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[Changelog] DarkRP Server


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February 11th Changelog

 

  • Added logging to warning people using the menu
  • Increased the warn cooldown from 5 seconds to 15 seconds
  • Fixed an issue where !ms + stealth camo didn't make it go away
  • Fixed a possible logging color issue
  • Fixed Gang CCs for REAL
  • Medic Weapon now gives armor too by right clicking
  • Optimized bounties
  • Added messages as to why you can't join a gang CC

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February 13th Changelog

 

  • Blood Sucker's chance increased from 6% -> 25% and heals for 5, up from 2
  • A Pretty Penny gives you 10 Suga Dollas extra instead of 5
  • Replaced Pimp My Ride with Masterful Farm: Chemical Barrels take 10 seconds less to farm + you have a chance to farm more materials from trees and ore
  • Force Mug now drops 3x the cash when mugging CC players
  • Exta Bullet has had its % chance increased from 10 -> 20
  • When you poop using where is the bathroom, you gain +25 armor and health per poop
  • Fish Master has been changed from "always more rare" -> "usually more rare"
  • Free One also spawns you with a healing mist grenade and non lethal grenade as a cop
  • Increased all jail times by 1 minute due to fines being lowered from 20k -> 5k
  • Too Weird to Hack is now Slippery Snake "Your items cannot be hacked and you have a chance to slip out of being cuffed"
  • Launcher perk now has a blacklist of props you cannot punt
  • Fixed an issue with bounties
  • Fixed an issue with the unfun command
  • Fixed a rare error when networking enchanted weapons

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February 14th Changelog

 

  • Rewrote the fine system because holy heck what the macaroni am I looking at
  • Fixed an issue where the radial menu may think your still interacting with it
  • Fixed being able to call multiple gang wars at one time

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February 16th Changelog

 

  • Fixed an inventory rendering issue
  • Fixed an enchantment issue where the value could go outside the intended range
  • Fixed an issue when attempting to cuff someone and dying immediately
  • Fixed an issue where batmans zipties would give the scum xp instead of him

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February 19th Changelog

 

  • Reworked how the Chemical Engineer table works
  • Fixed an issue where arrested players could heist the bank
  • Fixed an issue where you didn't get XP for enchanting weapons
  • Fixed being able to use the interaction menu while dead
  • Fixed losing a stack of weapons while enchanting
  • Fixed being able to place a hit while the hitman already was going to accept a hit
  • Fixed the Mayor having a regular CP menu
  • Took another stab at fixing old CC's when they swap to cops / raiders + fixed some other rare CC issues
  • Changed some fish prices
  • Enabled the hitmenu even if you can't see it so you can see why you can't use it
  • Buffed the fishing talent from 25% chance to 50% chance
  • Removed chess since the crashes started to happen around that time

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February 20th Changelog

 

  • Fixed massive server lag if spamming too many potions
  • Fixed a possible client / server sync issue with the alchemist table
  • Fixed being able to use the invisibility potion in revolts
  • Fixed a rare inventory glitch with encahnted weapons
  • Added an option to Hold to ADS for CSS based guns and snipers, you can enable this by tpying cl_enableholdads 1 and disable it with cl_enableholdads 0 (also in the !help menu)

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February 21st Changelog

 

  • Fixed not having some weapon models downloading automatically, I don't know how long this has been an issue
  • Fixed an issue where enchanted common guns gave 0 xp
  • Fixed the beast potion
  • Fixed an issue with some potions where timers would conflict
  • Upped the price of some potion mats since its a lot easier to buy and create

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February 22nd Changelog

 

  • Fixed Gun Tags that the weapon modifier can make, allowing you to change gun names
  • Fixed VIP Target making you unable to open your inventory
  • Fixed the alchemy table not going away when you switch off the job
  • Made the delay slightly longer for making potions to prevent making a lot of potions in a hot second

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