Jump to content

Abandoned yet powerful technique.


Alexios
 Share

Recommended Posts

In game design, back in the N64 days, we was capable of making games look downright amazing with realistic lighting, it was a rare (literally a Rareware AND rare) technique that never got used. I'm talking about Global Illumination that runs on N64s

.unknown.png 

This is called VCOLGI, or Vertex Color Global Illumination. This is all done by storing Raytracing calculations (Raytracing is very old but just recently got good enough to be able to be used live.) In vertex data, each point has a color data which is multiplied over the geometry.  Along with some good texturing,

unknown.png

 

You can use this technique combined and multiplied over the textures for a dazzling effect.

unknown.png

 

All running on the N64. Here are more examples. 

 

unknown.png

 

unknown.png

 

unknown.png

unknown.png

  • Like 1
  • Thanks 1
Link to comment
Share on other sites

  • 3 weeks later...

Hell, there's only three posts in this section, and I wanna comment. This looks amazing indeed. I think if this was utilized more, it would make today's games even more beautiful. Perhaps combined with some of the techniques done today, it would be an awesome to see this, combined with that. It would just be tricky at first, because Microsoft might try to claim this method as theirs, or some other bullshit. 

Link to comment
Share on other sites

  • 1 month later...

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...