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Showing content with the highest reputation on 05/22/25 in Posts

  1. https://medal.tv/games/garrys-mod/clips/kkl3UHCNiaY4c6vxF/spok?invite=cr-MSxzUTQsMTgyMTA3NzQ0LA I logged on and titsrp was in freak mode. Who did this!
    1 point
  2. add slappers back I'll give you $50
    1 point
  3. I believe Rubik should just do what he's most passionate about, and the real ones will follow. It's good to gauge what the community wants from time to time, but too much gets you stuck, doubting your every update, and posting safe stuff to please the community. I just want to see Rubik's love and soul forged into content he likes. That's it. If people like it, awesome! If not, darn.
    1 point
  4. What are the actual content updates you want made? I will agree that there hasnt been super huge content changes and instead smaller tweaks/additions, and I do very much want boss fights (grr) but I think it is due to the idea going from making 1 really big change every few months to tons of smaller changes and additions instead. It also is due to Rubik being 1 person who also works a job and is busy with irl things. Hiring devs I believe rubik has explained before is something that is alot easier said than done if you're aiming for actual good developers that know how to make stuff specific to this server that wont pillage optimisation (what titsrp tries to prioritise) and server-performance, along with the actual quality of the stuff produced typically needing to be fixed anyways by rubik (or sugar at the time). If you look at the suggestions in discord, they are mostly small change suggestions, and I think there is probably more 'value' in doing several small suggestions vs 1 somewhat big suggestion that not everyone cares about. Example: The mafia leader update was actually hyped, then upon being released no one cared to actually use that job or roleplay it unless they were brand new or needed to for a quest. Making new huge updates and balancing it around already existing systems is difficult when trying to not completely outshine any/be better than other systems (ie a new thing that makes more money than basing, or a new item system that changes raiding and basing, or a new job that then has to be tweaked via rules to not be aids and loopholeable + the exploits that come with new things) The server has fuck tons of content, its just people have poured months of playtime into it which with any game will get boring eventually. When you think of all the systems we actually have on the server, new additions that are worth sinking tons of time into for everyone/majority of people to enjoy is difficult with the added risk of just months of development time being wasted on a thing no one cares about. This is probably why it is preferred to do battlepasses instead as its something for everyone, even the people who claim to hate bps do them. I do want more major content changes, but if they just flop then it seems like just a waste of time. Boss fights, trash tradeup thing, changes to fishing system, more advanced crafting, cool jobs ie magic man, full event rework, weather system that modifies jobs or mechanics/day to day gameplay element that changes things rarely also there are constantly new bugs popping up that need fixing, along with server stuff, crash methods, bugfixes with any small changes/additions made etc +1 to bring back big content updates if possible though without it causing burnout.
    1 point
  5. Hot take: The server isn't "boring" because of the jobs (or lack there of). It's "boring" because the agents of chaos keep getting their bans doubled for mass rdm over and over again. All that's left are the quiet people who don't mass rdm, afk time farmers, and sewer basers. It makes a 90/128 night feel like a 64/128 night (or less). Make TitsRP Great Again and stop doubling bans for mass rdm. The chaos is part of the experience. Not the degeneracy daycare this server's become (this sentence is a joke, calm your tits).
    1 point
  6. 1 point
  7. Um, you aren't meant to see this? Who gave you the toggle? This is admin only.
    0 points
  8. Letting something that has been worked on by multiple people over a decade fail due to your passion not aligning with what people want isnt a thing most people would appreciate.
    0 points
  9. Extremely difficult to read, when somebody writes like this so i just put it up in chatgpt to summarize what u said https://imgur.com/a/0CcPjqM 1. Whats fun for one person is frustrating for another. I like the trash man job, so do other players. Not every job needs some massive excitment aspect to it, its RP afterall. Some jobs are about immersion and social interaction and passive gameplay. 2. Team Fortress 2 lost many players because the anti-cheat there is garbage and never got properly made, which attracted TONS of hackers which could be encountered daily. Of course it also died out because its almost 20 years old. Its very difficult to keep the playerbase up for that long. 3. Introducing chaotic player killing features disrupt regular player RP. A lot of the time these features get used for trolling which is annoying for the player and the staff team to deal with. 4. Most servers are volunteer run by hobbyists. Good devs are very hard to find and Rubik has done an AMAZING job keeping the server stable on his own. Theres bug fixes coming out almost every day, not to mention the silent backend updates. 5. Just because something doesn’t appeal to older players doesn’t mean it isn’t meaningful to others. The majority of players on the server do RP jobs and havent even explored all the server features. They dont even own a CC Job. If youre a player who has played for Years and has played every job x100 times, have your dream CC job and full inv of stuff, of course youre gonna get bored of the content and start to think of it as bland and boring. 6. Gunplay dominates many Gmod servers so they need to be monitored and balanced more frequently. This used to be the case for Raiding aswell but thats no longer the case(convo for a different time). Raiding and basing mechanics directly influence server culture and the new player experience. Ignoring them would be like ignoring core systems in a competitive game because “it’s not fun to talk about.” 7. Would i love more content that brings fresh new mechanics into the game? Of course, but with only 1 dev, its very difficult to do this without creating a massive backlog
    0 points
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