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Showing content with the highest reputation on 11/17/23 in all areas

  1. simple solution is to make a way that informs players more of how the raiding system works. 80% of the servers bases are just unusable, because they have 2 or more seperate entrances, and you can't propblock them. This is the main reason new players get raided so easily, because of their basing spot. Anything past not knowing about c4/timebomb/redox radius is just a skill issue when it comes to basing. I don't think any of us say skill issue to day 1 players with a clear lack of understanding on the server.. we say it to people who have been on for weeks and should somewhat know that their base can get exploded so they need to build it further back. It is 100% a skill issue if a player with a decent dupe can't left click a door. And raiding in general is a skill issue, but solely because of how expensive it is to start learning and the lack of guides. When I first joined the server I built a shitty base in one of the beach houses, and was killed instantly after my door was lockpicked and naded. I was somewhat mad but then i just thought why dont i learn to do that? If players are joining this server for the basing/raiding experience, they will stay. If players are joining for the vrchat experience expecting to be able to base for the whole day without being raided, they will leave. Anyone who wants to raid/base, will like the server, anyone who wants to easily make tens of millions without doing so, will not. Give new players an easier way to start developing their raiding skills and more info on how base building should be made and the problem is mostly fixed. I am mainly referring to after they have full cleared my base. My ''tutorial'' showing how to raid my base started to get used against me quite often, and I now usually get raided and the dupe full blown up 1-2x a day by people just replicating the video (usually no one in the past ever got full in). At this point they run in and lose, that is the skill issue. They can copy paste the video and blow up the whole base, but cant shoot a gun or fight (example user needled got full in using my guide, equipped a leggy dva pistol and only hit 1 shot in his full mag on me) imo basing numbers is the direct reason new players cant raid. sure there is the learning curve etc, but how are players even meant to start learning how to raid when they try and lockpick a door and there is 4 people outside the base sniping across map, and another 9 inside base (not on doors) all spraying forward. Limiting basing numbers just makes raiding easier in general which is exactly what new players need -- general common sense when seeing a door with 4 people on it would imply there's only 4 people in the base, the raider then has to clear the whole base and kill everyone outside before running in, they then have to guess how many people are actually in the base (probably another 6 that arent on doors) tldr: At minimum i think removing defending while inside a base but not on doors would be a major step forward in making raiding easier. ideally i think limiting base numbers to 5 defenders keeps basers still highly advantaged, but not to the point where its impossible to raid (even if you do a 10v10 on a base, raiders will lose) c4 ! increase c4 radius since it can be broken now ! make trisha blow up a larger radius so it can blow up more props at once ! make raiding mats cheaper ! limit base defender numbers to 5 ! add raid zones/districts suggestion so that raiders can fight the guy cross-mapping them ! remove defending from inside a base !
    1 point
  2. I was referring to his statement of raiders being toxic to new players by doing the classic "skill issue/ get good". Like Coconut said, YOU have been playing for years and know the mechanics in and out. Kinda unfair to raid a player who doesn't know shit and then pull the "skill issue". That's how we lose new members of the community into never playing again. I don't know about you, but I'd kinda like to see players stick around. Yep. Pretty much sums what I was trying to say up. The big basers are dicks to new players and I've seen newplayers perma leave when they get upset in chat because they don't understand how this particular server works and the fact that they lose entities for 8 or so hours after th , ct. I'm sure we've lost dozens of new players because big basers like to be cunts to new players and then rub it in their faces by saying shit like "skill issue" or any other amount of m+kery. Blah bl ah I t'S a gMOd S e R v er-- yeah well people still like to have fun, and it's hard to have fun when people who have been playing for several years gatekeep basing by doing these sorts of things. Not saying anything in particular needs to be changed, it's just the player's/ communities fault for outcasting new players for not knowing how to raid. Just like how the community likes to shame me for playing the hours I do, but yet we get complaints when player numbers are low? Don't know about you guys, but I enjoy helping out new players with advice, vip tokens and other such items so that we can actually keep a community that's enjoyable to be in (lmfao on that). Why can't we just be decent to new players?? Makes no sense to me...
    -1 points
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