TitsRP Posted January 30, 2016 Author Share Posted January 30, 2016 January 31st Changelog Removed context menu because of Anti-Cheat conflictionsFixed major exploitFixed Armor Packs for goodRe-enabled downloads serverside so new people can download the mapFixed kidnapping exploitEnabled the server to send download information for workshop addonsMoved all models files over to FastDL (Should compress all downloads by 40%ish + be super speedy gonzales but im also scared, definitely testing before I do this)Replaced Cop weapons with default CSS / Removed cop weapons from the serverRemoved so much shit I can't even keep trackReplaced all cars to lightweight versions. Uses 1/4th of all file counts Edit: So I was curious as to why some people's models were not showing up since they are actually in the server. Hmm, after a hour of doing research, I found we hit a "file limit". Gmod currently supports 8000 files. We are running 8500. What the heck does this mean? I have no clue. I may have to go through and actually force people to change models if they have too many textures or I will also have to start stripping content from the server. It's a 50% 50% split with custom models and custom weapons vs all regular server files. We also have an extra 2000 files in our addons folder resulting from 50% VCMod 25% CAC 10% NLR Zones 25% other That took a while but here is an updated result I think I am going to upload my content to fastDL and then have the workshop for people's custom class shit since FastDL will be harder to manage like that. Link to comment Share on other sites More sharing options...
TitsRP Posted January 31, 2016 Author Share Posted January 31, 2016 February 1st Changelog To force people to download new addons, I will try doing this. It worked before, like a year ago so I don't know why it wouldn't work now. Updated Collection ID'sRe-uploaded all workshop addonsCleared cache from serverCleaned up more files from the server count Link to comment Share on other sites More sharing options...
TitsRP Posted February 2, 2016 Author Share Posted February 2, 2016 February 2nd Changelog This is mainly an experimental changelog. Please for the love of god, do not poop yourself if you do not like these changes. This is absolutely required for me to test on the server. Revamped Server CFGRemoved NLR CirclesRemoved WeatherRemoved Spawn ProtectionUpdated LibraryWhy oh why! Why must sugar destroy the server in one single go! I never knew it was possible! He removed 3 addons and touched the server configuration file! Let me explain quickly. So, (according to NFO) we run on one of the fastest boxes for our server. So even upgrading to a full dedicated box ($170 a month) would not be worth it. It would be worthwhile to stay on this box. Now why do I say that? Well, if we did want to increase the server count to 70+ there is going to have to be some serious changes to what we run. Why did I remove these specific addons? Sure, let me explain that too NLR is gone because if / when we do move to EvoCity, it's simply not needed. The map is big enough to disregard an indicator of where you died. Plus this will help reduce server load and increase FPSWeather is gone due to EvoCity not exactly working with SimpleWeather. I mean, it works don't get me wrong but it looks disgusting at night and day with the modified skybox. Plus, removing it lowers the amount of networking going through the server which = less CPU usage. Also, this addon lowers everyone's FPS by 5 - 10 so enjoy the FPS gains.Spawn Protection is gone for the same reason NLR is gone. The map is too big and people don't spawn in one clumped up spot.The reason why this is experimental is because I have no clue how the server is going to perform with the new CFG. It may choke, it may stutter, it may do something wonky that I wasn't ready for. I am going on a full whim. So forgive me if the server lags for a day. I also ran some tests on my local server to see how my CPU reacts to 45 players vs 70 players. The results are weird. I ran both of these tests with all addons + DBugR. Server with 70 people seems to just lock it at 25%. This is because Gmod servers run on a single CPU core. Which means, my core is maxing out. This had no noticeable effect on game play so I have no clue if we will hit that limit here.This is another reason I have to make sure 100% that when we do the switch, the server is not having random CPU spikes that cause users / the server to stutter. Think about how much you would hate it if you were running from the cops or getting raided and then the server stutters so you shoot accidentally or crash into a tree. Depending how this works, I will also see if I can increase the tickrate to 22 since running at a 16 tickrate is silly but again, it really comes down if we need that extra CPU power. Link to comment Share on other sites More sharing options...
TitsRP Posted February 3, 2016 Author Share Posted February 3, 2016 February 3rd Changelog Huge optimization test serverside, if there are no issues, you will have no clue what I changed but it will help the load on the CPU 5% - 15% at a higher playercount.More server CFG settingsAdded an explanation as to why the server was capped at 25% in the above changelog Link to comment Share on other sites More sharing options...
