one who is infected earliest. Which DOES tie in to the goals of the event, but my point is the event is rewarding only in the beginning. On the other hand, you can turn it into a complete event by making it a regular zombie event. Zombie vs player war, you get rewarded for infecting people as zombies and you get rewarded for killing zombies as humans. There's now a point to being in both sides of the event, instead of just being zombies. Zombies get rewards by infecting early, humans get rewards by surviving as late as possible. Of course, zombies can respawn and be killed infinitely vs a finite number of humans to infect, so rewards should be balanced accordingly, but you get the point. Bonus points because now there's a reason for people staying in their base to go out and participate.
    1 point
  7. so my mouse was tweaking out and it just clicked twice and blew up a stack of 103 mini printers and in that process i had died whilst having a 19% moneygun which did not drop on death and the staff on duty could not refund it as it didnt appear in the refund menu. https://medal.tv/games/garrys-mod/clips/ldbwSMCshpSyvTmbC?invite=cr-MSxSeGEsNDEwMjIxMw&v=204 i did not have the perk that makes it delete and i had just prestiged
    0 points
  8. If the zombie event is such a huge issue that it negatively affects your time on the server, I can remove it or make it a special thing for staff to initiate at the player's request.
    0 points
  9. whatever type of event it is there should be set rules for it. kinda gay when the outbreak hits and you're getting chased down the street with no recourse to not get infected. or when you're chilling and your base gets invaded by a bunch of zombies. seems like a pretty one sided event.
    -1 points
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