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[Changelog] DarkRP Server


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January 13th Changelog

 

  • Lowered server-size by another 100mb
  • Removed 30+ models being precached which were never used
  • Changed some server configuration settings to better optimize the amount of networking going through the server
  • Fixed an issue with players randomly getting negative money

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January 15th Changelog

 

  • Lowered the sound of the god awful nyan cat gun
  • CP now need to want someone in order to arrest them (basically disables combat logging)
  • Updated DarkRP
  • Added Alchemy system which will replace drugs in theory
  • New job, Alchemist
  • New VIP job, Juggernaugt

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January 19th Changelog

 

I probably won't reset the server this morning for this update as it is already 10 AM and I want to see how much I can get in.

 

  • Growth potion now stays for 60 seconds
  • Added a minify potion
  • Added a tool for CP's to want people more easily
  • People who are in jail can no longer spawn NLR zones
  • Police Transmog now lasts for 60 seconds
  • Added a potion that can change your model to a random model in the server until death
  • Added a potion that turns into a swep which you can throw and explode
  • Added a potion that will spawn a random weapon
  • Fixed clientside lua error on armor weapon
  • Fixed clientside ua error on Alchemy Table
  • Fixed clientside lua muzzle flash s8
  • Fixed clientside lua error on GDCW Muzzle
  • Fixed serverside lua error on EMSS weapon
  • Added back boombox that is relatively fixed

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January 22nd Changelog

 

  • Fixed Magic Baby entity for the alchemy table
  • Added cooldown for "EXTERMINATE"
  • Fixed setting scope sensitivity for the btw scope base
  • Fixed a gun going through props + moved it to a more optimized base
  • Added in the auto-warrant tool I forgot to transfer
  • Removed Boombox because of the influx of requests to remove it
  • Fixed ProtorayImpact lua error
  • Fixed gdcw_unviversal impact lua error
  • Removed LagCompensation on sledgehammer
  • Fixed SetHolstered method on DoorCharge
  • Fixed gdcw_muzzle lua error
  • Fixed weapon_dunkey serverside lua error
  • Fixed weapon_c4 serverside lua error

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January 24th Changelog

 

That moment when you had a full changelog typed out and then you tried to refresh your indexed fields for all of the server files, then you realize you were on the changelog page instead and refresh it.

 

More clientside and serverside optimization. I want to make sure the server is well under its CPU usage before I add in this Respected ULX rank since allowing people to use tools such as thrusters, hydraulics, ect will definitely increase server CPU usage by a good amount.

 

  • Optimized SetupMove for Arrested players
  • Optimized CalcMainActivity for DarkRP (animations/sh_animations)
  • Removed Think function for MadCowHolsters
  • Removed Bitminer hook for removing entities
  • Optimized think timer for NLR circles
  • Removed FAdmin Logging since there is only 90 other systems logging everything
  • Removed ragdoll maxount timer
  • Changed the way Lightsabers handle CalcView
  • Removed Drug Entities from DarkRP
  • Optimized CalcView for both the minify potion and the growth potion
  • Disable MouthMoveAnimation hook?
  • Optimized HUD even more
  • Removed gm_demo HUDPaint Hook
  • Hopefully moving a TON of weapons to a single weapon base and then removing all of the excess files from left over bases + a mass lua file removal again

------------------------------------------

Some early morning changes

  • Removed FAdmin Changelevel + initialplayerspawn hook for it
  • Removing more useless logging

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January 25th Changelog

 

  • Removed 30mb worth of models that were inactive. This way, people will be able to see new models
  • Updated DarkRP + an optimization library
  • Fixed Sabers
  • Added Unwant function to the baton thing, right click to unwant

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January 27th Changelog

 

Fixes and optimization. Don't ask why all of these effects are broken. I guess the new gmod update broke a ton of shit with them.

 

  • Optimized Force Emitter / Fixed Selection Ring error (effect)
  • Fixed tooltracer lua error ( effect)
  • Fixed effect_econc_pp lua error (effect)
  • Fixed neuro_railbeam lua error (effect)
  • Fixed micro_he_blood lua error (effect)
  • Fixed ss_mflash lua error (effect)
  • Fixed laser4 lua error (effect)
  • Fixed gb_magic_fireimpact lua error (effect)
  • Fixed econfly lua error (effect)
  • Fixed rg_sheckeject_shotgun lua error (effect)
  • Fixed camera_flash lua error (effect)
  • Added a valid check for GetMaxHealth on the medkit to prevent errors
  • Added VCMod / VCMod ELS once again
  • Fixed Texture errors on SWAT Van
  • Fixed Armor Packs not being valid

  • On the process of moving every single weapon / custom weapon to a single, optimized, light weapon base. This may take a while. 
  • Removed a bunch of timers that were created but never destroyed

Edit: Just note that if some weapons are broken, let me know. I am pretty impressed that I managed to get this to a work in the simplest manner without fucking up too much. Some weapons may be broken that I forgot to look into.

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January 30th Changelog

 

  • Updated Cake
  • Lowered minimum bandwidth requirement for CPU usage
  • Removed lights on regular cars for VCMod since I really only wanted it for ELS Lights and car seats
  • Removed some more useless hooks for server performance
  • Moderenized a ton of server configuration for higher performance
  • Fixed thruster exploit
  • Some performance gains

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