TitsRP Posted February 21, 2016 Author Share Posted February 21, 2016 February 5th - Febuary 21st Changelog Holy shit it's been a while. Well, here is the full changelog if you're curious. 2/5 Changelog Added Store NPCs Added Rock Paper Scissors NPCs Added text font - Montserrat-Bold for SugarFont for F1 Menu F1 Menu is now responsive on another F1 Press 2/6 Changelog Added Black Market Removed Hooks on Serious Sam Base Added text font - Montserrat-Bold for SugarFont for F1 Menu F1 Menu is now responsive on any press NPCs now have a config and are dynamically changing on every reset F1 Menu doesn't look as bad Added minimal HUD Added Delivery NPC which gives you packages to give to other NPC's for XP and cash // base created Added drug planting(Weed,Opium,Olives,Medicine Plant). Now know how to netowrk entities Added that cops gain x amount of money and xp for taking the plant Added a zone that people MUST plant in for weed / Olives / ect 2/7 Changelog F1 Menu looks relatively persentable //Added GBans //Plants now drop their materials when harvested Sounds to harvesting have been added F1 Menu now has sliding animation when opened Seeds and plants now remove on damage Added buttons to F1 Menu F1 Menu is now rendered in 50% HTML Added cop buttons and remade layouts if CP is valid Made wanting a player for a long ass reason a string sub so it doesn't fall off the html box Jobs now have a type which go into a NPC (upload meth job and chem creator) Job NPCs are now placed around the map Fishing development started, using a legacy addon for a fishing pole model since there are NONE Fishing needs to weld the entity to the hook, for some reason it refuses to 2/8 Changelog Fish now hook onto the freaking hook Fish models imported from various food addons since there are only 2 css fish and 1 is not gravgunable (SugarFishing/maerials and models contains this) Fish "unhook" on holstering the fishing pole //Law Board NPC for Mayor, makes it so you can't change laws on the fly Removed Snowballs Made a mining area, hitting the node will result in a chance to get materials Driver License NPC added Firearm License NPC added Fishing Vendor NPC added Fish buyer Vendor Added //Packages, shipments, material shipments weld to trailers for transport First itteration of the offical wiki //Added map to F1 menu? NPC supports pocket support uh support the support support support Full NPC Networking support has been fixed, no longer have to predict Delivery NPC + 5 parcels + 5 accepters have been created coded and added in Learned about DarkRPVars and how useful they are, they are added in everywhere now and networked properly 2/9 Changelog Delivery now works intended and functions perfect Added safety checks to both fishing and delivery to prevent abuse Delivery packages now attach to the exhaust of cars and can be removed with a gravgun click Now must process weed and opium Can process materials into goods Crafting Removed Animations from keys for serverside optimization Disabled health on cars since they seem to kill themselves Optimized ENT:Touch for packages 2/10 Changelog Touch returns false for anything but vehicles Hook is now a interactive solid for performance and reduced crashes Large amount of fixes to fishing pole, looks a little janky but it definitely is a lot more optimized and better than it was Fished mining Dragon Egg Began resource refinement Garbage collector on for debug Optimized types of netvars that were just wrong //Players cannot talk to interactable npcs (ones you can rob, ect) while another player is talking to them Drug Vendor created Drug vendor gives shipments Drug vendor also buys unprocessed goods 2/11 Changelog License's added. You don't lose them leaving but you will lose the terrorist license on death Uranium Finished Can inventory shipments of materials Driver's License and Firearm License now store in DB for when a player rejoins yaaaaaaaaaaaaaaaaaaaaaaaasss Crafting started Terrorist License added which is stored in db Processing License added which is stored in db Black Currency now stored in DB ATM Cash now stored in DB New job, Explosive Chemist (Terrorist License Required) Oil Started, can get oil and refine it and sell it to gas stations or use it as materials for crafting DO NOT CALL SETOWNER ON AN ENTITY, WILL DISABLE COLLISIONS AND ENT:USE, THANKS FOR WASTING 2 HOURS OF MY TIME New Car Dealer, final one, last time. I promise Removed timers for RP tax Oil Finished General Vendor added Shipment IDs are so wonky, moving all important shipments to the top Optimized Update statements in DB Headshots now do 1.5x damage instead of 100x 2/12 Changelog Refinement for oil finished Refinement for ores finished Refinement for drugs finihsed Refinement for Uranium finished Refinement for plants finished Rearranged jobs file to accomodate levels All materials can be stacked into a single material Jobs categories are now considered "Factions" CP Coms F4 Menu started Re-arranged F1 menu to include more buttons for Stats which include (Name, Level, Money on you, money in the atm, , License's, Map (will come later once I figure out how to make it look good) Blacklisted all materials and other enties from being pocketed that