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Showing content with the highest reputation on 04/09/21 in all areas
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-1 points
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Shoutout Mr. President for writing most of this information originally, I just went through and edited it to make it more up to date. Suburbs: POINTS OF INTEREST: -Three Hotels -Harvest Zones -Harvestable Trees -Chemical Pipes -Parking Lot -Parcel Location 5 -Three Drug Growing zones, two with the capacity of 25 seeds, 1 with 30. DESCRIPTION: The Suburbs are a collection of 16 houses near the back of the map. This area used to have limited function, but the Homeland Security Update added trees to harvest and a pipe to get chemicals for crafting. Three houses have zones for growing drugs and olives. PROS OF LIVING HERE: -Easy access to wood for crafting. -Large space. -Decent housing size. CONS OF LIVING HERE: -People gathering crafting materials may give you unwanted attention and possibly cause raids. -Secluded and long walk to Amphetamine NPCs. Downtown: POINTS OF INTEREST: -Bank -Two Hotels -Three Warehouses -Ten Houses -Police Department -Fountain (CC Maker, CC Editor, War Starter, General Buyer, RSB, Auction House, Clothing Vendor) -Cinema -Parcel Dealer -VIP Dealer -Vehicle Scrapper -Parcel Location 4 & 2 DESCRIPTION: Easily the most populated area besides spawn, Downtown TitsRP is a large place with large areas to base and live in. Fortifying the small hotel or even the large hotel in this area can provide a large area for a mega base, at the cost of defense. This is where shop owners make their stores and sell items, as well as where people congregate mainly. Hitmen roam the streets here with there signature "hey man, place a hit!" quip. The focal point of this area is the PD (Police Department). Beware of when a mayor is in office, for many raids on this place can take place. PROS OF LIVING HERE: -Large structures for basing in. -Best place for shops. -High traffic area, best place for RP as a hobo or pet. -Close to an Amphetamine dealer. -High traffic area, so the chances of someone countering a criminal event are quite high CONS OF LIVING HERE: -High traffic area, raiders have easy eyes on your base. -Tight area, not too much room to move -Can get a little crazy when PD has active members. -Laggy for some people during high server count. Industrial: POINTS OF INTEREST: -An elevator leading down to sewers -Chemical Pipes -Five Warehouses DESCRIPTION: Ahh, Industrial, so many memories here. Anyway, this is one of the most prevalent areas on our map, mainly because of the basing potential. People who control a warehouse and know their basing tactics can gain killer money. A mega base can be virtually unstoppable. PROS OF LIVING HERE: -Vast space, great for Mega Bases. -Hard to raid all building if this area is a Mega Base. -Not too populated most days. -Large warehouse areas great for basing. CONS OF LIVING HERE: -Hard to set up a base in both the large and small areas. -Big raider target. -Limited area to work with in some buildings. Warehouse: POINTS OF INTEREST: -Multi-roomed building -Large warehouse DESCRIPTION: You may know why I call this "Warehouse". This is just an area with 2 large structures in it, both making really good bases. Despite the smaller space, this area is well used for its basing potential. It could be left devoid of people or have both buildings completely based in. PROS OF LIVING HERE: -Somewhat secluded, can become a main traffic area. -Great potential for basing. CONS OF LIVING HERE: -Limited area to base, only two areas. -People do enter this area and may raid. Slums: POINTS OF INTEREST: -Warehouse -Central House -Five Houses -Small Parking Lot -House Inside Wall -Tunnel leading to Forest -Parcel Location 1 -Drug Buyer DESCRIPTION: A personal favorite, Ghetto is one of those areas that's cooler than it sounds. The large area allows players to make complex and dependable bases with ease. Being another "corner of the map" place, it can be a low traffic area at times. The king will make this area a base if he/she wants to, and in high server counts can have 2-3 bases at a time. The House in the Wall and the Lone Center House are the main points of interest I like, mainly because of their potential to become a great base, for both have plentiful rooms and if enough players occupy these areas they can have a formidable challenge for raiders/ PROS OF LIVING HERE: -Low traffic area. -Plentiful basing opportunities. -Close proximity to 2 Amphetamine Buyers. -Good space for Mega Base. CONS OF LIVING HERE: -Main target for raiders (at least where I used to always check). -Only one structure has no windows, the rest have plentiful windows that need to be blocked off. -Some bases are just not worth it. Park: POINTS OF INTEREST: -Harvest Buyer -Subway -Chemical Pipes -Three Houses -Chess and Checkers tables -Black Market Dealer -Auction House DESCRIPTION: This used to be an area of little content. It's really just an area you