Catalyst Posted December 9, 2021 Share Posted December 9, 2021 For context, the weapons I am talking about are the default half life 2 weapons in the CC editor. Those weapons still use their default damage values, so compared to the rest of the guns on the server they have painfully low damage. My suggestion is to simply increase the damage for these weapons so that they can better fit into the current combat system. The original HL2 weapons in my opinion are really cool and fun to use, and I believe a simple damage balance can put these weapons to good use. they are pretty fun to use, after all. Now I am not super into PVP or know much about balancing, so this could completely depend on what balance needs to be done, so here is my suggestion for the new damage values. Pistol: 30 damage per shot AR2: 25 damage per shot SMG: 20 damage per shot Shotgun: 80 Per Shot (Pellet amount adjusted however needed) 357: 100 Damage per shot This is all open to change but I really hope we can put more light into these guns cause personally, I think they are pretty cool. 1 Link to comment Share on other sites More sharing options...
bone. Posted December 9, 2021 Share Posted December 9, 2021 (edited) i dont think its possible to change the hl2 weapons base Edited December 9, 2021 by bone. Link to comment Share on other sites More sharing options...
Catalyst Posted December 9, 2021 Author Share Posted December 9, 2021 6 minutes ago, bone. said: i dont think its possible to change the hl2 weapons base If that's the case that sucks, however maybe they could be changed to be independent weapons in the future, not likely though unless the community has support for it Link to comment Share on other sites More sharing options...
Tene Posted December 9, 2021 Share Posted December 9, 2021 357 op asf Link to comment Share on other sites More sharing options...
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