are not supposed to be blacklisted Removed Black Marekt addon, too much networking Added butons to CP menu Added a wanted list for cops to look out for players 2/13 Most of this update is feature complete, optimization time Included all configs to repsected entities and localized funcitons All entities are now simple use and converted all entities to Use instead of touch Gravity gunning an entity will break all welds Collisions have been enabled on only the entities that need it Bubbles on NPCs have been removed due to clientsidemodels not being properly garbage collected Limited thinking on meth entities Disabled AI thinking clientside Updated cl_chatlisteners in darkrp Disabled chat sounds Disabled a few workarounds that we don't need but are still ran Removed hungermod / hobo module Added a break statement in all loops for all entities that look for something in a radius. Why didn't I do this before 2/14 Almost there. Started work on ATM Finished Crafting Finished ATM. I don't need it to be anymore complex Added "isTied" var Player is sent to jail if tied and declines fine. If not tied, bounty goes up and hes wanted and can run All custom entities have a flag set for an optimized runtime instead of checking each individual entity Super janky method to overwrite existing ATM's on the map Removed stoplight's env_sprite to help out lower end PC's Make ATM menu look better + added buttons 2/15 More safety checks to prevent ATM mishaps Close button on ATM Firearm Vendor Started 2/16 Firearm Vendor Finished Beat XCOM 2 2/18 VIP Perks are now in Custom class perks are now in Created and finished PD bank Entitiy Vendor created and finished PD bank now displays cooldown timer PD bank spawns shipments //Tire popping hold off until I can get it Can buy ammo from firearm vendor Can craft ammo More atm safety checks Crafting started 2/19 Terrorist Vendor //License checker swep for cops (will hopefully finish during server update) Made all crafting entities into shipments so the server can locate the right ones and not predict Crafting finished Fixed oil harvester darkrpvar bug Started to update wiki and take some sick loading screen pics Added and compressed over 400 individual textures for Insurgency Sweps Removed trucks and trailers since trailers don't hook on Made a poopy popup on playerjoin for multicore rendering Added 51 new weapons, optimized them and cleaned them up and removed a lot of uneeded functions from them 2/20 Oops, never made a NPC that BUYS refined goods All jobs are now registered to levels Rearraged jobs because I HAVE TO Yatchs + fixing it so it can't go off water like a fucking car Fixed most rendering issues on GUI's Modify a bounty for CP isTied var for CP, if true and you're fined YOU GOING TO JAIL Personallized NPC Models Switched playermodels and doing job work Screenshots for upload Wiki updated to barebones (hopefully) Pictures made for update post VIP Perks are now in Custom class perks are now in Entity Pocketing blacklsit PD Bank checks if you're a custom class Emitsound to all players when bank is being robbed Cleaned up NPC gui's for some fucked up ones Placed NPC in prep for update NextThink increased to 10 seconds for most addons to prevent lag (hopefully) VIP's get their props deleted after 5 minutes of leaving (hopefully) Minimum custom class price is $20, custom classes will get VIP too. Removed pets Removed timer for playerheight Removed Night Stalker Removed Super Sick Raider Removed Detective Removed bus and bus driver for now Removed John Cena Removed Gandalf Removed Bartender Removed Grim Reaper Updated forced workshop download for release All jobs have their ammo stripped on switch except for the first mag Weapon switching delay Pocket Fixes Every time you get XP, you have a 1% chance to get a black coin Cops are no longer tanks. Armor reduced to 100 Logging for bank transactions Logging for revoking Updated workshop page Link to comment Share on other sites More sharing options...
TitsRP Posted February 21, 2016 Author Share Posted February 21, 2016 February 21st Changelog It wil only get better. Money / ATM ResetFixed ParcelsFixed Oil being pocketedFixed Debug mode for plantingRemoved BrickEnabled Kill feedPD now needs x amount of cops to robPD Bank takes away .05% instead of 5% oopsTraffic Cop has cuffs and is now registered to be a copFixed buying ammo with buy commandsFixed weed not being harvestableFixed non included files in insurgency swepsFixed scopes on btw weaponsFixed some NPC errorsFixed entity ownership for everythingFixed material plants falling through the groundIf you don't pay a fine within 2 minutes you go to jailFixed weed modelFixed Cop Impounding SwepServer lockout for 20 minutes to swap data providers for inventory Link to comment Share on other sites More sharing options...
TitsRP Posted February 22, 2016 Author Share Posted February 22, 2016 February 23rd Changelog Fixed thief's level not being 1Safety checks to driver and firearm licensesAdded ammo NPC by spawn and inside PD for copsMade ammo less expensive by over 100%Mounted TDM Base texturesPlayers now drop 50% of their cash thats on themFixed NPC Vars Link to comment Share on other sites More sharing options...