would come across to get to a different certain area. It has a tunnel that leads towards the Mining Forest. PROS OF LIVING HERE: -Close proximity to Amphetamine Buyer. -Close proximity to mine-able rocks & trees. CONS OF LIVING HERE: -Only three bases. -Small bases Ghetto: POINTS OF INTEREST: -Church -Basketball Court -Casino -Two Apartment Buildings -Four Houses -Small park with harvest-able trees -Subway -Chemical Pipes -Parcel Location 3 DESCRIPTION: A new large implemented area with multiple buildings and rooms inside apartments, it has a fun Basketball court to shoot some hoops with friends, behind it is a Church that regular citizens can base in or a Preacher can role-play in. A large Strip Club so Judge Gaben or Picolas Cage, or any other silly looking people can sexy dance at the stripping pole. Inside the strip club is where you can find the casino including the roulette table and two poker tables. PROS OF LIVING HERE: -Minimal traffic even on a full server. -Very far from public areas, easy to base and earn some quick money. -Close proximity to Amphetamine Buyer. -A hidden way to enter the Strip Club to hide from raiders. CONS OF LIVING HERE: -Very far from spawn and other public areas -Time taking to access NPCs and heading back to your base -One of the main target for raiders Beach: POINTS OF INTEREST: -Large Sand Area -Large Ocean Area -Island -Two fishing pole boxes -Mine-able rocks -Three Houses -An Alley Way -Chemical Pipes DESCRIPTION: The Beach is a peaceful area for people to come and meet new people and make friends, they can fish together and catch a variety of fish, some are worthless and some are very rare, heck you can even catch Thomas the Tank Engine and destroy a bunch of people with a single click. Sometimes you will catch junk such as Printer Failsafes, Poop, Door Alarms, etc. People can also build small huts specifically to catch fish in peace and keep out those wacky crabs from stealing your fish. PROS OF LIVING HERE: -Passive role-play and catch fish with friends. -Very close to spawn. -Close proximity to Harvest Buyer. -Mine-able rocks. CONS OF LIVING HERE: -Pesky crabs to steal your fish. -Crabs and sharks can kill you for invading their water. Forest: POINTS OF INTEREST: -Seven Harvest-Able Trees -Six Mine-Able Rocks -One House -Subway -Tunnel Leading to Ghetto DESCRIPTION: The Forest is a social area accessible to everyone, mostly visited to mine rocks and harvest wood and get their resourceful needs, this area has a subway / tunnel inside the hill that leads to the sewers where the ramp base is located. This area also has a quick tunnel that leads into Ghetto so you don't have to go all the way around. The Forest area is filled with grass, trees and bush. The forest also has a little pumpkin at the center of the hill, if you smack or hit that pumpkin, then... well you'll see. PROS OF LIVING HERE: -Easy access to rocks & wood to craft. -A tunnel leading towards the underground which has more rocks. -Close proximity to Harvest Buyer. -Close proximity to Amphetamine Buyer. CONS OF LIVING HERE: -One house, may lead to you being raided. -People may come to steal your mined rocks, and wood. -People may come to take mine rocks and trees for themselves. The Underground / Sewers: POINTS OF INTEREST: -A central area -A water running central area -A dark broken train area -A secret hole leading to PD jail cells -Six Houses -Three Warehouses -Seven ways of getting to surface -Chemical Pipes DESCRIPTION: The Underground is where the darkest and dirtiest things happen, such as raids, kidnaps, sewer lord murders, etc. People can slither their way into PD by entering the breakable hole that leads to the jail cells. There is a functional train, with actual buttons to control the speed, it may be a little slow but it's useful in some cases. The sewers have dirty water running and it would definitely stink up the place, the sewers also has a dark broken flashing lights area with broken trains with small houses to live in for poor people. PROS OF LIVING HERE: -Slightly hidden from raiders. -Huge environment with multiple homes to live in. -Can easily hide with another person to make deals. -Lowly populated. CONS OF LIVING HERE: -Sewer lords may pop up and destroy you. -One of the main target for raiders. -You may never know what could be happening in the shadows. Spawn Area: DESCRIPTION: This is the Spawn Area, where all users initially start off after joining the server, one good thing about it is it's the safe zone of the map, you cannot be damaged or killed, but in the same time you cannot role-play in this area. The houses in this area are not own-able. People may go here just to have fun and simply nothing else if they don't feel like role-playing and not being knocked out or killed. This area has three exits, one leading to the Beach, one leading to Suburbs, and one leading to Downtown. You can easily transport yourself to this area by killing yourself just to fast travel to the Beach, Downtown, etc.-1 points
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