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Showing content with the highest reputation on 02/03/18 in all areas

  1. I mean in a general case you would ask the person "Hey, you're not going to re spawn this in 4 hours right?" and if they say no and they end up doing it, just don't trade with them anymore. Most people probably don't base because only the rich can really profit (heavily) off farming. Just think, if a new player joins and sees someone adverting "Buying printers + processors for 100k+" they are probably going to be like "Wow my processor cost 5k, thats a 95k profit!". Why base when you can make 100k a day just from spawning a 5k item? Its a secure way of not losing money + you don't have the threat of people raiding you. People base to get money to buy items to do activities. When you just give people money, they do just other activities. For the average joe, 100k is more than enough money to do what they want to do. I think that stocking up on everyone else's items and then asking "why doesn't anyone base??" is kinda a big slap in the face. If people can't spawn items, they can't base. If people get paid to not base, they wont base and if you're making less money than you're being paid in a session its silly to base overall. If you can only play for 1 hour and in that hour you make 45k, its better to just give the processor away when you join so you have 1 hour to do what ever else. While I think that stocking up on people's items is an effective way to earn money (because 10 printers is obviously going to produce more money than 4 printers) but it should also come with those risks / time management. If you have more processors, there should be some management to it. As it stands, processors have no management to them besides pressing E on them which is going to change. Either batteries will be introduced and or processors will have a chance to explode like printers (or anything else that's unique that I can think of, maybe like they need a new material to work like Enchantment Tables). When the new time system is introduced, it does sound like a good idea to allow players with less than 24 hours played to do things that normal / veteran players cannot, more like a safety net to make sure that if they take the risk they aren't punished fully because it will most likely just push them away.
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