TitsRP Posted February 24, 2016 Author Share Posted February 24, 2016 February 25th Changelog Added Day and Night CycleJoining the server takes SECONDS now due to an addon that will let you play, download laterAmmo NPC inside the police station for both PD and Civs with a firearm licenseMounted FAdmin and Car Dealer TexturesVehicles do 30% of the damage they normally do to playersSafe Zone added in Gas Station where you spawnAdded back player money on a ratio scale from before this updateUranium has been renamed to Petroleum, my badUpdated Wiki with full instructions and pictures on how to do the basicsOil now stacksOptimized entities resulting to be order 1 instead of order nAdded an entity seller which sells printers and other things Any job (besides PD) can craft printersYou can now rob gas station NPC's if you have a weapon outMeth worth has been reduced based upon the ecnomyOptimized networking variables that can be a bit instead of a doubleCops spawn with ammoWeapon swap lowered to 1 secondRemoved CalcView and ShouldDrawLocalPlayer hook on fishing rod, looks kinda nice in first person + give the option for regular third personUpdated CakeRemoval of a bunch of hooks causes a slight bog downYou can now pop tires on vehiclesFixed fine exploit + modified jail timeLimit on how many plants an user can plant at one timeParcels will despawn in 5 minutesSeeds now have a delayed touch time to prevent some lagFixed unprocessed plants sometimes going through the floorPerma crafting bench does not blow upFixed Parcels not setting variables on players NPCs are also easier to find, I found a way to fetch their name Hopefully I can get to all of this and have it done but hopefully this will be a good update Link to comment Share on other sites More sharing options...
TitsRP Posted February 26, 2016 Author Share Posted February 26, 2016 February 26th Changelog Fixed Simpleweather so it actually turns to nightFixed being able to spawn props in the growing area Made a rule insteadAdded limit for seeds based on playercountFixed fine exploit againFixed PD Bank againAdded notifications if a player accepted or declined a fineFixed CP Menu for "Revoke Driver License"Fixed scaling for crafting GUI on a smaller resolutionRe-uploaded cop playermodelsSlowed player movement in cuffs moreFixed sound not playing from PD Bank Next updateFixed VCMod seatsReplaced Vehicle Reapair shipment on general vendor for actual repair shipment along with tire repairsAdded a tow truck Next updateMore server optimization and clientLowered recoil for insurgency swepsModified Terrorist License Prices + Terrorist Weapons Next updateFixed lower cops not being able to pick the cop carFixed material plants not registeringCops spawn with vehicle repairsLowered chance for printers breakingCrafting now grants XP based off materials usedIf a player accepts a fine, it will be distributed to all police officers in a fractionWanted time is now 10 minutesTraffic Cops spawn with impound swepImpounding gives XP for both cops and mechanicsSuccessfully raiding the PD gives you XPFixed parcel collisions, I swear last timeFixed pocketing the perma crafting stationFixed impound swepFixed weed. refined_weed not redined_weeed derpAdded another mining node Link to comment Share on other sites More sharing options...
TitsRP Posted February 26, 2016 Author Share Posted February 26, 2016 February 27th Changelog Being a terrorist faction announces to the server a terrorist is lurkingDying by a cop while being a terrorist faction revokes terrorist licenseBeing arrested by a cop while being a terrorist faction revokes terrorist licenseChanged all terrorist weapons to a lighter base Next updateCleanup of workshop packs Next updateFixed tow truck Next update againSound plays globally for robbing the bank Next updateModified terrorist license price + terrorist weaponsFixed simpleweather errorFixed browning errorFixed impound swep for mechanicsFixed Traffic Cops not getting police car, last timeFixed config error for gas station sugarconfig not sugar_configFixed entities activating when spawningFixed players getting fined for an insane amount of timeFixed players not getting their wanted status taken away if arrestedFixed players sometimes not getting the popup for being finedFixed players being fined while being finedFixed PD Bank registering a NWBool as 0 and 1 instead of true and false derpFixed not being able to inventory processed entitiesFixed the oil harvester not being able to come out of its boxFixed dropping negative money on death + reset anyone's money that was negativeFixed all entities not hooking onto carsFixed ATM being a decimal valueFixed opium not being divided by 3Fixed License NPC's not having a safety checkFixed getting XP from repairingFixed not being able to Ziptie players when runningFixed Weed and Opium shipments not calledAdded safety checks for all parcels being removedAdded more safety checks for finingAdded safety check for ore spawningAdded safety check for isCP for manslaughterAdded a minimal hudAdded cops to unwant playersAdded safety check for oilharvest darkrp varAdded a 10 minute timer for oil harvestersForce leap reducedYou can now claim other people's printersCops get XP for a paid fineCops get XP for arresting someone for not paying a fineRemoved grey-scale effect for healthIncreased delay and reduced damage for shotgunsMaybe I can actually get around to updating the wiki for onceMaybe I can actually update all of the donation information for onceLowered printer materials by 30%Added a faster way to join the serverBlocked Oil Boxes from being picked up And that fixed 95% of all of my errors. Also, I don't know who reads changelogs but apparently VCMod 2 is coming out monday. Here is part of the message we all got Kinda a godsend if this is legit since VCMod bogs the fuck out the server. Pray, pray, pray Link to comment Share on other sites More sharing options...
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